Difference between revisions of "Drag Incapacitated Player (Ability)"

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= Ability Breakdown & Details =
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== System Messages ==
  
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* [[Drag Incapacitated Player System Messages (Game Messages)|Drag Incapacitated Player]]<br>
  
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== Fly Text ==
  
Allows you to drag a fallen player to your location. A highly valuable command since you can both save a fellow from a hostile environment, and you can avoid exposing yourself to danger while helping someone. The distance that the medic can be from the target to initiate a drag seemed to vary between 15 - 30 meters. Players must give consent to the person dragging the corpse or be grouped with them before the medic can initiate the drag.
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[[Drag Incapacitated Player System Messages (Game Messages)|Drag Incapacitated Player System Messages]]<br>
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== Ability Breakdown & Details ==
  
  
  
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Allows you to drag a fallen player to your location. The distance that the medic can be from the target to initiate a drag is 20 meters. Players must give consent to the person dragging the corpse or be grouped with them before the medic can initiate the drag.
  
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==Source References==
 
==Source References==

Latest revision as of 20:33, 8 September 2009

Ability - Drag Incapacitated Player

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Description

/dragincapacitatedplayer <target>: This command allows you to drag an incapacitated player to a safer location than where they became incapacitated at.

Command: /melee1hLunge1
CommandQueue Entry: dragincapacitatedplayer (273A06DA)

Related Tags

50% This document has been partially completed.

Ability This document relates to Player Abilities.

Medic This document is related to the Medic Profession.

System Messages

Fly Text

Ability Breakdown & Details

Allows you to drag a fallen player to your location. The distance that the medic can be from the target to initiate a drag is 20 meters. Players must give consent to the person dragging the corpse or be grouped with them before the medic can initiate the drag.

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0