Difference between revisions of "Detonation Module Usage (Game Mechanics)"
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− | Usable by a Novice Smuggler or Bounty Hunter, this module can turn any droid into a Bomb. At Novice Smuggler and | + | Usable by a Novice Smuggler or Bounty Hunter, this module can turn any droid into a Bomb. At Novice Smuggler and bounty hunter you get the command '/detonateDroid'.This droid bomb will only affect those that can be targeted in combat. The /detonatedroid command must be issued to the droid. Smugglers and bounty hunters also gain access to being able to view Detonate Droid radials on droids with detonatino modules installed. Only novice smugglers and bounty hunters will be able to use the Detonate Droid radials and the detonatedroid command. |
== Using Detonation Module == | == Using Detonation Module == | ||
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− | Exploding a droid will naturally eliminate the droid. You cannot issue the detonation command while feigned or prone. [[media:Droid-UsingBombDroid.jpg|After a 3 second count down]], that can be seen by anyone in the area, the droid bomb will detonate, affecting all viable targets within a 17 meter blast area. This damage is spread randomly across the targets HAM bars, but will generally affect Health most often. | + | Exploding a droid will naturally eliminate the droid from the datapad. You cannot issue the detonation command while feigned or prone. [[media:Droid-UsingBombDroid.jpg|After a 3 second count down]], that can be seen by anyone in the area, the droid bomb will detonate, affecting all viable targets within a 17 meter blast area. This damage is spread randomly across the targets HAM bars, but will generally affect Health most often. Line of sight is not required when activating the droid detonation sequence. Players cannot cancel the order once the timer starts, but if the droid is incapped before it explodes, the timer will stop. (So in essence, the enemy can stop it). The droid cannot be detonated after it has been disabled. Players can repair the droid from the incapacitated state and send it on the chase again. |
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+ | Armor and PvP damage reduction applies to all damage taken. A droid with a Detonation Module will cause approximately 175 points of Blast damage per 1 point of rating. The 75% PvP damage reduction applies, but the area-effect blast seems to bypass defense modifiers. PvP damage from mouse droids is reported to range 250-650 depending on the droid's rating and the target's armor and blast resistance. PvE targets usually take 4 digit damage. Creatures and NPCs and players are viable targets for detonation modules. Innanimate objects such as structures (except turrets) or lairs are not viable targets. Players do NOT gain any exp for the things killed through a detonation module explosion. | ||
Latest revision as of 03:24, 12 September 2009
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Game Mechanics - Mechanics Category
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Detonation Module Usage MechanicsUsable by a Novice Smuggler or Bounty Hunter, this module can turn any droid into a Bomb. At Novice Smuggler and bounty hunter you get the command '/detonateDroid'.This droid bomb will only affect those that can be targeted in combat. The /detonatedroid command must be issued to the droid. Smugglers and bounty hunters also gain access to being able to view Detonate Droid radials on droids with detonatino modules installed. Only novice smugglers and bounty hunters will be able to use the Detonate Droid radials and the detonatedroid command. Using Detonation ModuleThe detonation module can be used in a number of ways:
1. Get within 16 meters of the droid.
Command Line Option 1 1. Get within 90 meters of the droid Command Line Option 2 1. Get within 90 meters of the droid Example: if the droids name is benny /detonatedroid (benny)
Armor and PvP damage reduction applies to all damage taken. A droid with a Detonation Module will cause approximately 175 points of Blast damage per 1 point of rating. The 75% PvP damage reduction applies, but the area-effect blast seems to bypass defense modifiers. PvP damage from mouse droids is reported to range 250-650 depending on the droid's rating and the target's armor and blast resistance. PvE targets usually take 4 digit damage. Creatures and NPCs and players are viable targets for detonation modules. Innanimate objects such as structures (except turrets) or lairs are not viable targets. Players do NOT gain any exp for the things killed through a detonation module explosion.
Potential Exploit/Bug notifications
Source References
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