Difference between revisions of "ChatRoomList"

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(Struct)
(Variable Descriptions)
 
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__NOTOC__
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{{PageHeader|Server Packet|CharRoomList (70DEB197)}}
 
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{| border="0" width="90%" cellpadding=6
 
{| border="0" width="90%" cellpadding=6
 
|-
 
|-
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===Struct===
 
===Struct===
 
----
 
----
 
+
<pre>
{| class="wikitable"
+
SHORT: OperandCount
|-
+
INT: Opcode
|{{short}}||'''Operand_Count'''
+
INT: RoomListSize
|-
+
{
|{{int}}||'''Opcode'''
+
  INT: RoomID
|-
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  INT: PrivateFlag
|{{int}}||'''Numberof_Chatrooms'''
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  BYTE: ModeratedFlag
|-
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  ASTRING: RoomPathName
|{{int}}||'''ChatRoom_ID'''
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  ASTRING: Game
|-
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  ASTRING: Server
|{{int}}||'''NumberOf_RoomNames'''
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  ASTRING: Owner
|-
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  ASTRING: Game
|{{byte}}||'''<font color=red>Unknown</font>'''
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  ASTRING: Server
|-
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  ASTRING: Creator
|{{short}}||'''SizeOf_RoomName'''
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  USTRING: RoomTitle
|-
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  INT: ModeratorListSize
|{{a_string}}||'''RoomName'''
+
  {
|-
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    ASTRING: Game
|{{short}}||'''SizeOf_ChannelOwner'''
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    ASTRING: Server
|-
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    ASTRING: ModeratorName
|{{a_string}}||'''ChannelOwner'''
+
  }
|-
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  INT: UserListSize
|}
+
  {
{| class="wikitable"
+
    ASTRING: Game
|-
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    ASTRING: Server
|{{short}}||'''SizeOf_ChannelCreator'''
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    ASTRING: UserName
|-
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  }
|{{a_string}}||'''ChannelCreator'''
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}
|-
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</pre>
|}
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{| class="wikitable"
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|-
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|{{short}}||'''SizeOf_RoomTitle'''
+
|-
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|{{a_string}}||'''RoomTitle'''
+
|-
+
|}
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{| class="wikitable"
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|-
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|{{int}}||'''NumberOfRoomModerators'''
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|-
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|{{short}}||'''SizeOf_Channel_Moderator'''
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|-
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|{{a_string}}||'''ChannelModerator'''
+
|-
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|}
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{| class="wikitable"
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|-
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|{{short}}||'''NumberOf_UsersInChatRoom'''
+
|-
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|{{a_string}}||'''Users'''
+
|-
+
|}
+
  
 
===Variable Descriptions===
 
===Variable Descriptions===
Line 69: Line 44:
 
----
 
----
  
* '''NumberOf_ChatRooms'''
+
* '''RoomListSize''':
:Add 1 to the count, for each chatroom listed in the packet
+
:A list of ChatRoom Objects, this is the count of rooms to display.
  
* '''chatroom_id'''
+
* '''RoomID''':
:Add each chatroom id, for the Number of Chatrooms
+
:The unique ID number assigned to identify this Room. Generated on room creation.
  
* '''NumberOf_RoomNames'''
+
* '''PrivateFlag''':
:Add 1 to the count,for each Roomname Listed in the packet
+
:An INTEGER flag used to mark the room as private or public. Private rooms require invitation from owner or moderators to enter.
 +
::00000001 = Private
 +
::00000000 = Public
  
* '''ByteFlag'''
+
* '''ModeratedFlag''':
:Needs Looking into, thinking its for Moderated,private or Public
+
:A BYTE flag used to mark the room as being moderated.
 +
::01 = Moderated
 +
::00 = Open
 +
:Note: Moderated Rooms means that no one BUT moderators can talk. Its more like a "Muted" Room. You can still have moderators in an OPEN room. So avoid this confusion.
  
* '''SizeOf_RoomName'''
+
* '''RoomPathName''':
:The size of the roomname listed in packet
+
:The full ChatServer path and name for the room including the RoomName specified on creation.
 +
:Example: "SWG.TestCenter.Chat.tcpa"
  
* '''Roomname'''
+
* '''Game''':
:Name of the room, Repeat For each room in above size
+
:The name of the game ("SWG") this player is on.
 +
:Part of ChatAvatarId: 3 ASTRINGs representing the player on the ChatServer. "Game.Server.name" name is the lowercase of the first name for the player.
  
* '''ChannelOwner'''
+
* '''Server''':
:Add Size and NAme for each Name u add onto the First, Example SWG Add tony to the bottom will make SWG.tony
+
:The name of the server (Galaxy) this player is on. Part of ChatAvatarId object.
  
* '''ChannelCreator '''
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* '''Owner''':
:Same Rule Applys to Above
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:The firstname of the player who current owns the chatroom. Must be only firstname and lowercase. Part of ChatAvatarId object.
  
* '''Roomtitle'''
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* '''Creator''':
:Name of room title In Unicode
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:The firstname of the player who originally created the chatroom. Must be only firstname and lowercase. Part of ChatAvatarId object.
  
* '''RoomModeratorNumber'''
+
* '''RoomTitle''':
:Add 1 to the list of moderators
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:The unicode string containing the Title of the chatroom to display.
 +
:Note: This is the more descriptive text displayed and not the name used in the RoomPathName of the ChatServer.
  
* '''ChannelModerator'''
+
* '''ModeratorList''':
:Add Size and NAme for each Name u add onto the First, Example SWG Add tony to the bottom will make SWG.tony
+
:A list containing ChatAvatarId's of the moderators for this room. Note: This list does NOT get used to display the information. So it is better to send a blank (NULL/0) list and use the QueryRoom construct, since it actually gets displayed. This will save TONS of bandwidth.
  
* '''Users'''
+
* '''UserList''':
:Add size and name and +1 to the NumberOfUsers Int
+
:A list containing ChatAvatarId's of the users current in the room. Note: This list does NOT get used to display the information. So it is better to send a blank (NULL/0) list and use the QueryRoom construct, since it actually gets displayed. This will save TONS of bandwidth.
 +
 
 +
* '''Additional Info''':
 +
:Use to initialize the list, and then to add to the list. (There is no need to repeat the data)
  
 
|valign=top|
 
|valign=top|
 +
 
===Tags===
 
===Tags===
 
----
 
----
Line 115: Line 102:
 
|-
 
|-
 
|}
 
|}
 
 
|}
 
|}
  
----
 
  
==Sample Code==
 
----
 
 
<pre>
 
Insert Code Snippet Here...
 
</pre>
 
  
 
==Sample Packet==
 
==Sample Packet==
  
 
<pre>
 
<pre>
Insert Sample Packet Here...
+
02 00
 +
97 B1 DE 70 // ChatRoomList
 +
01 00 00 00 // Numberof_Chatrooms
 +
5D 0A 72 02 // ChatRoom_ID
 +
01 00 00 00 // NumberOf_RoomNames
 +
00          // byte flag
 +
27 00                                  // string count
 +
53 57 47 2E 47 6F 72 61 74 68          // SWG.Gorath
 +
2E 67 72 6F 75 70 2E                  // .group.
 +
31 36 31 34 31 38 33 30 39 32 32 31 2E // 161418309221. 
 +
47 72 6F 75 70 43 68 61 74            // GroupChat
 +
03 00            // string count
 +
53 57 47          // SWG
 +
06 00           // string count
 +
47 6F 72 61 74 68 // Gorath
 +
06 00            // string count
 +
73 79 73 74 65 6D // system
 +
03 00            // string count
 +
53 57 47          // SWG
 +
06 00            // string count
 +
47 6F 72 61 74 68 // Gorath
 +
06 00            // string count
 +
73 79 73 74 65 6D // system
 +
0C 00 00 00                                  // u-string count
 +
31 00 36 00 31 00 34 00 31 00 38 00 33 00 30 // 161418309221
 +
00 39 00 32 00 32 00 31 00
 +
01 00 00 00  // moderator count
 +
03 00            // string count
 +
53 57 47          // SWG
 +
06 00            // string count
 +
47 6F 72 61 74 68 // Gorath
 +
06 00            // string count
 +
73 79 73 74 65 6D // system
 +
02 00 00 00  // user count
 +
03 00            // string count
 +
53 57 47          // SWG
 +
06 00            // string count
 +
47 6F 72 61 74 68 // Gorath
 +
08 00                  // string count
 +
70 61 74 72 69 7A 69 61 // patrizia
 +
03 00            // string count
 +
53 57 47          // SWG
 +
06 00            // string count
 +
47 6F 72 61 74 68 // Gorath
 +
06 00            // string count
 +
73 79 73 74 65 6D // system
 
</pre>
 
</pre>
 +
[[Category:Nogard]]

Latest revision as of 01:41, 11 May 2008

Server Packet - CharRoomList (70DEB197)

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Struct


SHORT:			OperandCount
INT:			Opcode
INT:			RoomListSize
{
  INT:			RoomID
  INT:			PrivateFlag
  BYTE:			ModeratedFlag
  ASTRING:		RoomPathName
  ASTRING:		Game
  ASTRING:		Server
  ASTRING:		Owner
  ASTRING:		Game
  ASTRING:		Server
  ASTRING:		Creator
  USTRING:		RoomTitle
  INT:			ModeratorListSize
  {
    ASTRING:		Game
    ASTRING:		Server
    ASTRING:		ModeratorName
  }
  INT:			UserListSize
  {
    ASTRING:		Game
    ASTRING:		Server
    ASTRING:		UserName
  }
}

Variable Descriptions


Opperand_Count = 2

Opcode = 70DEB197


  • RoomListSize:
A list of ChatRoom Objects, this is the count of rooms to display.
  • RoomID:
The unique ID number assigned to identify this Room. Generated on room creation.
  • PrivateFlag:
An INTEGER flag used to mark the room as private or public. Private rooms require invitation from owner or moderators to enter.
00000001 = Private
00000000 = Public
  • ModeratedFlag:
A BYTE flag used to mark the room as being moderated.
01 = Moderated
00 = Open
Note: Moderated Rooms means that no one BUT moderators can talk. Its more like a "Muted" Room. You can still have moderators in an OPEN room. So avoid this confusion.
  • RoomPathName:
The full ChatServer path and name for the room including the RoomName specified on creation.
Example: "SWG.TestCenter.Chat.tcpa"
  • Game:
The name of the game ("SWG") this player is on.
Part of ChatAvatarId: 3 ASTRINGs representing the player on the ChatServer. "Game.Server.name" name is the lowercase of the first name for the player.
  • Server:
The name of the server (Galaxy) this player is on. Part of ChatAvatarId object.
  • Owner:
The firstname of the player who current owns the chatroom. Must be only firstname and lowercase. Part of ChatAvatarId object.
  • Creator:
The firstname of the player who originally created the chatroom. Must be only firstname and lowercase. Part of ChatAvatarId object.
  • RoomTitle:
The unicode string containing the Title of the chatroom to display.
Note: This is the more descriptive text displayed and not the name used in the RoomPathName of the ChatServer.
  • ModeratorList:
A list containing ChatAvatarId's of the moderators for this room. Note: This list does NOT get used to display the information. So it is better to send a blank (NULL/0) list and use the QueryRoom construct, since it actually gets displayed. This will save TONS of bandwidth.
  • UserList:
A list containing ChatAvatarId's of the users current in the room. Note: This list does NOT get used to display the information. So it is better to send a blank (NULL/0) list and use the QueryRoom construct, since it actually gets displayed. This will save TONS of bandwidth.
  • Additional Info:
Use to initialize the list, and then to add to the list. (There is no need to repeat the data)

Tags


S→C This packet originates on the server.

100% This packet has been completely reversed.


Sample Packet

02 00 
97 B1 DE 70 // ChatRoomList
01 00 00 00 // Numberof_Chatrooms
5D 0A 72 02 // ChatRoom_ID
01 00 00 00 // NumberOf_RoomNames
00          // byte flag
27 00                                  // string count
53 57 47 2E 47 6F 72 61 74 68          // SWG.Gorath
2E 67 72 6F 75 70 2E                   // .group.
31 36 31 34 31 38 33 30 39 32 32 31 2E // 161418309221.   	
47 72 6F 75 70 43 68 61 74             // GroupChat
03 00             // string count
53 57 47          // SWG
06 00	          // string count	
47 6F 72 61 74 68 // Gorath
06 00             // string count
73 79 73 74 65 6D // system
03 00             // string count
53 57 47          // SWG
06 00             // string count
47 6F 72 61 74 68 // Gorath 
06 00             // string count
73 79 73 74 65 6D // system
0C 00 00 00                                  // u-string count
31 00 36 00 31 00 34 00 31 00 38 00 33 00 30 // 161418309221
00 39 00 32 00 32 00 31 00 
01 00 00 00  // moderator count
03 00             // string count
53 57 47          // SWG
06 00             // string count
47 6F 72 61 74 68 // Gorath 
06 00             // string count
73 79 73 74 65 6D // system
02 00 00 00   // user count
03 00             // string count
53 57 47          // SWG
06 00             // string count
47 6F 72 61 74 68 // Gorath
08 00                   // string count
70 61 74 72 69 7A 69 61 // patrizia
03 00             // string count
53 57 47          // SWG
06 00             // string count
47 6F 72 61 74 68 // Gorath
06 00             // string count
73 79 73 74 65 6D // system