Difference between revisions of "Insurance (Game Messages)"
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== Description == | == Description == | ||
− | + | Insurance (Game Messages) | |
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{| align="center" | {| align="center" | ||
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− | ||{{ | + | ||{{D75%}} |
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||{{Game Messages}} | ||{{Game Messages}} | ||
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||New Player Auto-Insure Activated. You have one death before item insurance is required. | ||New Player Auto-Insure Activated. You have one death before item insurance is required. | ||
||Notification sent to the player upon their cloning. This informs the player that if they die once more, then the following deaths will cause their items to begin decaying unless they are insured. | ||Notification sent to the player upon their cloning. This informs the player that if they die once more, then the following deaths will cause their items to begin decaying unless they are insured. | ||
− | ||Examples | + | ||[[Insurance 2 (Example)|Examples]] |
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||New player exemption status has expired. You will now be required to insure your items if you wish to retain them after cloning. | ||New player exemption status has expired. You will now be required to insure your items if you wish to retain them after cloning. | ||
||Notification sent to the player upon their cloning. This informs the player that if they die again, their deaths will cause their items to decay unless they are insured. | ||Notification sent to the player upon their cloning. This informs the player that if they die again, their deaths will cause their items to decay unless they are insured. | ||
− | ||Examples | + | ||[[Insurance 3 (Example)|Examples]] |
|- align="center" | |- align="center" | ||
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||New Player Auto-Insure Activated. You have %DI deaths before item insurance is required. | ||New Player Auto-Insure Activated. You have %DI deaths before item insurance is required. | ||
||Notification sent to the player upon their cloning. This informs the player that they may die x amount of times before their deaths will cause their items to decay if the items are uninsured. The player starts off with 3 deaths allowed before items decay. This message is sent for the first 2 deaths. | ||Notification sent to the player upon their cloning. This informs the player that they may die x amount of times before their deaths will cause their items to decay if the items are uninsured. The player starts off with 3 deaths allowed before items decay. This message is sent for the first 2 deaths. | ||
− | ||Examples | + | ||[[Insurance 4 (Example)|Examples]] |
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||You successfully insure your %TT. | ||You successfully insure your %TT. | ||
||Notes | ||Notes | ||
− | ||Examples | + | ||[[Insurance 5 (Example)|Examples]] |
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||You do not have any items that can be insured. | ||You do not have any items that can be insured. | ||
||Message received if the player attempts to use the Insure All option on the terminal without having any items in the inventory that can currently be insured. | ||Message received if the player attempts to use the Insure All option on the terminal without having any items in the inventory that can currently be insured. | ||
− | ||Examples | + | ||[[Insurance 6 (Example)|Examples]] |
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||Unable to process insure item request. | ||Unable to process insure item request. | ||
||Notes | ||Notes | ||
− | ||Examples | + | ||[[Insurance 7 (Example)|Examples]] |
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||The following items were unable to be insured: | ||The following items were unable to be insured: | ||
||Notes | ||Notes | ||
− | ||Examples | + | ||[[Insurance 8 (Example)|Examples]] |
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||Insure attempt failed. | ||Insure attempt failed. | ||
||Notes | ||Notes | ||
− | ||Examples | + | ||[[Insurance 9 (Example)|Examples]] |
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||An error has occurred in the insurance UI. Please contact a GM. | ||An error has occurred in the insurance UI. Please contact a GM. | ||
||Notes | ||Notes | ||
− | ||Examples | + | ||[[Insurance 10 (Example)|Examples]] |
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||You have no insurable items. | ||You have no insurable items. | ||
||Message sent to the player if they attempt to use the insurance terminal (not the insure all prompt)and have no items in their inventory that can be insured. | ||Message sent to the player if they attempt to use the insurance terminal (not the insure all prompt)and have no items in their inventory that can be insured. | ||
− | ||Examples | + | ||[[Insurance 11 (Example)|Examples]] |
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||You do not possess any items that can be insured at this time. | ||You do not possess any items that can be insured at this time. | ||
|| | || | ||
− | ||Examples | + | ||[[Insurance 12 (Example)|Examples]] |
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||Not all of the selected items are insurable. | ||Not all of the selected items are insurable. | ||
||Notes | ||Notes | ||
− | ||Examples | + | ||[[Insurance 13 (Example)|Examples]] |
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||An attempt to insure your %TT has failed. Most likely, this is due to lack of funds. | ||An attempt to insure your %TT has failed. Most likely, this is due to lack of funds. | ||
||Notes | ||Notes | ||
− | ||Examples | + | ||[[Insurance 14 (Example)|Examples]] |
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||[Insurance] Item already insured: %TT. | ||[Insurance] Item already insured: %TT. | ||
||Notes | ||Notes | ||
− | ||Examples | + | ||[[Insurance 15 (Example)|Examples]] |
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||[Insurance] Item uninsurable: %TT. | ||[Insurance] Item uninsurable: %TT. | ||
||Notes | ||Notes | ||
− | ||Examples | + | ||[[Insurance 16 (Example)|Examples]] |
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||You have insufficient funds to insure your %TT. | ||You have insufficient funds to insure your %TT. | ||
||Message sent to the player if they attempt to insure an item and do not have sufficient credits to do so. | ||Message sent to the player if they attempt to insure an item and do not have sufficient credits to do so. | ||
− | ||Examples | + | ||[[Insurance 17 (Example)|Examples]] |
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||[Insurance] The item you selected is either uninsurable or already insured. | ||[Insurance] The item you selected is either uninsurable or already insured. | ||
||Notes | ||Notes | ||
− | ||Examples | + | ||[[Insurance 18 (Example)|Examples]] |
|} | |} | ||
|} | |} |
Latest revision as of 18:58, 25 July 2009
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Game Messages - Message Category
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