Difference between revisions of "CREO01"

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(HAM List)
(Variable Descriptions)
 
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__NOTOC__
+
{{PageHeader|Baseline|CREO01}}
 
+
 
{|align="center"
 
{|align="center"
 
|-  
 
|-  
Line 12: Line 11:
 
===BaseLine Struct===
 
===BaseLine Struct===
 
----
 
----
 +
{| align="center"
 +
|-
 +
||
 +
{| class="wikitable"
 +
|-
 +
|{{short}}||'''Op Count'''
 +
|-
 +
|{{int}}||'''Baseline Opcode'''
 +
|-
 +
|{{long}}||'''Container ID'''
 +
|-
 +
|{{int}}||'''OERC'''
 +
|-
 +
|{{byte}}||'''1'''
 +
|-
 +
|{{short}}|{{unknown}}
 +
|-
 +
|{{int}}||'''Bank Credits'''
 +
|-
 +
|{{int}}||'''Cash Credits'''
 +
|-
 +
|{{int}}||'''Base HAM Mod List Size'''
 +
|-
 +
|{{int}}||'''Update Counter'''
 +
|-
 +
|{{int}}||'''Base HAM Mod Value'''
 +
|-
 +
|{{int}}||'''Skills List Size'''
 +
|-
 +
|{{int}}||'''Update Counter'''
 +
|-
 +
|{{a_string}}||'''Skill Name'''
 +
|}
 +
|}
  
 
<pre>
 
<pre>
SHORT: Obj_OperandCount
+
SHORT: ObjOpperandCount
 
INT: BankCredits
 
INT: BankCredits
 
INT: CashCredits
 
INT: CashCredits
INT: NegativeHAMMod_ListSize
+
INT: BaseHAMModListSize
 
INT: UpdateCounter
 
INT: UpdateCounter
 
{
 
{
  INT: NegativeHAMMod_Value
+
  INT: BaseHAMModValue
 
}
 
}
INT: Skills_ListSize
+
INT: SkillsListSize
 
INT: UpdateCounter
 
INT: UpdateCounter
 
{
 
{
Line 33: Line 66:
  
 
<pre>
 
<pre>
SHORT: UpdateCount
+
SHORT:   UpdateCount
SHORT: UpdateType
+
SHORT:   UpdateType
 
{
 
{
   00:
+
   00:
     INT: BankCredits
+
     INT: BankCredits
   01:
+
   01:
     INT: CashCredits
+
     INT: CashCredits
   02:        
+
   02:          
     INT: ListSize
+
     INT: BaseHAMValueListSize
     INT: UpdateCount
+
     INT: UpdateCounter
 
     {
 
     {
       BYTE: SubType
+
       BYTE: SubType
 
       {
 
       {
         00:
+
         00:(remove)
           SHORT: ??
+
           SHORT: HAMBarIndex
         01:
+
         01:(add)
           SHORT: ??
+
           SHORT: HAMBarIndex
           INT: ??
+
           INT:         BaseHAMValue
         02:
+
         02:(change)
           SHORT: HAM_Bar
+
           SHORT: HAMBarIndex
           INT: NegativeHAM_Modifier
+
           INT:         BaseHAMValue
         03:
+
         03:(resetall)
           SHORT: ??
+
           SHORT:
 +
NewListSize
 
           {
 
           {
             INT: ??
+
             INT: BaseHAMValue
 
           }
 
           }
      }
+
        04:(clearall)
     }    
+
      }
 +
     }  
 
   03:
 
   03:
     INT: ListSize
+
     INT: SkillsListSize
     INT: UpdateCounter
+
     INT: UpdateCounter
 
     {
 
     {
       BYTE: SubType
+
       BYTE: SubType
 
       {
 
       {
         00:
+
         00:(remove)
           A_STRING: SkillName_Remove
+
           A_STRING: SkillName
         01:
+
         01:(add)
           A_STRING: SkillName_Add
+
           A_STRING: SkillName
 +
        02:(clearall)
 
       }
 
       }
 
     }
 
     }
 
}
 
}
 
</pre>
 
</pre>
 +
 
|valign=top|
 
|valign=top|
  
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:Ammount of Credits displayedas cash in your inventory.
 
:Ammount of Credits displayedas cash in your inventory.
  
* '''NegativeHAMMod_Value''':
+
* '''Base HAMMod_Value''':
:The Integer value of Negative HAM Modifier to display. Follows the HAM order.
+
:The Integer value of base HAM size. Follows the HAM order.
  
 
* '''SkillName''':
 
* '''SkillName''':
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{| align="center"
 
{| align="center"
 
|-  
 
|-  
||{{50%}}
+
||{{100%}}
 
|-
 
|-
 
|}
 
|}
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===HAM List===
 
===HAM List===
 
----
 
----
<pre>
+
HAM stands for Health Action Mind,  
HAM stands for Health Action Mind, the 3 pools a character has.
+
the 3 pools a character has.
  
Below is a list of the pools names, and what they do.
+
Below is a list of the pools names,  
 +
and what they do.
  
 
This order is used throughout all packets.  
 
This order is used throughout all packets.  
</pre>
+
 
 
*<font color=green>'''Health'''</font> (Pool Value)
 
*<font color=green>'''Health'''</font> (Pool Value)
 
::''Strength'' (Action Deductive)
 
::''Strength'' (Action Deductive)
Line 123: Line 161:
 
|}
 
|}
  
 +
===Sample Packet===
 
----
 
----
 +
 +
<pre>
 +
05 00
 +
53 21 86 12 // DeltasMessage
 +
D2 CD 31 6E 0C 00 00 00 // character id
 +
4F 45 52 43 01 // OERC 1
 +
0E 00 00 00
 +
02 00
 +
01 00 00 00
 +
00 00 00 00
 +
82 86 0F 00 // 1017474 credits
 +
</pre>

Latest revision as of 11:46, 6 January 2010

Baseline - CREO01

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CREO Packet Type QuickNav
CREO01 - CREO03 - CREO04 - CREO06


BaseLine Struct


SHORT Op Count
INT Baseline Opcode
LONG Container ID
INT OERC
BYTE 1
SHORT ??
INT Bank Credits
INT Cash Credits
INT Base HAM Mod List Size
INT Update Counter
INT Base HAM Mod Value
INT Skills List Size
INT Update Counter
A_STRING Skill Name
SHORT:		ObjOpperandCount
INT:		BankCredits
INT:		CashCredits
INT:		BaseHAMModListSize
INT:		UpdateCounter
{
 INT:		BaseHAMModValue
}
INT:		SkillsListSize
INT:		UpdateCounter
{
 A_STRING:	SkillName
}

Deltas Struct


SHORT:   UpdateCount
SHORT:   UpdateType
{
  00:  
    INT:  BankCredits
  01:  
    INT:  CashCredits
  02:           
    INT:  BaseHAMValueListSize
    INT:  UpdateCounter
    {
      BYTE:  SubType
      {
        00:(remove)
          SHORT: HAMBarIndex
        01:(add)
          SHORT: HAMBarIndex
          INT:         BaseHAMValue
        02:(change)
          SHORT: HAMBarIndex
          INT:         BaseHAMValue
        03:(resetall)
          SHORT:
 NewListSize
          {
            INT: BaseHAMValue
          }
        04:(clearall)
      }
    }    
  03:
    INT:  SkillsListSize
    INT:  UpdateCounter
    {
      BYTE:  SubType
      {
        00:(remove)
          A_STRING: SkillName
        01:(add)
          A_STRING: SkillName
        02:(clearall)
      }
    }
}

Variable Descriptions


Obj_OperandCount = 4


  • BankCredits:
Ammount of Credits displayed as in your bank.
  • CashCredits:
Ammount of Credits displayedas cash in your inventory.
  • Base HAMMod_Value:
The Integer value of base HAM size. Follows the HAM order.
  • SkillName:
The name of the skillbox to add. See datatables/skills.iff for list.

Tags


100% This packet has been completely reversed.

HAM List


HAM stands for Health Action Mind, the 3 pools a character has.

Below is a list of the pools names, and what they do.

This order is used throughout all packets.

  • Health (Pool Value)
Strength (Action Deductive)
Constitution (Regen Rate)
  • Action (Pool Value)
Quickness (Action Deductive)
Stamina (Regen Rate)
  • Mind (Pool Value)
Focus (Action Deductive)
Willpower (Regen Rate)

Sample Packet


05 00 
53 21 86 12 // DeltasMessage
D2 CD 31 6E 0C 00 00 00 // character id
4F 45 52 43 01 // OERC 1
0E 00 00 00 
02 00 
01 00 00 00 
00 00 00 00 
82 86 0F 00 // 1017474 credits