Difference between revisions of "Mabari Armorweave Helmet (Schematic)"

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(New page: {{PagesWithMissingImages}} {{PageCleanup}} {{PageHeader|Schematic|Mabari Armorweave Helmet}} {| border="0" width="90%" cellpadding=6 |- |valign=top| ==Details== {{CraftingSpec |Maba...)
 
 
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==Details==
 
==Details==
 
 
 
 
 
{{CraftingSpec
 
{{CraftingSpec
|Mabari Armorweave Helmet
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|Mabari Armorweave Helmet|A standard mercenary armor type.|20|Clothing and Armor Crafting Tool and Clothing and Armor Crafting station|4|250|262|Armor Crafting|Armor|Head Armor|Novice Armorsmith}}
|Schematic Description
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|20
+
|Clothing and Armor Crafting Tool and Clothing and Armor Crafting station
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|4
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|Schematic Granted XP
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|250
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|Armor Crafting
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|Armor}}
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== Schematic ==
 
== Schematic ==
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|-
 
|-
 
|{{CraftingSlot|res_component.png|Armor|Armorweave Segment|1}}
 
|{{CraftingSlot|res_component.png|Armor|Armorweave Segment|1}}
|{{CraftingSlot|res_component.png|Load-bearing Harness|Synthetic Cloth|2}}
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|{{CraftingSlot|res_component.png|Load-bearing Harness|identical Synthetic Cloth from a factory crate|2}}
 
|}
 
|}
  
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{|align="center"
 
{|align="center"
 
|-
 
|-
||{{D25%}}
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||{{D50%}}
 
|-
 
|-
 
||{{ProfessionTagOther|Armorsmith}}
 
||{{ProfessionTagOther|Armorsmith}}
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{{ExperimentalProps
 
{{ExperimentalProps
 
|ExpProperty01    = Experimental Durability
 
|ExpProperty01    = Experimental Durability
|ExpSubProperty01 = Armor Action Encumberance
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|ExpSubProperty01 = Armor Action Encumbrance
 
|attribute01a    = Malleability
 
|attribute01a    = Malleability
 
|value01a        = 50%
 
|value01a        = 50%
 
|attribute01b    = Overall Quality
 
|attribute01b    = Overall Quality
 
|value01b        = 50%
 
|value01b        = 50%
|ExpSubProperty02 = Armor Health Encumberance
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|ExpSubProperty02 = Armor Health Encumbrance
 
|attribute02a    = Malleability
 
|attribute02a    = Malleability
 
|value02a        = 50%
 
|value02a        = 50%
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|attribute03b    = Unit Toughness
 
|attribute03b    = Unit Toughness
 
|value03b        = 50%
 
|value03b        = 50%
|ExpSubProperty04 = Armor Mind Encumberance
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|ExpSubProperty04 = Armor Mind Encumbrance
 
|attribute04a    = Malleability
 
|attribute04a    = Malleability
 
|value04a        = 50%
 
|value04a        = 50%
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== Schematic Image 1 (Ingredients) ==
 
== Schematic Image 1 (Ingredients) ==
 
  
 
Note: Post 2003, the new armor ingredient slots for armors where changed to be consistent with requiring 1 synthetic cloth and 1 reinforced fiber panel.
 
Note: Post 2003, the new armor ingredient slots for armors where changed to be consistent with requiring 1 synthetic cloth and 1 reinforced fiber panel.
  
 
+
1. Auxiliary Coverage<br>
1. Auxillery Coverage<br>
+
 
2. Body<br>
 
2. Body<br>
 
3. Inner Liner<br>
 
3. Inner Liner<br>
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9. Reinforcement<br>
 
9. Reinforcement<br>
  
 
+
Note: Post 2003, armor and armor component items changed experimentation properties. The new layout of the experimental properties is shown above.
Note: Post 2003, armor and armor component items changed experimentation properties. The new layout of the experimental properties is the following:
+
 
+
* Experimental Durability
+
** Armor Action Encumberance
+
*** 50% MA
+
*** 50% OQ
+
** Armor Health Encumberance
+
*** 50% MA
+
*** 50% OQ
+
** Armor Integrity
+
*** 50% OQ
+
*** 50% UT
+
** Armor Mind Encumberance
+
*** 50% MA
+
*** 50% OQ
+
 
+
* Experimental Quality
+
** Armor Effectiveness
+
*** 50% OQ
+
*** 50% SR
+
 
+
* Experimental Resistance
+
** Armor Special Effectiveness
+
*** 50% OQ
+
*** 50% SR
+
 
+
* Misc
+
** Armor Special Integrity
+
*** 50% OQ
+
*** 50% SR
+
  
 
{| align="center"
 
{| align="center"
 
|-
 
|-
||[[Image:hsrhshshs.jpg|200px]]
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||[[Image:srhshsh.jpg|200px]]
 
|}
 
|}
 
|valign=top|
 
|valign=top|
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{| align="center"
 
{| align="center"
 
|-
 
|-
||[[Image:MabariArmorWeaveHelmet-SWGC.jpg|200px]]
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||[[Image:.jpg|200px]]
 
|}
 
|}
 
|valign=top|
 
|valign=top|
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{| align="center"
 
{| align="center"
 
|-
 
|-
||[[Image:aegagag.jpg|200px]]
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||[[Image:MabariArmorWeaveHelmet-SWGC.jpg|200px]]
 
|}
 
|}
 
|-
 
|-
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==Source References==
 
==Source References==
 
{{SourceReferences
 
{{SourceReferences
| SourcePage01 =  
+
| SourcePage01 = 1
| OriginalPageLink01 =  
+
| OriginalPageLink01 = http://web.archive.org/web/20041211070410/http://swg.allakhazam.com/db/abilities.html?swgability=1266
| SourcePage02 =  
+
| SourcePage02 = 2
| OriginalPageLink02 =  
+
| OriginalPageLink02 = http://gh.apex-games.net/schematics.py/armor_zam_wesell_helmet
 
| SourcePage03 =  
 
| SourcePage03 =  
 
| OriginalPageLink03 =  
 
| OriginalPageLink03 =  

Latest revision as of 10:31, 9 July 2010





Schematic - Mabari Armorweave Helmet

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Details

Name: Mabari Armorweave Helmet
Data: A standard mercenary armor type.
Complexity: 20
Required Tool: Clothing and Armor Crafting Tool and Clothing and Armor Crafting station
Schematic Data Size: 4
Granted XP: 250
Practice XP: 262
XP Type: Armor Crafting
Crafting Tool Tab: Armor
Item Category: Head Armor
Skill Required: Novice Armorsmith


Schematic

Res metal.png
Auxiliary Coverage
Metal 30
Res hide.png
Body
Hide 30
Res inorganic.png
Inner Liner
Fiberplast 30
Res metal.png
Hardware and Attachments
Metal 20
Res petrochem inert.png
Bindings and Reinforcement
Inert Petrochemical 10
Res inorganic.png
Padding
Fiberplast 20
Res component.png
Armor
Armorweave Segment 1
Res component.png
Load-bearing Harness
identical Synthetic Cloth from a factory crate 2

Related Tags

50% This document has been partially completed.

Armorsmith This document is related to the Armorsmith Profession.

Schematic This document relates to a schematic.

Experimental Properties



Experimental Durability
Armor Action Encumbrance
Malleability 50%
Overall Quality 50%
Armor Health Encumbrance
Malleability 50%
Overall Quality 50%
Armor Integrity
Overall Quality 50%
Unit Toughness 50%
Armor Mind Encumbrance
Malleability 50%
Overall Quality 50%
Experimental Quality
Armor Effectiveness
Overall Quality 50%
Shock Resistance 50%
Experimental Resistance
Armor Special Effectiveness
Overall Quality 50%
Shock Resistance 50%
Misc
Armor Special Integrity
Overall Quality 50%
Shock Resistance 50%

Schematic Image 1 (Ingredients)

Note: Post 2003, the new armor ingredient slots for armors where changed to be consistent with requiring 1 synthetic cloth and 1 reinforced fiber panel.

1. Auxiliary Coverage
2. Body
3. Inner Liner
4. Hardware and Attachments
5. Bindings and Reinforcement
6. Padding
7. Armor
8. Load-bearing Harness
9. Reinforcement

Note: Post 2003, armor and armor component items changed experimentation properties. The new layout of the experimental properties is shown above.

200px

Schematic Image 2 (Attributes 1)

200px

Schematic Image 3 (Attributes 2)

MabariArmorWeaveHelmet-SWGC.jpg

Item Image 1

200px

Item Image 2

200px

Source References

Source Source in Context
1 http://web.archive.org/web/20041211070410/http://swg.allakhazam.com/db/abilities.html?swgability=1266
2 http://gh.apex-games.net/schematics.py/armor_zam_wesell_helmet