Difference between revisions of "Beam Rifle (Schematic)"

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==Details==
 
==Details==
 
+
{{CraftingSpec|Beam Rifle|Emits a searing energy beam.|24|Requires Specialized Crafting Tool and Public Crafting Station|3|340|357|Weapon Crafting|Weapon|Rifle|Master Firearms Crafting}}
 
+
 
+
 
+
{{CraftingSpec|Beam Rifle|SchematicDescription|24|Requires Specialized Crafting Tool and Public Crafting Station|3|SchematicGrantedXP|SchematicPracticedXP|Weapon Crafting|Weapon}}
+
  
 
== Schematic ==
 
== Schematic ==
  
 
{| width="400" align="center"
 
{| width="400" align="center"
|{{CraftingSlot|res_inorganic.png|SlotName|ResourceName|QTY}}
+
|{{CraftingSlot|res_steel.png|Weapon Frame Assembly|Steel|120}}
|{{CraftingSlot|res_inorganic.png|SlotName|ResourceName|QTY}}
+
|{{CraftingSlot|res_iron.png|Blaster Assembly Receiver Housing|Iron|60}}
 
|-
 
|-
|{{CraftingSlot|res_inorganic.png|SlotName|ResourceName|QTY}}
+
|{{CraftingSlot|res_metal.png|Weapon Grip and Trigger Assembly|Metal|15}}
|{{CraftingSlot|res_inorganic.png|SlotName|ResourceName|QTY}}
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|{{CraftingSlot|res_component.png|Blaster Power Handler Component|identical Blaster Power-handler from a factory crate|4}}
 
|-
 
|-
|{{CraftingSlot|res_inorganic.png|SlotName|ResourceName|QTY}}
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|{{CraftingSlot|res_component.png|Ranged Weapon Barrel Component|Blaster-rifle Barrel|1}}
|{{CraftingSlot|res_inorganic.png|SlotName|ResourceName|QTY}}
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|{{CraftingSlot|res_component.png|Ranged Weapon Scope Component (optional)|Weapon Scope|1}}
 
|-
 
|-
|{{CraftingSlot|res_inorganic.png|SlotName|ResourceName|QTY}}
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|{{CraftingSlot|res_component.png|Ranged Weapon Rifle Stock (optional)|Rifle Stock|1}}
|{{CraftingSlot|res_inorganic.png|SlotName|ResourceName|QTY}}
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|-
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|{{CraftingSlot|res_inorganic.png|SlotName|ResourceName|QTY}}
+
|{{CraftingSlot|res_inorganic.png|SlotName|ResourceName|QTY}}
+
 
|}
 
|}
  
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{|align="center"
 
{|align="center"
 
|-
 
|-
||{{D25%}}
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||{{D100%}}
 
|-
 
|-
 
||{{ProfessionTagOther|Weaponsmith}}
 
||{{ProfessionTagOther|Weaponsmith}}
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{{ExperimentalProps
 
{{ExperimentalProps
|ExpProperty01    = Experimental Property
+
|ExpProperty01    = Experimental Damage
|ExpSubProperty01 = ExperimentalSubProperty
+
|ExpSubProperty01 = Attack Speed
|attribute01a    = Attribute1
+
|attribute01a    = Conductivity
|value01a        = %
+
|value01a        = 50%
|attribute01b    = Attribute2
+
|attribute01b    = Overall Quality
|value01b        = %
+
|value01b        = 50%
|attribute01c    = Attribute3
+
|ExpSubProperty02 = Maximum Damage
|value01c        = %
+
|attribute02a    = Conductivity
|attribute01d    = Attribute
+
|value02a        = 50%
|value01d        = %
+
|attribute02b    = Overall Quality
|ExpProperty02    = Experimental Property
+
|value02b        = 50%
|ExpSubProperty02 = ExperimentalSubProperty
+
|ExpSubProperty03 = Minimum Damage
|attribute02a    = Attribute1
+
|attribute03a    = Conductivity
|value02a        = %
+
|value03a        = 50%
|attribute02b    = Attribute2
+
|attribute03b    = Overall Quality
|value02b        = %
+
|value03b        = 50%
|attribute02c    = Attribute3
+
|ExpSubProperty04 = Wound Chance
|value02c        = %
+
|attribute04a    = Conductivity
|attribute02d    = Attribute4
+
|value04a        = 50%
|value02d        = %
+
|attribute04b    = Overall Quality
|ExpProperty03    = Experimental Property
+
|value04b        = 50%
|ExpSubProperty03 = ExperimentalSubProperty
+
|ExpProperty05    = Experimental Durability
|attribute03a    = Attribute1
+
|ExpSubProperty05 = Unit Integrity
|value03a        = %
+
|attribute05a    = Conductivity
|attribute03b    = Attribute2
+
|value05a        = 50%
|value03b        = %
+
|attribute05b    = Overall Quality
|attribute03c    = Attribute3
+
|value05b        = 50%
|value03c        = %
+
|ExpProperty06    = Experimental Efficiency
|attribute03d    = Attribute4
+
|ExpSubProperty06 = Attack Action Cost
|value03d        = %
+
|attribute06a    = Conductivity
|ExpProperty04    = Experimental Property
+
|value06a        = 50%
|ExpSubProperty04 = ExperimentalSubProperty
+
|attribute06b    = Overall Quality
|attribute04a    = Attribute1
+
|value06b        = 50%
|value04a        = %
+
|ExpSubProperty07 = Attack Health Cost
|attribute04b    = Attribute2
+
|attribute07a    = Conductivity
|value04b        = %
+
|value07a        = 50%
|attribute04c    = Attribute3
+
|attribute07b    = Overall Quality
|value04c        = %
+
|value07b        = 50%
|attribute04d    = Attribute4
+
|ExpSubProperty08 = Attack Mind Cost
|value04d        = %
+
|attribute08a    = Conductivity
|ExpProperty05    = Experimental Property
+
|value08a        = 50%
|ExpSubProperty05 = ExperimentalSubProperty
+
|attribute08b    = Overall Quality
|attribute05a    = Attribute1
+
|value08b        = 50%
|value05a        = %
+
|ExpProperty09    = Experimental Range
|attribute05b    = Attribute2
+
|ExpSubProperty09 = Medium Range Mod
|value05b        = %
+
|attribute09a    = Conductivity
|attribute05c    = Attribute3
+
|value09a        = 50%
|value05c        = %
+
|attribute09b    = Overall Quality
|attribute05d    = Attribute4
+
|value09b        = 50%
|value05d        = %
+
 
|ExpProperty06    = Experimental Property
+
|ExpSubProperty06 = ExperimentalSubProperty
+
|attribute06a    = Attribute1
+
|value06a        = %
+
|attribute06b    = Attribute2
+
|value06b        = %
+
|attribute06c    = Attribute3
+
|value06c        = %
+
|attribute06d    = Attribute4
+
|value06d        = %
+
|ExpProperty07    = Experimental Property
+
|ExpSubProperty07 = ExperimentalSubProperty
+
|attribute07a    = Attribute1
+
|value07a        = %
+
|attribute07b    = Attribute2
+
|value07b        = %
+
|attribute07c    = Attribute3
+
|value07c        = %
+
|attribute07d    = Attribute4
+
|value07d        = %
+
|ExpProperty08    = Experimental Property
+
|ExpSubProperty08 = ExperimentalSubProperty
+
|attribute08a    = Attribute1
+
|value08a        = %
+
|attribute08b    = Attribute2
+
|value08b        = %
+
|attribute08c    = Attribute3
+
|value08c        = %
+
|attribute08d    = Attribute4
+
|value08d        = %
+
|ExpProperty09    = Experimental Property
+
|ExpSubProperty09 = ExperimentalSubProperty
+
|attribute09a    = Attribute1
+
|value09a        = %
+
|attribute09b    = Attribute2
+
|value09b        = %
+
|attribute09c    = Attribute3
+
|value09c        = %
+
|attribute09d    = Attribute4
+
|value09d        = %
+
|ExpProperty10    = Experimental Property
+
|ExpSubProperty10 = ExperimentalSubProperty
+
|attribute10a    = Attribute1
+
|value10a        = %
+
|attribute10b    = Attribute2
+
|value10b        = %
+
|attribute10c    = Attribute3
+
|value10c        = %
+
|attribute10d    = Attribute4
+
|value10d        = %
+
 
}}
 
}}
 
|}
 
|}
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{| align="center"
 
{| align="center"
 
|-
 
|-
||[[Image:BeamRifle-SWGC.jpg|200px]]
+
||[[Image:.jpg|200px]]
 
|}
 
|}
 
|valign=top|
 
|valign=top|
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{| align="center"
 
{| align="center"
 
|-
 
|-
||[[Image:SchematicImageName(Pic3).jpg|200px]]
+
||[[Image:BeamRifle-SWGC.jpg|200px]]
 
|}
 
|}
 
|-
 
|-
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{| align="center"
 
{| align="center"
 
|-
 
|-
||[[Image:BeamRifle-Crafted.jpg|200px]]
+
||[[Image:BeamRifle.jpg|200px]]
 
|}
 
|}
 
|valign=top|
 
|valign=top|
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==Source References==
 
==Source References==
 
{{SourceReferences
 
{{SourceReferences
| SourcePage01 =  
+
| SourcePage01 = 1
| OriginalPageLink01 =  
+
| OriginalPageLink01 = http://swg.allakhazam.com/db/abilities.html?swgability=813
| SourcePage02 =  
+
| SourcePage02 = 2
| OriginalPageLink02 =  
+
| OriginalPageLink02 = http://web.archive.org/web/20041207124528/http://swg.warcry.com/data/weapons/view.php?weapons=50
 
| SourcePage03 =  
 
| SourcePage03 =  
 
| OriginalPageLink03 =  
 
| OriginalPageLink03 =  

Latest revision as of 10:30, 9 May 2010





Schematic - Beam Rifle

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Details

Name: Beam Rifle
Data: Emits a searing energy beam.
Complexity: 24
Required Tool: Requires Specialized Crafting Tool and Public Crafting Station
Schematic Data Size: 3
Granted XP: 340
Practice XP: 357
XP Type: Weapon Crafting
Crafting Tool Tab: Weapon
Item Category: Rifle
Skill Required: Master Firearms Crafting


Schematic

Res steel.png
Weapon Frame Assembly
Steel 120
Res iron.png
Blaster Assembly Receiver Housing
Iron 60
Res metal.png
Weapon Grip and Trigger Assembly
Metal 15
Res component.png
Blaster Power Handler Component
identical Blaster Power-handler from a factory crate 4
Res component.png
Ranged Weapon Barrel Component
Blaster-rifle Barrel 1
Res component.png
Ranged Weapon Scope Component (optional)
Weapon Scope 1
Res component.png
Ranged Weapon Rifle Stock (optional)
Rifle Stock 1

Related Tags

100% This document is complete.

Weaponsmith This document is related to the Weaponsmith Profession.

Schematic This document relates to a schematic.


Completion Key

Mark the completion status based upon the following criteria:

1. 0% if text only or nothing at all.

2. 25% if there is text plus: schematic pic, or 2nd source, or item pic only

3. 50% if any 2 of these are present: Schematic pic, 2nd Source, Item Pic, text.

4. 75% if 1 schematic pic, 1 item pic and text

5. 100% if 1 schematic pic , 2nd Source, Item Pic, and Text.

Experimental Properties



Experimental Damage
Attack Speed
Conductivity 50%
Overall Quality 50%
Maximum Damage
Conductivity 50%
Overall Quality 50%
Minimum Damage
Conductivity 50%
Overall Quality 50%
Wound Chance
Conductivity 50%
Overall Quality 50%
Experimental Durability
Unit Integrity
Conductivity 50%
Overall Quality 50%
Experimental Efficiency
Attack Action Cost
Conductivity 50%
Overall Quality 50%
Attack Health Cost
Conductivity 50%
Overall Quality 50%
Attack Mind Cost
Conductivity 50%
Overall Quality 50%
Experimental Range
Medium Range Mod
Conductivity 50%
Overall Quality 50%

Schematic Image 1 (Ingredients)

200px

Schematic Image 2 (Attributes 1)

200px

Schematic Image 3 (Attributes 2)

BeamRifle-SWGC.jpg

Item Image 1

BeamRifle.jpg

Item Image 2

BeamR.jpg

Source References

Source Source in Context
1 http://swg.allakhazam.com/db/abilities.html?swgability=813
2 http://web.archive.org/web/20041207124528/http://swg.warcry.com/data/weapons/view.php?weapons=50