Difference between revisions of "Power Hammer (Schematic)"

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==Details==
 
==Details==
 
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{{CraftingSpec|Power Hammer|Although they are invariably destructive in close-quarter combat, Battle Hammers may vary greatly in effectiveness depending on the quality of the materials used and the skill of the Weaponsmith.  Mauls and battle hammers are designed to deliver extra-heavy blows in melee combat, leaving bone-crushing damage in their wake.|30|Requires Specialized Crafting Tool and Private Crafting Station|4|280|294|Weapon Crafting|Weapon|2-Handed Melee Weapon|Master Weaponsmith}}
 
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{{CraftingSpec|Power Hammer|SchematicDescription|30|Requires Specialized Crafting Tool and Private Crafting Station|4|Schematic Granted XP|Schematic Practiced XP|Weapon Crafting|Weapon}}
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== Schematic ==
 
== Schematic ==
  
 
{| width="400" align="center"
 
{| width="400" align="center"
|{{CraftingSlot|res_inorganic.png|SlotName|ResourceName|QTY}}
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|{{CraftingSlot|res_metal.png|Grip Unit|Metal|40}}
|{{CraftingSlot|res_inorganic.png|SlotName|ResourceName|QTY}}
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|{{CraftingSlot|res_iron.png|Reactive Striking Surface|Kammris Iron|75}}
 
|-
 
|-
|{{CraftingSlot|res_inorganic.png|SlotName|ResourceName|QTY}}
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|{{CraftingSlot|res_copper.png|Power Cell Brackets|Copper|24}}
|{{CraftingSlot|res_inorganic.png|SlotName|ResourceName|QTY}}
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|{{CraftingSlot|res_component.png|Reinforcement Core|Reinforcement Core|1}}
 
|-
 
|-
|{{CraftingSlot|res_inorganic.png|SlotName|ResourceName|QTY}}
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|{{CraftingSlot|res_inorganic.png|SlotName|ResourceName|QTY}}
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|-
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|{{CraftingSlot|res_inorganic.png|SlotName|ResourceName|QTY}}
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|{{CraftingSlot|res_inorganic.png|SlotName|ResourceName|QTY}}
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|-
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|{{CraftingSlot|res_inorganic.png|SlotName|ResourceName|QTY}}
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|{{CraftingSlot|res_inorganic.png|SlotName|ResourceName|QTY}}
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|}
 
|}
  
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{|align="center"
 
{|align="center"
 
|-
 
|-
||{{D25%}}
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||{{D100%}}
 
|-
 
|-
 
||{{ProfessionTagOther|Weaponsmith}}
 
||{{ProfessionTagOther|Weaponsmith}}
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{{ExperimentalProps
 
{{ExperimentalProps
|ExpProperty01    = Experimental Property
+
|ExpProperty01    = Experimental Damage
|ExpSubProperty01 = ExperimentalSubProperty
+
|ExpSubProperty01 = Attack Speed
|attribute01a    = Attribute1
+
|attribute01a    = Shock Resistance
|value01a        = %
+
|value01a        = 100%
|attribute01b    = Attribute2
+
|ExpSubProperty02 = Maximum Damage
|value01b        = %
+
|attribute02a    = Shock Resistance
|attribute01c    = Attribute3
+
|value02a        = 100%
|value01c        = %
+
|ExpSubProperty03 = Minimum Damage
|attribute01d    = Attribute
+
|attribute03a    = Shock Resistance
|value01d        = %
+
|value03a        = 100%
|ExpProperty02    = Experimental Property
+
|ExpSubProperty04 = Wound Chance
|ExpSubProperty02 = ExperimentalSubProperty
+
|attribute04a    = Shock Resistance
|attribute02a    = Attribute1
+
|value04a        = 100%
|value02a        = %
+
|ExpProperty05    = Experimental Durability
|attribute02b    = Attribute2
+
|ExpSubProperty05 = Unit Integrity
|value02b        = %
+
|attribute05a    = Shock Resistance
|attribute02c    = Attribute3
+
|value05a        = 100%
|value02c        = %
+
|ExpProperty06    = Experimental Efficiency
|attribute02d    = Attribute4
+
|ExpSubProperty06 = Attack Action Cost
|value02d        = %
+
|attribute06a    = Shock Resistance
|ExpProperty03    = Experimental Property
+
|value06a        = 100%
|ExpSubProperty03 = ExperimentalSubProperty
+
|ExpSubProperty07 = Attack Health Cost
|attribute03a    = Attribute1
+
|attribute07a    = Shock Resistance
|value03a        = %
+
|value07a        = 100%
|attribute03b    = Attribute2
+
|ExpSubProperty08 = Attack Mind Cost
|value03b        = %
+
|attribute08a    = Shock Resistance
|attribute03c    = Attribute3
+
|value08a        = 100%
|value03c        = %
+
|ExpProperty09    = Experimental Range
|attribute03d    = Attribute4
+
|ExpSubProperty09 = Maximum Range Modifier
|value03d        = %
+
|attribute09a    = Shock Resistance
|ExpProperty04    = Experimental Property
+
|value09a        = 100%
|ExpSubProperty04 = ExperimentalSubProperty
+
|ExpSubProperty10 = Medium Range Mod
|attribute04a    = Attribute1
+
|attribute10a    = Shock Resistance
|value04a        = %
+
|value10a        = 100%
|attribute04b    = Attribute2
+
|ExpSubProperty11 = Minimum Range Modifier
|value04b        = %
+
|attribute11a     = Shock Resistance
|attribute04c    = Attribute3
+
|value11a         = 100%
|value04c        = %
+
|attribute04d    = Attribute4
+
|value04d        = %
+
|ExpProperty05    = Experimental Property
+
|ExpSubProperty05 = ExperimentalSubProperty
+
|attribute05a    = Attribute1
+
|value05a        = %
+
|attribute05b    = Attribute2
+
|value05b        = %
+
|attribute05c    = Attribute3
+
|value05c        = %
+
|attribute05d    = Attribute4
+
|value05d        = %
+
|ExpProperty06    = Experimental Property
+
|ExpSubProperty06 = ExperimentalSubProperty
+
|attribute06a    = Attribute1
+
|value06a        = %
+
|attribute06b    = Attribute2
+
|value06b        = %
+
|attribute06c    = Attribute3
+
|value06c        = %
+
|attribute06d    = Attribute4
+
|value06d        = %
+
|ExpProperty07    = Experimental Property
+
|ExpSubProperty07 = ExperimentalSubProperty
+
|attribute07a    = Attribute1
+
|value07a        = %
+
|attribute07b    = Attribute2
+
|value07b        = %
+
|attribute07c    = Attribute3
+
|value07c        = %
+
|attribute07d    = Attribute4
+
|value07d        = %
+
|ExpProperty08    = Experimental Property
+
|ExpSubProperty08 = ExperimentalSubProperty
+
|attribute08a    = Attribute1
+
|value08a        = %
+
|attribute08b    = Attribute2
+
|value08b        = %
+
|attribute08c    = Attribute3
+
|value08c        = %
+
|attribute08d    = Attribute4
+
|value08d        = %
+
|ExpProperty09    = Experimental Property
+
|ExpSubProperty09 = ExperimentalSubProperty
+
|attribute09a    = Attribute1
+
|value09a        = %
+
|attribute09b    = Attribute2
+
|value09b        = %
+
|attribute09c    = Attribute3
+
|value09c        = %
+
|attribute09d    = Attribute4
+
|value09d        = %
+
|ExpProperty10    = Experimental Property
+
|ExpSubProperty10 = ExperimentalSubProperty
+
|attribute10a    = Attribute1
+
|value10a        = %
+
|attribute10b    = Attribute2
+
|value10b        = %
+
|attribute10c    = Attribute3
+
|value10c        = %
+
|attribute10d     = Attribute4
+
|value10d         = %
+
 
}}
 
}}
 
|}
 
|}
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{| align="center"
 
{| align="center"
 
|-
 
|-
||[[Image:PowerHammer-SWGC.jpg|200px]]
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||[[Image:.jpg|200px]]
 
|}
 
|}
 
|valign=top|
 
|valign=top|
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{| align="center"
 
{| align="center"
 
|-
 
|-
||[[Image:SchematicImageName(Pic3).jpg|200px]]
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||[[Image:PowerHammer-SWGC.jpg|200px]]
 
|}
 
|}
 
|-
 
|-
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{| align="center"
 
{| align="center"
 
|-
 
|-
||[[Image:PowerH.jpg|200px]]
+
||[[Image:image.jpg|200px]]
 
|}
 
|}
 
|valign=top|
 
|valign=top|
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==Source References==
 
==Source References==
 
{{SourceReferences
 
{{SourceReferences
| SourcePage01 =  
+
| SourcePage01 = 1
| OriginalPageLink01 =  
+
| OriginalPageLink01 = http://swg.allakhazam.com/db/abilities.html?swgability=297
| SourcePage02 =  
+
| SourcePage02 = 2
| OriginalPageLink02 =  
+
| OriginalPageLink02 = http://web.archive.org/web/20041213180452/swg.warcry.com/data/weapons/view.php?weapons=17
 
| SourcePage03 =  
 
| SourcePage03 =  
 
| OriginalPageLink03 =  
 
| OriginalPageLink03 =  

Latest revision as of 15:38, 4 July 2011





Schematic - Power Hammer

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Details

Name: Power Hammer
Data: Although they are invariably destructive in close-quarter combat, Battle Hammers may vary greatly in effectiveness depending on the quality of the materials used and the skill of the Weaponsmith. Mauls and battle hammers are designed to deliver extra-heavy blows in melee combat, leaving bone-crushing damage in their wake.
Complexity: 30
Required Tool: Requires Specialized Crafting Tool and Private Crafting Station
Schematic Data Size: 4
Granted XP: 280
Practice XP: 294
XP Type: Weapon Crafting
Crafting Tool Tab: Weapon
Item Category: 2-Handed Melee Weapon
Skill Required: Master Weaponsmith


Schematic

Res metal.png
Grip Unit
Metal 40
Res iron.png
Reactive Striking Surface
Kammris Iron 75
Res copper.png
Power Cell Brackets
Copper 24
Res component.png
Reinforcement Core
Reinforcement Core 1

Related Tags

100% This document is complete.

Weaponsmith This document is related to the Weaponsmith Profession.

Schematic This document relates to a schematic.


Completion Key

Mark the completion status based upon the following criteria:

1. 0% if text only or nothing at all.

2. 25% if there is text plus: schematic pic, or 2nd source, or item pic only

3. 50% if any 2 of these are present: Schematic pic, 2nd Source, Item Pic, text.

4. 75% if 1 schematic pic, 1 item pic and text

5. 100% if 1 schematic pic , 2nd Source, Item Pic, and Text.

Experimental Properties



Experimental Damage
Attack Speed
Shock Resistance 100%
Maximum Damage
Shock Resistance 100%
Minimum Damage
Shock Resistance 100%
Wound Chance
Shock Resistance 100%
Experimental Durability
Unit Integrity
Shock Resistance 100%
Experimental Efficiency
Attack Action Cost
Shock Resistance 100%
Attack Health Cost
Shock Resistance 100%
Attack Mind Cost
Shock Resistance 100%
Experimental Range
Maximum Range Modifier
Shock Resistance 100%
Medium Range Mod
Shock Resistance 100%
Minimum Range Modifier
Shock Resistance 100%

Schematic Image 1 (Ingredients)

200px

Schematic Image 2 (Attributes 1)

200px

Schematic Image 3 (Attributes 2)

PowerHammer-SWGC.jpg

Item Image 1

PowerHammer.jpg

Item Image 2

200px

Source References

Source Source in Context
1 http://swg.allakhazam.com/db/abilities.html?swgability=297
2 http://web.archive.org/web/20041213180452/swg.warcry.com/data/weapons/view.php?weapons=17