Difference between revisions of "Tantel Armor Helmet (Schematic)"

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==Details==
 
==Details==
 
 
 
 
 
{{CraftingSpec
 
{{CraftingSpec
|Tantel Armor Helmet
+
|Tantel Armor Helmet|This is an ancient type of armor rarely used any more. Armor can vary greatly in effectiveness depending on the type of materials used and the skill of the armorsmith. To wear this armor, double click on it from your inventory. This type of armor has encumberance and will decrease some of your maximum statistics when worn.|30|Clothing and Armor Crafting Tool and Clothing and Armor Crafting station|3|270|283|Armor Crafting|Armor|Head Armor|Personal Armor II: Tantel}}
|Schematic Description
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|30
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|Clothing and Armor Crafting Tool and Clothing and Armor Crafting station
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|3
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|Schematic Granted XP
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|400
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|Armor Crafting
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|Armor}}
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== Schematic ==
 
== Schematic ==
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{|align="center"
 
{|align="center"
 
|-
 
|-
||{{D25%}}
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||{{D50%}}
 
|-
 
|-
 
||{{ProfessionTagOther|Armorsmith}}
 
||{{ProfessionTagOther|Armorsmith}}
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{{ExperimentalProps
 
{{ExperimentalProps
 
|ExpProperty01    = Experimental Durability
 
|ExpProperty01    = Experimental Durability
|ExpSubProperty01 = Armor Action Encumberance
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|ExpSubProperty01 = Armor Action Encumbrance
 
|attribute01a    = Malleability
 
|attribute01a    = Malleability
 
|value01a        = 50%
 
|value01a        = 50%
 
|attribute01b    = Overall Quality
 
|attribute01b    = Overall Quality
 
|value01b        = 50%
 
|value01b        = 50%
|ExpSubProperty02 = Armor Health Encumberance
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|ExpSubProperty02 = Armor Health Encumbrance
 
|attribute02a    = Malleability
 
|attribute02a    = Malleability
 
|value02a        = 50%
 
|value02a        = 50%
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|attribute03b    = Unit Toughness
 
|attribute03b    = Unit Toughness
 
|value03b        = 50%
 
|value03b        = 50%
|ExpSubProperty04 = Armor Mind Encumberance
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|ExpSubProperty04 = Armor Mind Encumbrance
 
|attribute04a    = Malleability
 
|attribute04a    = Malleability
 
|value04a        = 50%
 
|value04a        = 50%
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== Schematic Image 1 (Ingredients) ==
 
== Schematic Image 1 (Ingredients) ==
 
  
 
Note: Post 2003, the new armor ingredient slots for armors where changed to be consistent with requiring 1 synthetic cloth and 1 reinforced fiber panel.
 
Note: Post 2003, the new armor ingredient slots for armors where changed to be consistent with requiring 1 synthetic cloth and 1 reinforced fiber panel.
  
 
+
1. Auxiliary Coverage<br>
1. Auxillery Coverage<br>
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2. Body<br>
 
2. Body<br>
 
3. Inner Liner<br>
 
3. Inner Liner<br>
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9. Reinforcement<br>
 
9. Reinforcement<br>
  
 
+
Note: Post 2003, armor and armor component items changed experimentation properties. The new layout of the experimental properties is shown above.
Note: Post 2003, armor and armor component items changed experimentation properties. The new layout of the experimental properties is the following:
+
 
+
* Experimental Durability
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** Armor Action Encumberance
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*** 50% MA
+
*** 50% OQ
+
** Armor Health Encumberance
+
*** 50% MA
+
*** 50% OQ
+
** Armor Integrity
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*** 50% OQ
+
*** 50% UT
+
** Armor Mind Encumberance
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*** 50% MA
+
*** 50% OQ
+
 
+
* Experimental Quality
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** Armor Effectiveness
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*** 50% OQ
+
*** 50% SR
+
 
+
* Experimental Resistance
+
** Armor Special Effectiveness
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*** 50% OQ
+
*** 50% SR
+
 
+
* Misc
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** Armor Special Integrity
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*** 50% OQ
+
*** 50% SR
+
  
 
{| align="center"
 
{| align="center"
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{| align="center"
 
{| align="center"
 
|-
 
|-
||[[Image:TantelArmorHelmet-SWGC.jpg|200px]]
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||[[Image:.jpg|200px]]
 
|}
 
|}
 
|valign=top|
 
|valign=top|
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{| align="center"
 
{| align="center"
 
|-
 
|-
||[[Image:SchematicImageName(Pic3).jpg|200px]]
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||[[Image:TantelArmorHelmet-SWGC.jpg|200px]]
 
|}
 
|}
 
|-
 
|-
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==Source References==
 
==Source References==
 
{{SourceReferences
 
{{SourceReferences
| SourcePage01 =  
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| SourcePage01 = 1
| OriginalPageLink01 =  
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| OriginalPageLink01 = http://web.archive.org/web/20041211070418/http://swg.allakhazam.com/db/abilities.html?swgability=1281
| SourcePage02 =  
+
| SourcePage02 = 2
| OriginalPageLink02 =  
+
| OriginalPageLink02 = http://gh.apex-games.net/schematics.py/armor_tantel_skreej_helmet
 
| SourcePage03 =  
 
| SourcePage03 =  
 
| OriginalPageLink03 =  
 
| OriginalPageLink03 =  

Latest revision as of 18:35, 9 July 2010





Schematic - Tantel Armor Helmet

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Details

Name: Tantel Armor Helmet
Data: This is an ancient type of armor rarely used any more. Armor can vary greatly in effectiveness depending on the type of materials used and the skill of the armorsmith. To wear this armor, double click on it from your inventory. This type of armor has encumberance and will decrease some of your maximum statistics when worn.
Complexity: 30
Required Tool: Clothing and Armor Crafting Tool and Clothing and Armor Crafting station
Schematic Data Size: 3
Granted XP: 270
Practice XP: 283
XP Type: Armor Crafting
Crafting Tool Tab: Armor
Item Category: Head Armor
Skill Required: Personal Armor II: Tantel


Schematic

Res bone.png
Auxiliary Coverage
Avian Bones 30
Res hide.png
Body
Hide 30
Res hide.png
Inner Liner
Bristley Hide 30
Res aluminum.png
Hardware and Attachments
Aluminum 15
Res petrochem inert.png
Bindings and Reinforcement
Polymer 15
Res hide.png
Padding
Brisley Hide 15
Res component.png
Armor
identical Tantel Armor Segment from a factory crate 3
Res component.png
Load-bearing Harness
Synthetic Cloth 1
Res component.png
Reinforcement
Reinforced Fiber Panel 1

Related Tags

50% This document has been partially completed.

Armorsmith This document is related to the Armorsmith Profession.

Schematic This document relates to a schematic.

Experimental Properties



Experimental Durability
Armor Action Encumbrance
Malleability 50%
Overall Quality 50%
Armor Health Encumbrance
Malleability 50%
Overall Quality 50%
Armor Integrity
Overall Quality 50%
Unit Toughness 50%
Armor Mind Encumbrance
Malleability 50%
Overall Quality 50%
Experimental Quality
Armor Effectiveness
Overall Quality 50%
Shock Resistance 50%
Experimental Resistance
Armor Special Effectiveness
Overall Quality 50%
Shock Resistance 50%
Misc
Armor Special Integrity
Overall Quality 50%
Shock Resistance 50%

Schematic Image 1 (Ingredients)

Note: Post 2003, the new armor ingredient slots for armors where changed to be consistent with requiring 1 synthetic cloth and 1 reinforced fiber panel.

1. Auxiliary Coverage
2. Body
3. Inner Liner
4. Hardware and Attachments
5. Bindings and Reinforcement
6. Padding
7. Armor
8. Load-bearing Harness
9. Reinforcement

Note: Post 2003, armor and armor component items changed experimentation properties. The new layout of the experimental properties is shown above.

200px

Schematic Image 2 (Attributes 1)

200px

Schematic Image 3 (Attributes 2)

TantelArmorHelmet-SWGC.jpg

Item Image 1

200px

Item Image 2

200px

Source References

Source Source in Context
1 http://web.archive.org/web/20041211070418/http://swg.allakhazam.com/db/abilities.html?swgability=1281
2 http://gh.apex-games.net/schematics.py/armor_tantel_skreej_helmet