Difference between revisions of "Visual Camouflage (Schematic)"

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==Details==
 
==Details==
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{{CraftingSpec|Visual Camouflage|This treatment implants cloth fibers with miniaturized mirror crystals. The crystals help the fabric take on the coloration of the surroundings, improving the wearer's visual concealment.
  
 
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'''(Field Wear made using this component gets a bonus to the Cover skill modifier.)|22|Requires Specialized Crafting Tool and Crafting Station|1|120|126|Bio-Engineer Crafting|Tissues|Tissue Component|Tissue Engineering II}}
 
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{{CraftingSpec|Visual Camouflage|Schematic Description|22|Requires Specialized Crafting Tool and Crafting Station|1|0|120|Bio-Engineer Crafting|Tissues}}
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== Schematic ==
 
== Schematic ==
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{|align="center"
 
{|align="center"
 
|-
 
|-
||{{D25%}}
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||{{D75%}}
 
|-
 
|-
 
||{{ProfessionTagOther|Bio-Engineer}}
 
||{{ProfessionTagOther|Bio-Engineer}}
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{{ExperimentalProps
 
{{ExperimentalProps
|ExpProperty01    = Experimental Property
+
|ExpProperty01    = Experimental Effectiveness
|ExpSubProperty01 = ExperimentalSubProperty
+
|ExpSubProperty01 = Mod Four
|attribute01a    = Attribute1
+
|attribute01a    = Flavor
|value01a        = %
+
|value01a        = 20%
|attribute01b    = Attribute2
+
|attribute01b    = Overall Quality
|value01b        = %
+
|value01b        = 50%
|attribute01c    = Attribute3
+
|attribute01c    = Potential Energy
|value01c        = %
+
|value01c        = 30%
|attribute01d    = Attribute
+
 
|value01d        = %
+
|ExpProperty02    = Experimental Property
+
|ExpSubProperty02 = ExperimentalSubProperty
+
|attribute02a    = Attribute1
+
|value02a        = %
+
|attribute02b    = Attribute2
+
|value02b        = %
+
|attribute02c    = Attribute3
+
|value02c        = %
+
|attribute02d    = Attribute4
+
|value02d        = %
+
|ExpProperty03    = Experimental Property
+
|ExpSubProperty03 = ExperimentalSubProperty
+
|attribute03a    = Attribute1
+
|value03a        = %
+
|attribute03b    = Attribute2
+
|value03b        = %
+
|attribute03c    = Attribute3
+
|value03c        = %
+
|attribute03d    = Attribute4
+
|value03d        = %
+
|ExpProperty04    = Experimental Property
+
|ExpSubProperty04 = ExperimentalSubProperty
+
|attribute04a    = Attribute1
+
|value04a        = %
+
|attribute04b    = Attribute2
+
|value04b        = %
+
|attribute04c    = Attribute3
+
|value04c        = %
+
|attribute04d    = Attribute4
+
|value04d        = %
+
|ExpProperty05    = Experimental Property
+
|ExpSubProperty05 = ExperimentalSubProperty
+
|attribute05a    = Attribute1
+
|value05a        = %
+
|attribute05b    = Attribute2
+
|value05b        = %
+
|attribute05c    = Attribute3
+
|value05c        = %
+
|attribute05d    = Attribute4
+
|value05d        = %
+
|ExpProperty06    = Experimental Property
+
|ExpSubProperty06 = ExperimentalSubProperty
+
|attribute06a    = Attribute1
+
|value06a        = %
+
|attribute06b    = Attribute2
+
|value06b        = %
+
|attribute06c    = Attribute3
+
|value06c        = %
+
|attribute06d    = Attribute4
+
|value06d        = %
+
|ExpProperty07    = Experimental Property
+
|ExpSubProperty07 = ExperimentalSubProperty
+
|attribute07a    = Attribute1
+
|value07a        = %
+
|attribute07b    = Attribute2
+
|value07b        = %
+
|attribute07c    = Attribute3
+
|value07c        = %
+
|attribute07d    = Attribute4
+
|value07d        = %
+
|ExpProperty08    = Experimental Property
+
|ExpSubProperty08 = ExperimentalSubProperty
+
|attribute08a    = Attribute1
+
|value08a        = %
+
|attribute08b    = Attribute2
+
|value08b        = %
+
|attribute08c    = Attribute3
+
|value08c        = %
+
|attribute08d    = Attribute4
+
|value08d        = %
+
|ExpProperty09    = Experimental Property
+
|ExpSubProperty09 = ExperimentalSubProperty
+
|attribute09a    = Attribute1
+
|value09a        = %
+
|attribute09b    = Attribute2
+
|value09b        = %
+
|attribute09c    = Attribute3
+
|value09c        = %
+
|attribute09d    = Attribute4
+
|value09d        = %
+
|ExpProperty10    = Experimental Property
+
|ExpSubProperty10 = ExperimentalSubProperty
+
|attribute10a    = Attribute1
+
|value10a        = %
+
|attribute10b    = Attribute2
+
|value10b        = %
+
|attribute10c    = Attribute3
+
|value10c        = %
+
|attribute10d    = Attribute4
+
|value10d        = %
+
 
}}
 
}}
 
|}
 
|}
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== Schematic Image 1 (Ingredients) ==
 
== Schematic Image 1 (Ingredients) ==
 +
 +
NOTE: Although schematics from the PreCU era list the experimentation attributes at 33%, actual testing showed them to be as listed above.  (CU era schematics showed the correct percentages.) [http://www.spraticnet.com/forums/viewtopic.php?f=19&t=2754]
 
{| align="center"
 
{| align="center"
 
|-
 
|-
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{| align="center"
 
{| align="center"
 
|-
 
|-
||[[Image:VisualCamouflage-Schematic-SWGC.JPG|200px]]
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||[[Image:|200px]]
 
|}
 
|}
 
|valign=top|
 
|valign=top|
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{| align="center"
 
{| align="center"
 
|-
 
|-
||[[Image:SchematicImageName(Pic3).jpg|200px]]
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||[[Image:VisualCamouflage-Schematic-SWGC.JPG|200px]]
 
|}
 
|}
 
|-
 
|-
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==Source References==
 
==Source References==
 
{{SourceReferences
 
{{SourceReferences
| SourcePage01 =  
+
| SourcePage01 = 1
| OriginalPageLink01 =  
+
| OriginalPageLink01 = http://swg.allakhazam.com/db/abilities.html?swgability=1033
 
| SourcePage02 =  
 
| SourcePage02 =  
 
| OriginalPageLink02 =  
 
| OriginalPageLink02 =  

Latest revision as of 18:32, 12 June 2010





Schematic - Visual Camouflage

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Details

Name: Visual Camouflage
Data: This treatment implants cloth fibers with miniaturized mirror crystals. The crystals help the fabric take on the coloration of the surroundings, improving the wearer's visual concealment.

(Field Wear made using this component gets a bonus to the Cover skill modifier.)

Complexity: 22
Required Tool: Requires Specialized Crafting Tool and Crafting Station
Schematic Data Size: 1
Granted XP: 120
Practice XP: 126
XP Type: Bio-Engineer Crafting
Crafting Tool Tab: Tissues
Item Category: Tissue Component
Skill Required: Tissue Engineering II


Schematic

Res creature food.png
Protein Base
Creature Food 20
Res flora structural.png
Suspesion Compound
Flora Structural 20
Res meat.png
Light Reactive Chemicals
Reptilian Meat 20

Related Tags

75% This document is nearing completion.

Bio-Engineer This document is related to the Bio-Engineer Profession.

Schematic This document relates to a schematic.


Completion Key

Mark the completion status based upon the following criteria:

1. 0% if text only or nothing at all.

2. 25% if there is text plus: schematic pic, or 2nd source, or item pic only

3. 50% if any 2 of these are present: Schematic pic, 2nd Source, Item Pic, text.

4. 75% if 1 schematic pic, 1 item pic and text

5. 100% if 1 schematic pic , 2nd Source, Item Pic, and Text.

Experimental Properties



Experimental Effectiveness
Mod Four
Flavor 20%
Overall Quality 50%
Potential Energy 30%

Schematic Image 1 (Ingredients)

NOTE: Although schematics from the PreCU era list the experimentation attributes at 33%, actual testing showed them to be as listed above. (CU era schematics showed the correct percentages.) [1]

VisualCamouflage-Schematic-2003.jpg

Schematic Image 2 (Attributes 1)

[[Image:|200px]]

Schematic Image 3 (Attributes 2)

VisualCamouflage-Schematic-SWGC.JPG

Item Image 1

200px

Item Image 2

200px

Source References

Source Source in Context
1 http://swg.allakhazam.com/db/abilities.html?swgability=1033