Difference between revisions of "Combat Medic - Novice Combat Medic (Skill)"

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{{PageHeader|Skill|Novice Combat Medic}}
 
{{PageHeader|Skill|Novice Combat Medic}}
  
'''[[Professions|Professions]] - [[Combat Medic (Profession)|Combat Medic]]'''
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{| style="float:right;"
 
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{{ProfCombatMedicSkill}}
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|{{ProfCombatMedicSkill}}
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= Skill Summary =
 
= Skill Summary =
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|-
 
|-
 
| valign=top |
 
| valign=top |
:[[High Quality Camp Kit (Schematic)|High Quality Camp Kit]]
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* '''Single Target Diseases'''
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'''N/A'''
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* '''Single Target Poisons'''
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:[[Action Poison Delivery Unit - A (Schematic)|Action Poison Delivery Unit - A]]
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:[[Health Poison Delivery Unit - A (Schematic)|Health Poison Delivery Unit - A]]
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:[[Mind Poison Delivery Unit - A (Schematic)|Mind Poison Delivery Unit - A]]
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* '''Area Poisons'''
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'''N/A'''
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* '''Area Diseases'''
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'''N/A'''
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* '''Ranged Stims'''
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:[[Ranged Stimpack - A (Schematic)|Ranged Stimpack - A]]
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* '''Area Stims'''
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'''N/A'''
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* '''Components'''
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:[[Dispersal Mechanism (Schematic)|Dispersal Mechanism]]
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:[[Infection Amplifier (Schematic)|Infection Amplifier]]
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:[[Resilience Compound (Schematic)|Resilience Compound]]
 
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Latest revision as of 09:37, 23 September 2008

Skill - Novice Combat Medic

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Master Combat Medic
Master Ranged Healing Distance
Master Ranged Healing Speed
Master Combat Medicine Crafting
Master Combat Medic Support
Expert Ranged Healing Distance
Expert Ranged Healing Speed
Expert Combat Medicine Crafting
Expert Combat Medic Support
Advanced Ranged Healing Distance
Advanced Ranged Healing Speed
Advanced Combat Medicine Crafting
Advanced Combat Medic Support
Intermediate Ranged Healing Distance
Intermediate Ranged Healing Speed
Intermediate Combat Medicine Crafting
Intermediate Combat Medic Support
Novice Combat Medic

Skill Summary

Combat Medics are invaluable to any fighting unit. Not only can they heal injured combatants in the field, they can hold their own in a firefight. They continue to gain improved crafting skills, and bonuses to healing large amounts of damage.

SkillPoint Cost 6
Experience Cost 12500 Medical
Credit Cost 5000
Title Gained Novice Combat Medic

Skill Mods

Modifier Value
Combat Medic Effectiveness +5
Combat Medicine Assembly +20
Combat Medicine Experimentation +20
Combat Medicine Use +5
Healing Range +5
Ranged Injury Treatment Speed +5

Commands & Abilities Granted

Schematics

  • Single Target Diseases

N/A

  • Single Target Poisons
Action Poison Delivery Unit - A
Health Poison Delivery Unit - A
Mind Poison Delivery Unit - A
  • Area Poisons

N/A

  • Area Diseases

N/A

  • Ranged Stims
Ranged Stimpack - A
  • Area Stims

N/A

  • Components
Dispersal Mechanism
Infection Amplifier
Resilience Compound

Abilities

Apply Poison

Certifications

N/A