Difference between revisions of "R.I.S. Armor Left Bicep (Schematic)"
From SWGANH Wiki
(New page: {{PagesWithMissingImages}} {{PageCleanup}} {{PageHeader|Schematic|R.I.S. Armor Left Bicep}} {| border="0" width="90%" cellpadding=6 |- |valign=top| ==Details== {{CraftingSpec |R.I.S. A...) |
|||
(6 intermediate revisions by 2 users not shown) | |||
Line 9: | Line 9: | ||
==Details== | ==Details== | ||
− | |||
{{CraftingSpec | {{CraftingSpec | ||
− | |R.I.S. Armor Left Bicep | + | |R.I.S. Armor Left Bicep|R.I.S Armor is a heavy, but flexible armor which can be crafted by only the most proficient armorsmiths. Armor can vary greatly in its effectiveness depending on the type of materials used and the quality of the armorsmith. To wear this armor, double click on it from your inventory. This type of armor has encumberance and will decrease some of your maximum statistics when worn.|45|Clothing and Armor Crafting Tool and Clothing and Armor Crafting Station|1|836|877|Armor Crafting|Armor|Arm Armor|Master Armorsmith |
− | | | + | }} |
− | |45 | + | |
− | |Clothing and Armor Crafting Tool and Clothing and Armor Crafting Station | + | |
− | |1 | + | |
− | + | ||
− | |836 | + | |
− | |Armor Crafting | + | |
− | |Armor}} | + | |
== Schematic == | == Schematic == | ||
Line 45: | Line 37: | ||
{|align="center" | {|align="center" | ||
|- | |- | ||
− | ||{{ | + | ||{{D75%}} |
|- | |- | ||
||{{ProfessionTagOther|Armorsmith}} | ||{{ProfessionTagOther|Armorsmith}} | ||
Line 57: | Line 49: | ||
{{ExperimentalProps | {{ExperimentalProps | ||
|ExpProperty01 = Experimental Durability | |ExpProperty01 = Experimental Durability | ||
− | |ExpSubProperty01 = Armor Action | + | |ExpSubProperty01 = Armor Action Encumbrance |
|attribute01a = Malleability | |attribute01a = Malleability | ||
|value01a = 50% | |value01a = 50% | ||
|attribute01b = Overall Quality | |attribute01b = Overall Quality | ||
|value01b = 50% | |value01b = 50% | ||
− | |ExpSubProperty02 = Armor Health | + | |ExpSubProperty02 = Armor Health Encumbrance |
|attribute02a = Malleability | |attribute02a = Malleability | ||
|value02a = 50% | |value02a = 50% | ||
Line 72: | Line 64: | ||
|attribute03b = Unit Toughness | |attribute03b = Unit Toughness | ||
|value03b = 50% | |value03b = 50% | ||
− | |ExpSubProperty04 = Armor Mind | + | |ExpSubProperty04 = Armor Mind Encumbrance |
|attribute04a = Malleability | |attribute04a = Malleability | ||
|value04a = 50% | |value04a = 50% | ||
Line 109: | Line 101: | ||
== Schematic Image 1 (Ingredients) == | == Schematic Image 1 (Ingredients) == | ||
+ | Note: Post 2003, the new armor ingredient slots for armors where changed to be consistent with requiring 1 synthetic cloth and 1 reinforced fiber panel. | ||
+ | 1. Auxiliary Coverage<br> | ||
+ | 2. Body<br> | ||
+ | 3. Inner Liner<br> | ||
+ | 4. Hardware and Attachments<br> | ||
+ | 5. Bindings and Reinforcement<br> | ||
+ | 6. Padding<br> | ||
+ | 7. Armor<br> | ||
+ | 8. Load-bearing Harness<br> | ||
+ | 9. Reinforcement<br> | ||
− | Note: Post 2003, armor and armor component items changed | + | Note: Post 2003, armor and armor component items changed experimentation properties. The new layout of the experimental properties is shown above. |
− | + | ||
− | experimentation properties. The new layout of the experimental | + | |
− | + | ||
− | properties is | + | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | |||
− | |||
− | |||
− | |||
{| align="center" | {| align="center" | ||
Line 170: | Line 140: | ||
{| align="center" | {| align="center" | ||
|- | |- | ||
− | ||[[Image: | + | ||[[Image:RISLBicep.jpg|200px]] |
|} | |} | ||
|valign=top| | |valign=top| | ||
Line 177: | Line 147: | ||
{| align="center" | {| align="center" | ||
|- | |- | ||
− | ||[[Image: | + | ||[[Image:RISLBicep2.jpg|200px]] |
|} | |} | ||
|valign=top| | |valign=top| | ||
Line 183: | Line 153: | ||
==Source References== | ==Source References== | ||
{{SourceReferences | {{SourceReferences | ||
− | | SourcePage01 = | + | | SourcePage01 = RIS Armor Source 1 |
− | | OriginalPageLink01 = | + | | OriginalPageLink01 = http://web.archive.org/web/20050106173228/http://swgexplorer.dras.us/risss.1.jpg |
− | | SourcePage02 = | + | | SourcePage02 = RIS Armor Source 2 |
− | | OriginalPageLink02 = | + | | OriginalPageLink02 = http://swgcraft.net/forum/showthread.php?p=68911 |
| SourcePage03 = | | SourcePage03 = | ||
| OriginalPageLink03 = | | OriginalPageLink03 = |
Latest revision as of 17:20, 9 July 2010
The Wiki Page needs more images. |
This article or section needs proper wiki formatting. |
Schematic - R.I.S. Armor Left Bicep
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Details
Schematic |
Related Tags
Experimental Properties
|
|