Difference between revisions of "CREO06"
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| − | + | {{PageHeader|Baseline|CREO 06}} | |
{|align="center" | {|align="center" | ||
|- | |- | ||
| Line 13: | Line 13: | ||
<pre> | <pre> | ||
| − | SHORT: | + | SHORT: ObjOpperandCount |
| − | INT: | + | INT: ServerID |
| − | INT: | + | INT: CombatDefenderListSize |
| − | INT: | + | INT: UpdateCounter |
{ | { | ||
| − | LONG: | + | LONG: DefenderID |
} | } | ||
| − | SHORT: | + | SHORT: DifficultyCon |
| − | ASTRING: CurrentAnimation | + | ASTRING: CurrentAnimation |
| − | ASTRING: MoodAnimation | + | ASTRING: MoodAnimation |
| − | LONG: | + | LONG: WeaponID |
| − | LONG: | + | LONG: GroupID |
| − | LONG: | + | LONG: InviteSenderID |
| − | LONG: | + | LONG: InviteCounter |
| − | INT: | + | INT: GuildID |
| − | LONG: | + | LONG: TargetID |
| − | BYTE: | + | BYTE: MoodID |
| − | INT: | + | INT: PerformanceStartTime |
| − | INT: | + | INT: PerformanceID |
| − | INT: | + | INT: CurrentHAMListSize |
| − | INT: | + | INT: UpdateCounter |
{ | { | ||
| − | INT: | + | INT: CurrentHAMValue |
} | } | ||
| − | INT: | + | INT: MaxHAMListSize |
| − | INT: | + | INT: UpdateCounter |
{ | { | ||
| − | INT: | + | INT: MaxHAMValue |
} | } | ||
| − | INT: | + | INT: EquiptmentListSize |
| − | INT: | + | INT: UpdateCounter |
{ | { | ||
| − | CSTRING: CustomizationString | + | CSTRING: CustomizationString |
| − | INT: | + | INT: ContainmentType |
| − | LONG: | + | LONG: ObjectID |
| − | INT: | + | INT: TemplateCRC |
} | } | ||
| − | ASTRING: SetObjectTemplateString | + | ASTRING: SetObjectTemplateString |
| − | BYTE: | + | BYTE: StationaryFlag |
</pre> | </pre> | ||
| Line 62: | Line 62: | ||
{ | { | ||
00: | 00: | ||
| − | INT: ?? | + | INT: ?? |
01: | 01: | ||
INT: CombatDefenderListSize | INT: CombatDefenderListSize | ||
| Line 70: | Line 70: | ||
{ | { | ||
00:(remove) | 00:(remove) | ||
| − | + | SHORT: DefenderObjIndex | |
01:(add) | 01:(add) | ||
| + | SHORT: DefenderObjIndex | ||
LONG: DefenderID | LONG: DefenderID | ||
| + | 02:(change) | ||
| + | SHORT: DefenderObjIndex | ||
| + | LONG: DefenderID | ||
| + | 03:(resetall) | ||
| + | SHORT: NewListSize | ||
| + | { | ||
| + | LONG: DefenderID | ||
| + | } | ||
| + | 04:(clearall) | ||
} | } | ||
} | } | ||
| Line 95: | Line 105: | ||
BYTE: MoodID | BYTE: MoodID | ||
0B: | 0B: | ||
| − | INT: | + | INT: PerformanceStartTime |
0C: | 0C: | ||
INT: PerformanceID | INT: PerformanceID | ||
| Line 104: | Line 114: | ||
BYTE: SubType | BYTE: SubType | ||
{ | { | ||
| − | 00: | + | 00:(remove) |
| − | SHORT: | + | SHORT: HAMBarIndex |
| − | 01: | + | 01:(add) |
| − | SHORT: | + | SHORT: HAMBarIndex |
| − | INT: | + | INT: HAMValue |
| − | 02: | + | 02:(change) |
| − | SHORT: | + | SHORT: HAMBarIndex |
| − | INT: | + | INT: HAMValue |
| − | 03: | + | 03:(resetall) |
| − | SHORT: | + | SHORT: NewListSize |
{ | { | ||
| − | INT: | + | INT: HAMValue |
} | } | ||
| + | 04:(clearall) | ||
} | } | ||
} | } | ||
| Line 125: | Line 136: | ||
BYTE: SubType | BYTE: SubType | ||
{ | { | ||
| − | 00: | + | 00:(remove) |
| − | SHORT: | + | SHORT: HAMBarIndex |
| − | 01: | + | 01:(add) |
| − | SHORT: | + | SHORT: HAMBarIndex |
| − | INT: | + | INT: HAMValue |
| − | 02: | + | 02:(change) |
| − | SHORT: | + | SHORT: HAMBarIndex |
| − | INT: | + | INT: HAMValue |
| − | 03: | + | 03:(resetall) |
| − | SHORT: | + | SHORT: NewListSize |
{ | { | ||
| − | INT: | + | INT: HAMValue |
} | } | ||
| + | 04:(clearall) | ||
} | } | ||
} | } | ||
0F: | 0F: | ||
| − | + | INT: EquiptmentListSize | |
| + | INT: UpdateCounter | ||
| + | BYTE: SubType | ||
| + | { | ||
| + | 00:(remove) | ||
| + | SHORT: EquiptmentIndex | ||
| + | 01:(add) | ||
| + | SHORT: EquiptmentIndex | ||
| + | CSTRING: CustomizationString | ||
| + | INT: ContainmentType | ||
| + | LONG: ObjectID | ||
| + | INT: TemplateCRC | ||
| + | 02:(change) | ||
| + | SHORT: EquiptmentIndex | ||
| + | CSTRING: CustomizationString | ||
| + | INT: ContainmentType | ||
| + | LONG: ObjectID | ||
| + | INT: TemplateCRC | ||
| + | 03:(resetall) | ||
| + | SHORT: NewListSize | ||
| + | { | ||
| + | CSTRING: CustomizationString | ||
| + | INT: ContainmentType | ||
| + | LONG: ObjectID | ||
| + | INT: TemplateCRC | ||
| + | } | ||
| + | 04:(clearall) | ||
| + | } | ||
10: | 10: | ||
| − | BYTE: | + | ASTRING: SetObjectTemplateString |
| + | 11: | ||
| + | BYTE: StationaryFlag | ||
} | } | ||
</pre> | </pre> | ||
| + | |||
|valign=top| | |valign=top| | ||
| Line 158: | Line 200: | ||
:It also initiates default combat animation used between combat animations. | :It also initiates default combat animation used between combat animations. | ||
:(it keeps the consistancy of combat going). | :(it keeps the consistancy of combat going). | ||
| + | |||
| + | *DefenderObjIndex: | ||
| + | :This is the index value of the defenderID in the list. IE. Position in the list. | ||
| + | :4 Objects. List is 00 01 02 03 | ||
| + | :Remove 3rd Object. Index = 02. | ||
*DifficultyCon: | *DifficultyCon: | ||
| Line 208: | Line 255: | ||
:This is a string of a CRC Template found in the object/ folder. It can be used to turn | :This is a string of a CRC Template found in the object/ folder. It can be used to turn | ||
:your object into another object for events, fun, CSR stuffs! | :your object into another object for events, fun, CSR stuffs! | ||
| + | |||
| + | <pre> | ||
| + | CombatDefender: | ||
| + | This list stores a list of all the objects you are in combat with. | ||
| + | It also initiates default combat animation used between combat animations. | ||
| + | (it keeps the consistancy of combat going). | ||
| + | |||
| + | DefenderObjIndex: | ||
| + | This is the index value of the defenderID in the list. IE. Position in the list. | ||
| + | 4 Objects. List is 00 01 02 03 | ||
| + | Remove 3rd Object. Index = 02. | ||
| + | |||
| + | DifficultyCon: | ||
| + | This is the ID number of what color difficulty CON to display for the target. | ||
| + | |||
| + | CurrentAnimation: | ||
| + | This is a string of what animation this object is doing. | ||
| + | Set for entertainer, as well as misc types of animation. | ||
| + | |||
| + | MoodAnimation: | ||
| + | This is a string for what type of facial/mood animation to set on the object. | ||
| + | |||
| + | WeaponID: | ||
| + | The ObjectID of the currently equipped weapon. | ||
| + | |||
| + | GroupID: | ||
| + | The ObjectID of the GROUP Object if this object is in a group. | ||
| + | |||
| + | InviteSenderID: | ||
| + | This is the ID of the Object that sent a group invite to you. | ||
| + | |||
| + | InviteCounter: | ||
| + | This is a counter or an InviteID to differentiate invites and allow multiple invites. | ||
| + | SWG seems to have only allowed 1 invite at a time (Counter set to 0). | ||
| + | But by changing the counter we got multiple Invites sent. | ||
| + | |||
| + | GuildID: | ||
| + | The ID number from the GUILD Object that corresponds to your GUILD Tag. | ||
| + | |||
| + | TargetID: | ||
| + | The Object ID number of the current Object in your target. | ||
| + | |||
| + | MoodID: | ||
| + | The numeric ID number for your current Mood used in text and /mood. | ||
| + | |||
| + | PerformanceStartTime: | ||
| + | A timestamp used to mark the start of a performance. It is in number of seconds. | ||
| + | Also appears to be from the server start time, tested on TC Prime with 278.91 days. | ||
| + | |||
| + | PerformanceID: | ||
| + | The ID number of what song+instrument/dance is being done by this object. | ||
| + | For entertainers, obviously. | ||
| + | |||
| + | CurrentHAM: | ||
| + | A list of the 9 values for how much HAM is current in the pool. | ||
| + | |||
| + | MaxHAM: | ||
| + | A list of the 9 values for how much HAM the pool can hold. | ||
| + | |||
| + | EquiptmentList: | ||
| + | A list of Objects that are equipped on this Object. (Weapons, Clothes, Inventory/Bank etc). | ||
| + | ContainmentType is the same type of integer found in UpdateContainmentMessage | ||
| + | |||
| + | SetObjectTemplateString: | ||
| + | This is a string of a CRC Template found in the object/ folder. It can be used to turn | ||
| + | your object into another object for events, fun, CSR stuffs! | ||
| + | |||
| + | StationaryFlag: | ||
| + | This flag when set to 1 freezes the creature object in place. UpdateTransforms no longer work | ||
| + | affect the object. However, if a transform was sent, once it unfreezes (set to 0), the object will update | ||
| + | itself. | ||
| + | 0 = Moveable | ||
| + | 1 = Stationary | ||
| + | </pre> | ||
===Tags=== | ===Tags=== | ||
| Line 230: | Line 351: | ||
|} | |} | ||
| + | ===Delta Packet=== | ||
---- | ---- | ||
| + | <pre> | ||
| + | 05 00 | ||
| + | 53 21 86 12 // Delta message | ||
| + | 82 93 8E 39 00 00 00 00 | ||
| + | 4F 45 52 43 06 // OERC 6 | ||
| + | 01 00 0D 00 | ||
| + | 01 00 00 00 | ||
| + | 92 66 00 00 | ||
| + | 02 06 00 D8 | ||
| + | 02 00 | ||
| + | AB 5D | ||
| + | </pre> | ||
| + | |||
| + | ===Baseline Packet=== | ||
| + | ---- | ||
| + | <pre> | ||
| + | 05 00 | ||
| + | 0C 5F A7 68 // BaselinesMessage | ||
| + | ED 93 FC FB 1A 00 00 00 // swoop ID | ||
| + | 4F 45 52 43 06 // OERC 6 | ||
| + | B5 01 00 00 // creoByteCount | ||
| + | 17 00 | ||
| + | 59 00 00 00 | ||
| + | 0E 00 // string count | ||
| + | 6D 6F 6E 73 74 65 72 5F 64 65 74 61 69 6C // monster_detail | ||
| + | 00 00 00 00 // string spacer | ||
| + | 11 00 // string count | ||
| + | 73 70 65 65 64 65 72 62 69 6B 65 5F 73 77 6F 6F 70 // speederbike_swoop | ||
| + | FF FF 00 00 // CL???? | ||
| + | 00 00 00 00 | ||
| + | 07 00 // string count | ||
| + | 6E 65 75 74 72 61 6C // neutral | ||
| + | F2 93 FC FB 1A 00 00 00 // swoops weapon ID | ||
| + | 00 00 00 00 00 00 00 00 // group ID | ||
| + | 00 00 00 00 00 00 00 00 // invite sender ID | ||
| + | 00 00 00 00 00 00 00 00 | ||
| + | 00 00 00 00 // guild ID | ||
| + | 00 00 00 00 // target ID | ||
| + | 00 00 00 00 | ||
| + | 00 // mood ID | ||
| + | 00 00 00 00 // | ||
| + | 00 00 00 00 // | ||
| + | 00 00 00 00 // | ||
| + | 00 00 00 00 // PerformanceID | ||
| + | 06 00 00 00 // CurrentHAMListSize | ||
| + | 03 00 00 00 // CurrentHitpointsUpdateCounter | ||
| + | F4 01 00 00 // Health.getCurrentHitPoints | ||
| + | 00 00 00 00 // Strength.getCurrentHitPoints | ||
| + | F4 01 00 00 // Constitution.getCurrentHitPoints | ||
| + | 00 00 00 00 // Action.getCurrentHitPoints | ||
| + | F4 01 00 00 // Quickness.getCurrentHitPoints | ||
| + | 00 00 00 00 // Stamina.getCurrentHitPoints | ||
| + | 06 00 00 00 // ModifiedHAMListSize | ||
| + | 03 00 00 00 // ModifiedHitpointsUpdateCounter | ||
| + | F4 01 00 00 // Health.getModifiedHitPoints | ||
| + | 00 00 00 00 // Strength.getModifiedHitPoints | ||
| + | F4 01 00 00 // Constitution.getModifiedHitPoints | ||
| + | 00 00 00 00 // Action.getModifiedHitPoints | ||
| + | F4 01 00 00 // Quickness.getModifiedHitPoints | ||
| + | 00 00 00 00 // Stamina.getModifiedHitPoints | ||
| + | 02 00 00 00 // EquiptmentListSize | ||
| + | 02 00 00 00 // equippedObjects | ||
| + | 00 00 | ||
| + | 04 00 00 00 | ||
| + | EE 93 FC FB 1A 00 00 00 // swoop inventory ID | ||
| + | 1C 79 10 21 // object/tangible/inventory/shared_creature_inventory.iff | ||
| + | 00 00 00 | ||
| + | 04 00 00 00 | ||
| + | F2 93 FC FB 1A 00 00 00 // swoops weapon ID | ||
| + | 42 E7 D0 7D // object/weapon/creature/shared_creature_default_weapon.iff | ||
| + | </pre> | ||
Latest revision as of 09:25, 12 September 2011
Baseline - CREO 06
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
BaseLine Struct
SHORT: ObjOpperandCount
INT: ServerID
INT: CombatDefenderListSize
INT: UpdateCounter
{
LONG: DefenderID
}
SHORT: DifficultyCon
ASTRING: CurrentAnimation
ASTRING: MoodAnimation
LONG: WeaponID
LONG: GroupID
LONG: InviteSenderID
LONG: InviteCounter
INT: GuildID
LONG: TargetID
BYTE: MoodID
INT: PerformanceStartTime
INT: PerformanceID
INT: CurrentHAMListSize
INT: UpdateCounter
{
INT: CurrentHAMValue
}
INT: MaxHAMListSize
INT: UpdateCounter
{
INT: MaxHAMValue
}
INT: EquiptmentListSize
INT: UpdateCounter
{
CSTRING: CustomizationString
INT: ContainmentType
LONG: ObjectID
INT: TemplateCRC
}
ASTRING: SetObjectTemplateString
BYTE: StationaryFlag
Deltas Struct
SHORT: UpdateCount
SHORT: UpdateType
{
00:
INT: ??
01:
INT: CombatDefenderListSize
INT: UpdateCounter
{
BYTE: SubType
{
00:(remove)
SHORT: DefenderObjIndex
01:(add)
SHORT: DefenderObjIndex
LONG: DefenderID
02:(change)
SHORT: DefenderObjIndex
LONG: DefenderID
03:(resetall)
SHORT: NewListSize
{
LONG: DefenderID
}
04:(clearall)
}
}
02:
SHORT: DifficultyCon
03:
A_STRING: CurrentAnimation
04:
A_STRING: MoodAnimation
05:
LONG: WeaponID
06:
LONG: GroupID
07:
LONG: InviteSenderID
LONG: InviteCounter(incremental)
08:
INT: GuildID
09:
LONG: TargetID
0A:
BYTE: MoodID
0B:
INT: PerformanceStartTime
0C:
INT: PerformanceID
0D:
INT: CurrentHAMListSize
INT: UpdateCounter
{
BYTE: SubType
{
00:(remove)
SHORT: HAMBarIndex
01:(add)
SHORT: HAMBarIndex
INT: HAMValue
02:(change)
SHORT: HAMBarIndex
INT: HAMValue
03:(resetall)
SHORT: NewListSize
{
INT: HAMValue
}
04:(clearall)
}
}
0E:
INT: MaxHAMListSize
INT: UpdateCounter
{
BYTE: SubType
{
00:(remove)
SHORT: HAMBarIndex
01:(add)
SHORT: HAMBarIndex
INT: HAMValue
02:(change)
SHORT: HAMBarIndex
INT: HAMValue
03:(resetall)
SHORT: NewListSize
{
INT: HAMValue
}
04:(clearall)
}
}
0F:
INT: EquiptmentListSize
INT: UpdateCounter
BYTE: SubType
{
00:(remove)
SHORT: EquiptmentIndex
01:(add)
SHORT: EquiptmentIndex
CSTRING: CustomizationString
INT: ContainmentType
LONG: ObjectID
INT: TemplateCRC
02:(change)
SHORT: EquiptmentIndex
CSTRING: CustomizationString
INT: ContainmentType
LONG: ObjectID
INT: TemplateCRC
03:(resetall)
SHORT: NewListSize
{
CSTRING: CustomizationString
INT: ContainmentType
LONG: ObjectID
INT: TemplateCRC
}
04:(clearall)
}
10:
ASTRING: SetObjectTemplateString
11:
BYTE: StationaryFlag
}
|
Variable DescriptionsObj_OperandCount = 16
CombatDefender: This list stores a list of all the objects you are in combat with. It also initiates default combat animation used between combat animations. (it keeps the consistancy of combat going). DefenderObjIndex: This is the index value of the defenderID in the list. IE. Position in the list. 4 Objects. List is 00 01 02 03 Remove 3rd Object. Index = 02. DifficultyCon: This is the ID number of what color difficulty CON to display for the target. CurrentAnimation: This is a string of what animation this object is doing. Set for entertainer, as well as misc types of animation. MoodAnimation: This is a string for what type of facial/mood animation to set on the object. WeaponID: The ObjectID of the currently equipped weapon. GroupID: The ObjectID of the GROUP Object if this object is in a group. InviteSenderID: This is the ID of the Object that sent a group invite to you. InviteCounter: This is a counter or an InviteID to differentiate invites and allow multiple invites. SWG seems to have only allowed 1 invite at a time (Counter set to 0). But by changing the counter we got multiple Invites sent. GuildID: The ID number from the GUILD Object that corresponds to your GUILD Tag. TargetID: The Object ID number of the current Object in your target. MoodID: The numeric ID number for your current Mood used in text and /mood. PerformanceStartTime: A timestamp used to mark the start of a performance. It is in number of seconds. Also appears to be from the server start time, tested on TC Prime with 278.91 days. PerformanceID: The ID number of what song+instrument/dance is being done by this object. For entertainers, obviously. CurrentHAM: A list of the 9 values for how much HAM is current in the pool. MaxHAM: A list of the 9 values for how much HAM the pool can hold. EquiptmentList: A list of Objects that are equipped on this Object. (Weapons, Clothes, Inventory/Bank etc). ContainmentType is the same type of integer found in UpdateContainmentMessage SetObjectTemplateString: This is a string of a CRC Template found in the object/ folder. It can be used to turn your object into another object for events, fun, CSR stuffs! StationaryFlag: This flag when set to 1 freezes the creature object in place. UpdateTransforms no longer work affect the object. However, if a transform was sent, once it unfreezes (set to 0), the object will update itself. 0 = Moveable 1 = Stationary Tags
To Do
|
Delta Packet
05 00 53 21 86 12 // Delta message 82 93 8E 39 00 00 00 00 4F 45 52 43 06 // OERC 6 01 00 0D 00 01 00 00 00 92 66 00 00 02 06 00 D8 02 00 AB 5D
Baseline Packet
05 00 0C 5F A7 68 // BaselinesMessage ED 93 FC FB 1A 00 00 00 // swoop ID 4F 45 52 43 06 // OERC 6 B5 01 00 00 // creoByteCount 17 00 59 00 00 00 0E 00 // string count 6D 6F 6E 73 74 65 72 5F 64 65 74 61 69 6C // monster_detail 00 00 00 00 // string spacer 11 00 // string count 73 70 65 65 64 65 72 62 69 6B 65 5F 73 77 6F 6F 70 // speederbike_swoop FF FF 00 00 // CL???? 00 00 00 00 07 00 // string count 6E 65 75 74 72 61 6C // neutral F2 93 FC FB 1A 00 00 00 // swoops weapon ID 00 00 00 00 00 00 00 00 // group ID 00 00 00 00 00 00 00 00 // invite sender ID 00 00 00 00 00 00 00 00 00 00 00 00 // guild ID 00 00 00 00 // target ID 00 00 00 00 00 // mood ID 00 00 00 00 // 00 00 00 00 // 00 00 00 00 // 00 00 00 00 // PerformanceID 06 00 00 00 // CurrentHAMListSize 03 00 00 00 // CurrentHitpointsUpdateCounter F4 01 00 00 // Health.getCurrentHitPoints 00 00 00 00 // Strength.getCurrentHitPoints F4 01 00 00 // Constitution.getCurrentHitPoints 00 00 00 00 // Action.getCurrentHitPoints F4 01 00 00 // Quickness.getCurrentHitPoints 00 00 00 00 // Stamina.getCurrentHitPoints 06 00 00 00 // ModifiedHAMListSize 03 00 00 00 // ModifiedHitpointsUpdateCounter F4 01 00 00 // Health.getModifiedHitPoints 00 00 00 00 // Strength.getModifiedHitPoints F4 01 00 00 // Constitution.getModifiedHitPoints 00 00 00 00 // Action.getModifiedHitPoints F4 01 00 00 // Quickness.getModifiedHitPoints 00 00 00 00 // Stamina.getModifiedHitPoints 02 00 00 00 // EquiptmentListSize 02 00 00 00 // equippedObjects 00 00 04 00 00 00 EE 93 FC FB 1A 00 00 00 // swoop inventory ID 1C 79 10 21 // object/tangible/inventory/shared_creature_inventory.iff 00 00 00 04 00 00 00 F2 93 FC FB 1A 00 00 00 // swoops weapon ID 42 E7 D0 7D // object/weapon/creature/shared_creature_default_weapon.iff