Difference between revisions of "Tantel Armor Helmet (Schematic)"
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==Details== | ==Details== | ||
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{{CraftingSpec | {{CraftingSpec | ||
− | |Tantel Armor Helmet | + | |Tantel Armor Helmet|This is an ancient type of armor rarely used any more. Armor can vary greatly in effectiveness depending on the type of materials used and the skill of the armorsmith. To wear this armor, double click on it from your inventory. This type of armor has encumberance and will decrease some of your maximum statistics when worn.|30|Clothing and Armor Crafting Tool and Clothing and Armor Crafting station|3|270|283|Armor Crafting|Armor|Head Armor|Personal Armor II: Tantel}} |
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− | |Clothing and Armor Crafting Tool and Clothing and Armor Crafting station | + | |
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− | |Armor Crafting | + | |
− | |Armor}} | + | |
== Schematic == | == Schematic == | ||
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{|align="center" | {|align="center" | ||
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− | ||{{ | + | ||{{D50%}} |
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||{{ProfessionTagOther|Armorsmith}} | ||{{ProfessionTagOther|Armorsmith}} | ||
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{{ExperimentalProps | {{ExperimentalProps | ||
|ExpProperty01 = Experimental Durability | |ExpProperty01 = Experimental Durability | ||
− | |ExpSubProperty01 = Armor Action | + | |ExpSubProperty01 = Armor Action Encumbrance |
|attribute01a = Malleability | |attribute01a = Malleability | ||
|value01a = 50% | |value01a = 50% | ||
|attribute01b = Overall Quality | |attribute01b = Overall Quality | ||
|value01b = 50% | |value01b = 50% | ||
− | |ExpSubProperty02 = Armor Health | + | |ExpSubProperty02 = Armor Health Encumbrance |
|attribute02a = Malleability | |attribute02a = Malleability | ||
|value02a = 50% | |value02a = 50% | ||
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|attribute03b = Unit Toughness | |attribute03b = Unit Toughness | ||
|value03b = 50% | |value03b = 50% | ||
− | |ExpSubProperty04 = Armor Mind | + | |ExpSubProperty04 = Armor Mind Encumbrance |
|attribute04a = Malleability | |attribute04a = Malleability | ||
|value04a = 50% | |value04a = 50% | ||
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== Schematic Image 1 (Ingredients) == | == Schematic Image 1 (Ingredients) == | ||
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Note: Post 2003, the new armor ingredient slots for armors where changed to be consistent with requiring 1 synthetic cloth and 1 reinforced fiber panel. | Note: Post 2003, the new armor ingredient slots for armors where changed to be consistent with requiring 1 synthetic cloth and 1 reinforced fiber panel. | ||
− | + | 1. Auxiliary Coverage<br> | |
− | 1. | + | |
2. Body<br> | 2. Body<br> | ||
3. Inner Liner<br> | 3. Inner Liner<br> | ||
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9. Reinforcement<br> | 9. Reinforcement<br> | ||
− | + | Note: Post 2003, armor and armor component items changed experimentation properties. The new layout of the experimental properties is shown above. | |
− | Note: Post 2003, armor and armor component items changed experimentation properties. The new layout of the experimental properties is | + | |
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{| align="center" | {| align="center" | ||
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{| align="center" | {| align="center" | ||
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− | ||[[Image: | + | ||[[Image:.jpg|200px]] |
|} | |} | ||
|valign=top| | |valign=top| | ||
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{| align="center" | {| align="center" | ||
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− | ||[[Image: | + | ||[[Image:TantelArmorHelmet-SWGC.jpg|200px]] |
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==Source References== | ==Source References== | ||
{{SourceReferences | {{SourceReferences | ||
− | | SourcePage01 = | + | | SourcePage01 = 1 |
− | | OriginalPageLink01 = | + | | OriginalPageLink01 = http://web.archive.org/web/20041211070418/http://swg.allakhazam.com/db/abilities.html?swgability=1281 |
− | | SourcePage02 = | + | | SourcePage02 = 2 |
− | | OriginalPageLink02 = | + | | OriginalPageLink02 = http://gh.apex-games.net/schematics.py/armor_tantel_skreej_helmet |
| SourcePage03 = | | SourcePage03 = | ||
| OriginalPageLink03 = | | OriginalPageLink03 = |
Latest revision as of 18:35, 9 July 2010
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Schematic - Tantel Armor Helmet
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Details
Schematic |
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Experimental Properties
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