Difference between revisions of "Posture (00000131)"
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− | + | {{PageHeader|Object Controller|Posture (00000131)}} | |
− | + | ||
{| border="0" width="90%" cellpadding=6 | {| border="0" width="90%" cellpadding=6 | ||
|- | |- | ||
Line 6: | Line 5: | ||
===Struct=== | ===Struct=== | ||
---- | ---- | ||
− | + | {| align="center" | |
+ | |- | ||
+ | || | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | | | + | |{{byte}}|'''Posture''' |
− | + | ||
− | + | ||
|- | |- | ||
+ | |{{byte}}|{{unknown}} | ||
+ | |} | ||
|} | |} | ||
− | |||
===Variable Descriptions=== | ===Variable Descriptions=== | ||
---- | ---- | ||
controllerID = '''00000131''' | controllerID = '''00000131''' | ||
− | |||
− | + | ==Posture Table== | |
+ | |||
+ | |||
+ | ok this is the locomotion table ... - what I currently know, is that the nge uses the posture table | ||
+ | (ie skill animating = 9 instead of 15) | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ||'''Name'''||'''ID''' | ||
+ | |- | ||
+ | ||Invalid||-1 | ||
+ | |- | ||
+ | ||Standing||0 | ||
+ | |- | ||
+ | ||Sneaking||1 | ||
+ | |- | ||
+ | ||Walking||2 | ||
+ | |- | ||
+ | ||Running||3 | ||
+ | |- | ||
+ | ||Kneeling||4 | ||
+ | |- | ||
+ | ||CrouchSneaking||5 | ||
+ | |- | ||
+ | ||CrouchWalking||6 | ||
+ | |- | ||
+ | ||Prone||7 | ||
+ | |- | ||
+ | ||Crawling||8 | ||
+ | |- | ||
+ | ||ClimbingStationary||9 | ||
+ | |- | ||
+ | ||Climbing||10 | ||
+ | |- | ||
+ | ||Hovering||11 | ||
+ | |- | ||
+ | ||Flying||12 | ||
+ | |- | ||
+ | ||LyingDown||13 | ||
+ | |- | ||
+ | ||Sitting||14 | ||
+ | |- | ||
+ | ||SkillAnimating||15 | ||
+ | |- | ||
+ | ||DrivingVehicle||16 | ||
+ | |- | ||
+ | ||RidingCreature||17 | ||
+ | |- | ||
+ | ||KnockedDown||18 | ||
+ | |- | ||
+ | ||Incapacitated||19 | ||
+ | |- | ||
+ | ||Dead||20 | ||
+ | |- | ||
+ | ||Blocking||21 | ||
+ | |- | ||
+ | |} | ||
+ | |||
|valign=top| | |valign=top| | ||
+ | |||
===Tags=== | ===Tags=== | ||
---- | ---- | ||
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||{{ObjControllerMessageTag}} | ||{{ObjControllerMessageTag}} | ||
|- | |- | ||
− | ||{{ | + | ||{{75%}} |
|- | |- | ||
|} | |} | ||
|} | |} | ||
+ | ---- | ||
+ | |||
+ | ==Sample Packet== | ||
+ | '''Found in CU Log''' | ||
+ | <pre> | ||
+ | 05 00 | ||
+ | 46 5E CE 80 | ||
+ | 1B 00 00 00 | ||
+ | 31 01 00 00 | ||
+ | 1F B7 B1 C7 12 00 00 00 | ||
+ | 00 00 00 00 | ||
+ | 00 01 | ||
+ | </pre> |
Latest revision as of 11:02, 24 May 2010
Object Controller - Posture (00000131)
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Struct
Variable DescriptionscontrollerID = 00000131 Posture Tableok this is the locomotion table ... - what I currently know, is that the nge uses the posture table (ie skill animating = 9 instead of 15)
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Tags
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Sample Packet
Found in CU Log
05 00 46 5E CE 80 1B 00 00 00 31 01 00 00 1F B7 B1 C7 12 00 00 00 00 00 00 00 00 01