Difference between revisions of "Player Cities"

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{{PageHeader|Info|Player Cities}}
 
{{PageHeader|Info|Player Cities}}
  
===City Specialization===
+
===City Rank Stats===
 +
{| align="center"
 +
|-
 +
||
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{| class="wikitable" align="left"
 +
||'''Rank'''||'''Radius'''||'''Population Required'''||'''Name'''
 +
|-
 +
||1||150m||10||Outpost
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|-
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||2||200m||20||Village
 +
|-
 +
||3||300m||35||Township
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|-
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||4||400m||55||City
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|-
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||5||450m||85||Metropolis
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|-
 +
|}
 +
|}
 +
 
 +
===[[Politician_%28Profession%29#.5B.5BPlayer_Cities.23Civic.2FCity_Tax_Rates.7CTaxes.5D.5D|Civic/City Tax Rates]]===
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{| align="center"
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|-
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||
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{| class="wikitable" align="left"
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||'''Civic Building Type'''||'''Cost'''
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|-
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||City Hall||1
 +
|-
 +
||Bank||4
 +
|-
 +
||Cloning Facility||3
 +
|-
 +
||Shuttle Port||2
 +
|-
 +
||Small Garden||5
 +
|-
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||Medium Garden||3
 +
|-
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||Large Garden||6
 +
|-
 +
||Garage||3
 +
|-
 +
|}
 +
|}
 +
 
 +
* Player buildings like Cantina, Hospital, and Theater are taxed just like normal player sturctures placed in a city.
 +
 
 +
===[[Politician_%28Profession%29|City Specialization - Granted from Politician]]===
 
{| align="center"
 
{| align="center"
 
|-
 
|-
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||'''Specialization'''||'''Skill'''||'''Cost/Week'''||'''Benefit'''
 
||'''Specialization'''||'''Skill'''||'''Cost/Week'''||'''Benefit'''
 
|-
 
|-
||Research Center||[[Politician_-_Fiscal_Policy_IV_%28Skill%29|Fiscal Policy IV: Research]]||50,000||15% boost on success chance for experimentation.
+
||Research Center||[[Politician_-_Fiscal_Policy_IV_%28Skill%29|Fiscal Policy IV:Research]]||50,000||15% boost on success chance for experimentation.
 
|-
 
|-
 
||Sample Rich||[[Politician_-_Civic_Policy_IV_%28Skill%29|Civic Policy IV:Job Policies]]||70,000||20% size bonus and 10% extraction boost for surveying
 
||Sample Rich||[[Politician_-_Civic_Policy_IV_%28Skill%29|Civic Policy IV:Job Policies]]||70,000||20% size bonus and 10% extraction boost for surveying
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||Entertainment District||[[Politician_-_Civic_Policy_III_%28Skill%29|Civic Policy III:Medical Policies]]||80,000||10% boost to Medical Healing and Entertainment Healing
 
||Entertainment District||[[Politician_-_Civic_Policy_III_%28Skill%29|Civic Policy III:Medical Policies]]||80,000||10% boost to Medical Healing and Entertainment Healing
 
|-
 
|-
||Improved Job Market||2||3||4
+
||Improved Job Market||[[Politician_-_Civic_Policy_IV_%28Skill%29|Civic Policy IV:Job Policies]]||80,000||Missions give a 20% increase to rewards
 +
|-
 +
||Manufacturing Center||[[Politician_-_Fiscal_Policy_III_%28Skill%29|Fiscal Policy III:Industry]]||100,000||10% boost chance for prototype assembly
 +
|-
 +
||Stronghold||[[Politician_-_Martial_Policy_III_%28Skill%29|Martial Policy III:Stronghold]]||150,000||Militia members receive a 50-point bonus to all defense rolls against players
 +
|-
 +
||Scientific Society||[[Politician_-_Master_Politician_%28Skill%29|Master Politician]]||175,000||Grants additional bonuses for a Medical Center and Entertainment District
 +
|-
 +
||Industrial Society||[[Politician_-_Master_Politician_%28Skill%29|Master Politician]]||200,000||Grants addition bonuses to Manufacturing and Research Centers
 +
|-
 +
|}
 +
|}
 +
 
 +
===City Structure Item Limits===
 +
{| align="center"
 +
|-
 +
||
 +
{| class="wikitable" align="left"
 +
||'''City Building Type'''||'''Max Storage'''
 +
|-
 +
||City Hall||100
 +
|-
 +
||Cantina||150
 +
|-
 +
||Cloning Facility||100
 +
|-
 +
||Hospital||150
 +
|-
 +
||Theater||150
 +
|-
 +
|}
 +
|}
 +
 
 +
===City Structure Stats===
 +
{| align="center"
 +
|-
 +
||
 +
{| class="wikitable" align="left"
 +
||'''Structure'''||'''City Rank'''||'''Redeed Cost'''||'''Maint. Cost/Week'''||'''Decay Rate'''||'''Condition'''
 +
|-
 +
||City Hall||-||-||-||-||1,000
 +
|-
 +
||Bank||2||-||-||-||1,000
 +
|-
 +
||Cantina||2||2,500||8,400||5||7,200
 +
|-
 +
||Clone Facility||3||-||-||-||1,000
 +
|-
 +
||Hospital||2||2,500||8,400||5||7,200
 +
|-
 +
||Theater||2||2,500||8,400||5||7,200
 +
|-
 +
||Shuttle Port||4||-||-||-||1,000
 
|-
 
|-
||Manufacturing Center||2||3||4
+
||Small Garden||1||-||-||-||1,000
 
|-
 
|-
||Stronghold||2||3||4
+
||Medium Garden||2||-||-||-||1,000
 
|-
 
|-
||Scientific Society||2||3||4
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||Large Garden||3||-||-||-||1,000
 
|-
 
|-
||Industrial Society||2||3||4
+
||Garage||2||-||-||-||1,000
 
|-
 
|-
 
|}
 
|}
 
|}
 
|}

Latest revision as of 11:43, 28 August 2008

Info - Player Cities

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


City Rank Stats

Rank Radius Population Required Name
1 150m 10 Outpost
2 200m 20 Village
3 300m 35 Township
4 400m 55 City
5 450m 85 Metropolis

Civic/City Tax Rates

Civic Building Type Cost
City Hall 1
Bank 4
Cloning Facility 3
Shuttle Port 2
Small Garden 5
Medium Garden 3
Large Garden 6
Garage 3
  • Player buildings like Cantina, Hospital, and Theater are taxed just like normal player sturctures placed in a city.

City Specialization - Granted from Politician

Specialization Skill Cost/Week Benefit
Research Center Fiscal Policy IV:Research 50,000 15% boost on success chance for experimentation.
Sample Rich Civic Policy IV:Job Policies 70,000 20% size bonus and 10% extraction boost for surveying
Clone Lab Martial Policy II:Cloning 80,000 20% reduction in cost for cloning insurance
Entertainment District Civic Policy III:Medical Policies 80,000 10% boost to Medical Healing and Entertainment Healing
Improved Job Market Civic Policy IV:Job Policies 80,000 Missions give a 20% increase to rewards
Manufacturing Center Fiscal Policy III:Industry 100,000 10% boost chance for prototype assembly
Stronghold Martial Policy III:Stronghold 150,000 Militia members receive a 50-point bonus to all defense rolls against players
Scientific Society Master Politician 175,000 Grants additional bonuses for a Medical Center and Entertainment District
Industrial Society Master Politician 200,000 Grants addition bonuses to Manufacturing and Research Centers

City Structure Item Limits

City Building Type Max Storage
City Hall 100
Cantina 150
Cloning Facility 100
Hospital 150
Theater 150

City Structure Stats

Structure City Rank Redeed Cost Maint. Cost/Week Decay Rate Condition
City Hall - - - - 1,000
Bank 2 - - - 1,000
Cantina 2 2,500 8,400 5 7,200
Clone Facility 3 - - - 1,000
Hospital 2 2,500 8,400 5 7,200
Theater 2 2,500 8,400 5 7,200
Shuttle Port 4 - - - 1,000
Small Garden 1 - - - 1,000
Medium Garden 2 - - - 1,000
Large Garden 3 - - - 1,000
Garage 2 - - - 1,000