Difference between revisions of "ChatRoomList"
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− | + | {{PageHeader|Server Packet|CharRoomList (70DEB197)}} | |
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{| border="0" width="90%" cellpadding=6 | {| border="0" width="90%" cellpadding=6 | ||
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===Struct=== | ===Struct=== | ||
---- | ---- | ||
− | + | <pre> | |
− | + | SHORT: OperandCount | |
− | + | INT: Opcode | |
− | + | INT: RoomListSize | |
− | + | { | |
− | + | INT: RoomID | |
− | + | INT: PrivateFlag | |
− | + | BYTE: ModeratedFlag | |
− | + | ASTRING: RoomPathName | |
− | + | ASTRING: Game | |
− | + | ASTRING: Server | |
− | + | ASTRING: Owner | |
− | + | ASTRING: Game | |
− | + | ASTRING: Server | |
− | + | ASTRING: Creator | |
− | + | USTRING: RoomTitle | |
− | + | INT: ModeratorListSize | |
− | + | { | |
− | + | ASTRING: Game | |
− | + | ASTRING: Server | |
− | + | ASTRING: ModeratorName | |
− | + | } | |
− | + | INT: UserListSize | |
− | + | { | |
− | + | ASTRING: Game | |
− | + | ASTRING: Server | |
− | + | ASTRING: UserName | |
− | + | } | |
− | + | } | |
− | + | </pre> | |
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===Variable Descriptions=== | ===Variable Descriptions=== | ||
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---- | ---- | ||
− | * ''' | + | * '''RoomListSize''': |
− | : | + | :A list of ChatRoom Objects, this is the count of rooms to display. |
− | * ''' | + | * '''RoomID''': |
− | : | + | :The unique ID number assigned to identify this Room. Generated on room creation. |
− | * ''' | + | * '''PrivateFlag''': |
− | : | + | :An INTEGER flag used to mark the room as private or public. Private rooms require invitation from owner or moderators to enter. |
+ | ::00000001 = Private | ||
+ | ::00000000 = Public | ||
− | * ''' | + | * '''ModeratedFlag''': |
− | : | + | :A BYTE flag used to mark the room as being moderated. |
+ | ::01 = Moderated | ||
+ | ::00 = Open | ||
+ | :Note: Moderated Rooms means that no one BUT moderators can talk. Its more like a "Muted" Room. You can still have moderators in an OPEN room. So avoid this confusion. | ||
− | * ''' | + | * '''RoomPathName''': |
− | :The | + | :The full ChatServer path and name for the room including the RoomName specified on creation. |
+ | :Example: "SWG.TestCenter.Chat.tcpa" | ||
− | * ''' | + | * '''Game''': |
− | : | + | :The name of the game ("SWG") this player is on. |
+ | :Part of ChatAvatarId: 3 ASTRINGs representing the player on the ChatServer. "Game.Server.name" name is the lowercase of the first name for the player. | ||
− | * ''' | + | * '''Server''': |
− | : | + | :The name of the server (Galaxy) this player is on. Part of ChatAvatarId object. |
− | * ''' | + | * '''Owner''': |
− | : | + | :The firstname of the player who current owns the chatroom. Must be only firstname and lowercase. Part of ChatAvatarId object. |
− | * ''' | + | * '''Creator''': |
− | : | + | :The firstname of the player who originally created the chatroom. Must be only firstname and lowercase. Part of ChatAvatarId object. |
− | * ''' | + | * '''RoomTitle''': |
− | : | + | :The unicode string containing the Title of the chatroom to display. |
+ | :Note: This is the more descriptive text displayed and not the name used in the RoomPathName of the ChatServer. | ||
− | * ''' | + | * '''ModeratorList''': |
− | : | + | :A list containing ChatAvatarId's of the moderators for this room. Note: This list does NOT get used to display the information. So it is better to send a blank (NULL/0) list and use the QueryRoom construct, since it actually gets displayed. This will save TONS of bandwidth. |
− | * ''' | + | * '''UserList''': |
− | : | + | :A list containing ChatAvatarId's of the users current in the room. Note: This list does NOT get used to display the information. So it is better to send a blank (NULL/0) list and use the QueryRoom construct, since it actually gets displayed. This will save TONS of bandwidth. |
+ | |||
+ | * '''Additional Info''': | ||
+ | :Use to initialize the list, and then to add to the list. (There is no need to repeat the data) | ||
|valign=top| | |valign=top| | ||
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||{{ServerPacket}} | ||{{ServerPacket}} | ||
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==Sample Packet== | ==Sample Packet== | ||
<pre> | <pre> | ||
− | + | 02 00 | |
+ | 97 B1 DE 70 // ChatRoomList | ||
+ | 01 00 00 00 // Numberof_Chatrooms | ||
+ | 5D 0A 72 02 // ChatRoom_ID | ||
+ | 01 00 00 00 // NumberOf_RoomNames | ||
+ | 00 // byte flag | ||
+ | 27 00 // string count | ||
+ | 53 57 47 2E 47 6F 72 61 74 68 // SWG.Gorath | ||
+ | 2E 67 72 6F 75 70 2E // .group. | ||
+ | 31 36 31 34 31 38 33 30 39 32 32 31 2E // 161418309221. | ||
+ | 47 72 6F 75 70 43 68 61 74 // GroupChat | ||
+ | 03 00 // string count | ||
+ | 53 57 47 // SWG | ||
+ | 06 00 // string count | ||
+ | 47 6F 72 61 74 68 // Gorath | ||
+ | 06 00 // string count | ||
+ | 73 79 73 74 65 6D // system | ||
+ | 03 00 // string count | ||
+ | 53 57 47 // SWG | ||
+ | 06 00 // string count | ||
+ | 47 6F 72 61 74 68 // Gorath | ||
+ | 06 00 // string count | ||
+ | 73 79 73 74 65 6D // system | ||
+ | 0C 00 00 00 // u-string count | ||
+ | 31 00 36 00 31 00 34 00 31 00 38 00 33 00 30 // 161418309221 | ||
+ | 00 39 00 32 00 32 00 31 00 | ||
+ | 01 00 00 00 // moderator count | ||
+ | 03 00 // string count | ||
+ | 53 57 47 // SWG | ||
+ | 06 00 // string count | ||
+ | 47 6F 72 61 74 68 // Gorath | ||
+ | 06 00 // string count | ||
+ | 73 79 73 74 65 6D // system | ||
+ | 02 00 00 00 // user count | ||
+ | 03 00 // string count | ||
+ | 53 57 47 // SWG | ||
+ | 06 00 // string count | ||
+ | 47 6F 72 61 74 68 // Gorath | ||
+ | 08 00 // string count | ||
+ | 70 61 74 72 69 7A 69 61 // patrizia | ||
+ | 03 00 // string count | ||
+ | 53 57 47 // SWG | ||
+ | 06 00 // string count | ||
+ | 47 6F 72 61 74 68 // Gorath | ||
+ | 06 00 // string count | ||
+ | 73 79 73 74 65 6D // system | ||
</pre> | </pre> | ||
+ | [[Category:Nogard]] |
Latest revision as of 01:41, 11 May 2008
Server Packet - CharRoomList (70DEB197)
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StructSHORT: OperandCount INT: Opcode INT: RoomListSize { INT: RoomID INT: PrivateFlag BYTE: ModeratedFlag ASTRING: RoomPathName ASTRING: Game ASTRING: Server ASTRING: Owner ASTRING: Game ASTRING: Server ASTRING: Creator USTRING: RoomTitle INT: ModeratorListSize { ASTRING: Game ASTRING: Server ASTRING: ModeratorName } INT: UserListSize { ASTRING: Game ASTRING: Server ASTRING: UserName } } Variable DescriptionsOpperand_Count = 2 Opcode = 70DEB197
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Tags
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Sample Packet
02 00 97 B1 DE 70 // ChatRoomList 01 00 00 00 // Numberof_Chatrooms 5D 0A 72 02 // ChatRoom_ID 01 00 00 00 // NumberOf_RoomNames 00 // byte flag 27 00 // string count 53 57 47 2E 47 6F 72 61 74 68 // SWG.Gorath 2E 67 72 6F 75 70 2E // .group. 31 36 31 34 31 38 33 30 39 32 32 31 2E // 161418309221. 47 72 6F 75 70 43 68 61 74 // GroupChat 03 00 // string count 53 57 47 // SWG 06 00 // string count 47 6F 72 61 74 68 // Gorath 06 00 // string count 73 79 73 74 65 6D // system 03 00 // string count 53 57 47 // SWG 06 00 // string count 47 6F 72 61 74 68 // Gorath 06 00 // string count 73 79 73 74 65 6D // system 0C 00 00 00 // u-string count 31 00 36 00 31 00 34 00 31 00 38 00 33 00 30 // 161418309221 00 39 00 32 00 32 00 31 00 01 00 00 00 // moderator count 03 00 // string count 53 57 47 // SWG 06 00 // string count 47 6F 72 61 74 68 // Gorath 06 00 // string count 73 79 73 74 65 6D // system 02 00 00 00 // user count 03 00 // string count 53 57 47 // SWG 06 00 // string count 47 6F 72 61 74 68 // Gorath 08 00 // string count 70 61 74 72 69 7A 69 61 // patrizia 03 00 // string count 53 57 47 // SWG 06 00 // string count 47 6F 72 61 74 68 // Gorath 06 00 // string count 73 79 73 74 65 6D // system