Difference between revisions of "Insurance (Game Mechanics)"
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− | = | + | == System Messages == |
+ | * [[Insurance (Game Messages)|Insurance Messages]]<br> | ||
− | + | == SUI Prompts == | |
− | + | ||
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+ | * [[Insurance Prompts (Game Messages)|Insurance SUI Prompts]]<br> | ||
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+ | |||
+ | == Game Messages == | ||
= Insurance & Item Decay= | = Insurance & Item Decay= | ||
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+ | Upon dieing, a player will be sent a decay event prompt listing all of their items which have suffered condition loss due to dieing and choosing to clone. | ||
As a new player, you have three "free deaths" before you are required to insure your items. After that, you will take decay on your clothing, armor other non-weapon items each time that you die. Decay only occurs when a player chooses to clone themselves after dieing. If a player is revived prior to releasing to a cloning center, then they will not suffer item decay. Starting items are automatically insured and cannot decay, no matter how many times the player dies. | As a new player, you have three "free deaths" before you are required to insure your items. After that, you will take decay on your clothing, armor other non-weapon items each time that you die. Decay only occurs when a player chooses to clone themselves after dieing. If a player is revived prior to releasing to a cloning center, then they will not suffer item decay. Starting items are automatically insured and cannot decay, no matter how many times the player dies. | ||
− | + | If you aren't insured, your items will decay by 5% of their maximum condition. Insured items only decay by 1% when you die. PvP Deaths (deaths from other players or by factional npcs and pets) will not cause any decay at all if items are insured. | |
+ | |||
+ | For example if an item is at 1000/1000 condition and a player dies while uninsured then the item's decay will now be shown as 950/1000 or 95%. After a second death while uninsured, the item will be 900/1000 condition, and so on until the item is completely destroyed at 0/1000 condition. | ||
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Insurance travels with a player from destination to destination, meaning if a player insured an item on Tatooine then when they die on Dantooine, the item wont suffer decay. Items do however, have to be re-insured after each cloning. | Insurance travels with a player from destination to destination, meaning if a player insured an item on Tatooine then when they die on Dantooine, the item wont suffer decay. Items do however, have to be re-insured after each cloning. | ||
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+ | {| align="center" | ||
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+ | [[image:decayevent_CU.jpg|200px|thumb|Item Decay Notification Prompt]] | ||
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+ | [[image:MabriarmorweavePlusInsuredItems.jpg|200px|thumb|Insured Items In Inventory]] | ||
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+ | |} | ||
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* No decay on incapacitation | * No decay on incapacitation | ||
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+ | * No decay on death with insurance from PvP opponents (including npcs and pets) | ||
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− | To use the insurance terminal, one simply has to click on its radial and | + | |
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+ | {| align="center" | ||
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+ | [[image:InsuranceMenu.jpg|200px|thumb|Insurance Menu Prompt]] | ||
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+ | |} | ||
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+ | To use the insurance terminal, one simply has to click on its radial and two options will appear, Insurance Menu and Insure All. Clicking on the Insure All option allows the player to bypass individually selecting an item for insuring and instead gives them the chance to insure every item in their inventory at once. Double clicking on the terminal or simply pressing the Insurance Menu option will bring up a UI prompt listing each valid insurable item in the player's inventory along with the cost of insuring that particular item. Players may click on the item then click on the button to confirm their choice and insure the item. Each item is insured separately. Items cost 100 credits to insure. When using the Insure All menu, the player will be given another prompt verifying if they wish to proceed with this decision. If the player clicks yes then all items are insured and the credit fee will be paid. | ||
To check the status of an item, the player simply has to open their inventory and browse the items to see if any have an orange "i" icon over the item. If this is present then this indicates that the current item is insured. | To check the status of an item, the player simply has to open their inventory and browse the items to see if any have an orange "i" icon over the item. If this is present then this indicates that the current item is insured. | ||
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+ | == Insurance Terminal Locations == | ||
+ | |||
+ | |||
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+ | * Corellia | ||
+ | * Dantooine | ||
+ | * Dathomir | ||
+ | * Endor | ||
+ | * Lok | ||
+ | * Naboo | ||
+ | * Rori | ||
+ | * Talus | ||
+ | * Tatooine | ||
+ | * Yavin IV | ||
==Source References== | ==Source References== | ||
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| SourcePage01 = Knowledge Base | | SourcePage01 = Knowledge Base | ||
| OriginalPageLink01 = | | OriginalPageLink01 = | ||
− | | SourcePage02 = | + | | SourcePage02 = Insurance 1 |
− | | OriginalPageLink02 = | + | | OriginalPageLink02 = http://swgemuservers.com/precuscrapbookv5/data/20070127195754/index.html |
− | | SourcePage03 = | + | | SourcePage03 = Insurance 2 |
− | | OriginalPageLink03 = | + | | OriginalPageLink03 = http://soe.lithium.com/swg/board/message?board.id=game_guides&message.id=191399&query.id=159584#M191399 |
− | | SourcePage04 = | + | | SourcePage04 = Insurance 3 |
− | | OriginalPageLink04 = | + | | OriginalPageLink04 = http://swgforums.swganh.org/viewtopic.php?search_id=2035206075&t=269025 |
− | | SourcePage05 = | + | | SourcePage05 = Insurance 4 |
− | | OriginalPageLink05 = | + | | OriginalPageLink05 = http://swgforums.swganh.org/viewtopic.php?search_id=312332544&t=299071 |
− | | SourcePage06 = | + | | SourcePage06 = Insurance 5 |
− | | OriginalPageLink06 = | + | | OriginalPageLink06 = http://swgforums.swganh.org/viewtopic.php?search_id=312332544&t=289451 |
− | | SourcePage07 = | + | | SourcePage07 = Insurance 6 |
− | | OriginalPageLink07 = | + | | OriginalPageLink07 = http://swgforums.swganh.org/viewtopic.php?search_id=537228072&t=300442 |
− | | SourcePage08 = | + | | SourcePage08 = Insurance 7 |
− | | OriginalPageLink08 = | + | | OriginalPageLink08 = http://swgforums.swganh.org/viewtopic.php?search_id=537228072&t=299009 |
− | | SourcePage09 = | + | | SourcePage09 = Insurance 8 |
− | | OriginalPageLink09 = | + | | OriginalPageLink09 = http://swgforums.swganh.org/viewtopic.php?search_id=1926595925&t=290958 |
− | | SourcePage10 = | + | | SourcePage10 = Insurance 9 |
− | | OriginalPageLink10 = | + | | OriginalPageLink10 = http://swgforums.swganh.org/viewtopic.php?search_id=172868106&t=299069 |
− | | SourcePage11 = | + | | SourcePage11 = Insurance 10 |
− | | OriginalPageLink11 = | + | | OriginalPageLink11 = http://swgforums.swganh.org/viewtopic.php?search_id=172868106&t=290193 |
| SourcePage12 = | | SourcePage12 = | ||
| OriginalPageLink12 = | | OriginalPageLink12 = |
Latest revision as of 05:25, 24 August 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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System MessagesSUI Prompts
Game MessagesInsurance & Item DecayUpon dieing, a player will be sent a decay event prompt listing all of their items which have suffered condition loss due to dieing and choosing to clone. As a new player, you have three "free deaths" before you are required to insure your items. After that, you will take decay on your clothing, armor other non-weapon items each time that you die. Decay only occurs when a player chooses to clone themselves after dieing. If a player is revived prior to releasing to a cloning center, then they will not suffer item decay. Starting items are automatically insured and cannot decay, no matter how many times the player dies. If you aren't insured, your items will decay by 5% of their maximum condition. Insured items only decay by 1% when you die. PvP Deaths (deaths from other players or by factional npcs and pets) will not cause any decay at all if items are insured. For example if an item is at 1000/1000 condition and a player dies while uninsured then the item's decay will now be shown as 950/1000 or 95%. After a second death while uninsured, the item will be 900/1000 condition, and so on until the item is completely destroyed at 0/1000 condition.
Some items, such as "loot", unequippable items (junk and ornaments), or resource containers (your hide, meat and bone) don't take decay.
Thing that will decay (under this system) and/or Can be insured
Using An Insurance TerminalYou can purchase insurance from the insurance terminals inside of a cloning facility. You have the option of selecting individual items to insure or to simply insure all of your items. Note: Depending on the number of items you have and their value, insurance can be expensive.
Insurance Terminal Locations
Source References |