Difference between revisions of "Creature Pet Commands (Game Mechanics)"

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== Droid Command Programming Mechanics ==
+
== System Messages ==
  
In this section, I will go over the basic droid commands, and how to program a droid. Droid Commands are accessed and created through three methods:
+
* [[Set Patrol Points (Game Messages)|Set Patrol Points]]
 +
* [[Set Ranged Attack (Game Messages)|Set Ranged Attack]]
 +
* [[Perform Trick (Game Messages)|Perform Trick]]
 +
* [[Creature Transfer (Game Messages)|Creature Transfer]]
  
1. Program Radial Menus<br>
+
== Creature Pet Command Mechanics ==
2. Module Specific Radial Menus<br>
+
3. Conversation Menus<br>
+
  
 +
In this section, I will go over the basic Creature Pet Commands, and how to use these commands. Creature pets have no default commands of their own unless trained by a creature handler. Without being trained the store command they can only be stored through the radial menu on the Pet Control Device in the player's datapad or by clicking on the pet itself.
  
'''The Command List'''
 
  
The command list is a window that is obtained by the player through left clicking on the pet in the datapad and using the List Commands radial option. The window that displays contains all the known commands that the pet has acquired. 
 
  
 
* [[media:ProgramDroid(flightCommands).jpg|Accessing the Command List]]
 
* [[media:Harvest Droid Command List.jpg|Example of Command List Window]]
 
  
  
Line 78: Line 75:
 
'''The Datapad List'''
 
'''The Datapad List'''
  
 
The datapad list are the commands in which the pet has acquired. It is viewed simply by clicking on the pet in the datapad window and reviewing its stats.
 
 
* [[media:ProgramDroid(flightCommands).jpg|Example of Datapad List]]
 
 
 
 
The programmable commands list is a list of commands available to droids through using the Program menu on the droid radial.
 
 
 
=='''Part 1. Program Radial Menu Commands'''==
 
 
 
 
Pets have a few default trained commands when they are first created which are displayed. Others have to be trained into the pet.
 
 
* [[media:DroidUntrained.jpg|Default Trained Commands]]<br>
 
* [[media:DZ-70FugitiveTrackerDroid2.jpg|Program Radial Command List]]
 
  
  
 +
The datapad list is a window that is obtained by the player through left clicking on the Pet Control Device in the datapad. The window to the left displays all the known commands that the pet has acquired. 
  
  
'''Using The Program Menu Commands'''
+
* [[media:Merek.jpeg|Pet Command List]]
  
* [[media:DroidCalledOptions1.jpg|Accessing the Program Menu]]
+
=='''Part 1. Command List'''==
  
  
<font size =4>'''Complete Program Menu Command List'''</font>
+
<font size =4>'''Complete Command List'''</font>
  
This is a listing of all available radial options that may be trained to droids as they appear under the Program menu radial.
+
This is a listing of all available radial options that may be trained to pets as they appear under the pet control device window.
  
 
{| align="center"
 
{| align="center"
Line 117: Line 97:
 
|'''Radial Name'''
 
|'''Radial Name'''
 
|'''Default Command'''
 
|'''Default Command'''
|'''Parent Radial Menu For Programming'''
 
 
|'''Notes'''
 
|'''Notes'''
 
|----
 
|----
 
|Follow Me                               
 
|Follow Me                               
|follow
 
|Program
 
 
|
 
|
|----
 
|Follow Other                             
 
|
 
|Program
 
 
|
 
|
 
|----
 
|----
 
|Stay                                           
 
|Stay                                           
|stay
+
|
|Program
+
 
|
 
|
 
|----
 
|----
|Befriend                                      
+
|Guard<font size =3></font>                                      
 
|
 
|
|Program
 
 
|
 
|
 
|----
 
|----
|Get in Column Formation       
+
|Friend                                   
 
|
 
|
|Program
 
 
|
 
|
 
|----
 
|----
|Get in Wedge Formation         
+
|Attack<font size =3></font>                                     
 
|
 
|
|Program
 
 
|
 
|
 
|----
 
|----
 
|Patrol                                         
 
|Patrol                                         
 
|
 
|
|Program
 
 
|
 
|
 
|----
 
|----
 
|Get Patrol Point                         
 
|Get Patrol Point                         
 
|
 
|
|Program
 
 
|
 
|
 
|----
 
|----
|Clear Patrol Point                      
+
|Clear Patrol Points                      
 
|
 
|
|Program
 
 
|
 
|
 
|----
 
|----
|Group                                       
+
|Wedge Formation         
|group
+
|Program
+
 
|
 
|
|----
 
|Store                                         
 
|release
 
|Program
 
 
|
 
|
 
|----
 
|----
|Guard<font size =3></font>                                   
+
|Column Formation       
 
|
 
|
|Program
 
|(Appears for Combat capable droids only)
 
|----
 
|Attack<font size =3></font>                                     
 
 
|
 
|
|Program
 
|(Appears for Combat capable droids only)
 
 
|----
 
|----
|Repair Other Droid<br><br>
+
|Transfer
 
|
 
|
|Program
 
| (appears as Do Trick Two in datapad & command list)
 
|----
 
|Recharge Other Droid<br><br>
 
 
|
 
|
|Program
 
| (appears as Do Trick One in datapad & command list)
 
 
|----
 
|----
|Use Ranged Attack<font size =3></font><br><br>
+
|Store                                         
 
|
 
|
|Program
 
| 1. Appears as Ranged Attack in datapad & command list  <br> 2. Appears for Combat capable R-units only                                   
 
|}
 
|}
 
 
<br><br>
 
 
=='''Part 2. Droid Module Menu Commands'''==
 
 
 
<font size =4>'''Complete Module Specific Radial Menu Command List'''</font>
 
 
This is a listing of all available radial options that may be trained to droids as they appear under the various Droid Module Specific menu radials.
 
 
{| align="center"
 
|-
 
||
 
{| class="anhsmalltable"
 
|- align="center" style="background-color:#ffffcc;"
 
|- align="center"
 
|'''Radial Name'''
 
|'''Default Command'''
 
|'''Parent Radial Menu For Programming'''
 
|'''Notes'''
 
|----
 
|Program Target Harvest     
 
 
|
 
|
|Harvest Options
 
|Appears as Harvest Creature in datapad & command list
 
 
|----
 
|----
|Program: Fire Trap         
+
|Do Trick One<font size =3></font><br><br>
 
|
 
|
|Trap Projectile Controls
 
|Appears as Fire Trap Projectile in datapad & command list
 
|----
 
|}
 
|}
 
 
<br><br>
 
 
<br><br>
 
=='''Part 3. Droid Conversation Menu Commands'''==
 
 
 
 
 
<font size =4>'''Droid Conversation Menu Command List'''</font>
 
 
This is a listing of all available radial options that may be trained to droids as they appear under the various conversation menu radials used by droids that have personality chips.
 
 
 
{| align="center"
 
|-
 
||
 
{| class="anhsmalltable"
 
|- align="center" style="background-color:#ffffcc;"
 
|- align="center"
 
|'''Radial Name'''
 
|'''Default Command'''
 
|'''Parent Radial Menu For Programming'''
 
|'''Notes'''
 
|----
 
|Follow Me                             
 
|follow
 
|Program
 
 
|
 
|
 
|----
 
|----
|Follow Other                             
+
|Do Trick Two<font size =3></font><br><br>
 
|
 
|
|Program
 
 
|
 
|
 
|----
 
|----
|Stay                                         
+
|Group                                       
|stay
+
|Program
+
|
+
|----
+
|Befriend                                   
+
 
|
 
|
|Program
 
 
|
 
|
 
|----
 
|----
|Get in Column Formation       
+
|Follow Other                             
 
|
 
|
|Program
 
 
|
 
|
 
|----
 
|----
|Get in Wedge Formation         
+
|Special Attack One<font size =3></font><br><br>
|
+
|Program
+
 
|
 
|
 +
 
|----
 
|----
|Patrol                                       
+
|Special Attack Two<font size =3></font><br><br>
 
|
 
|
|Program
+
|
|
+
|----
+
|Get Patrol Point                       
+
|
+
|Program
+
|
+
|----
+
|Clear Patrol Point                   
+
|
+
|Program
+
|
+
|----
+
|Group                                       
+
|group
+
|Program
+
|
+
|----
+
|Store                                         
+
|release
+
|Program
+
|
+
|----
+
|Guard<font size =3></font>                                   
+
|
+
|Program
+
|(Appears for Combat capable droids only)
+
|----
+
|Attack<font size =3></font>                                     
+
|
+
|Program
+
|(Appears for Combat capable droids only)
+
 
|----
 
|----
|Repair Other Droid<br><br>
+
|Ranged Attack<font size =3></font><br><br>
 
|
 
|
|Program
+
|                                      
| (appears as Do Trick Two in datapad & command list)
+
           
+
 
|}
 
|}
 
|}
 
|}
  
<br><br>
 
 
<br><br>
 
<br><br>
  
 +
=='''Part 2. Pet Command Definitions'''==
  
=='''Part 4. Droid Module Menu Commands'''==
 
  
  
<font size =4>'''Misc Radial Menu Command List'''</font>
+
Notes:
  
This is a listing of all available radial options that may be trained to droids as they appear under the various Droid Module Specific menu radials.
+
1. Commands cannot be issued to pets if the pet is outside of a building and the player issuing a command is inside of a building.
  
{| align="center"
+
2. Pets commanded to "follow" or "stay" in combat will stop fighting, and either follow, or stay, until commanded to attack something.
|-
+
||
+
{| class="anhsmalltable"
+
|- align="center" style="background-color:#ffffcc;"
+
|- align="center"
+
|'''Radial Name'''
+
|'''Default Command'''
+
|'''Parent Radial Menu For Programming'''
+
|'''Notes'''
+
|----
+
|Incapacitation Recovery     
+
|
+
|
+
|Appears on datapad radial list.
+
|}
+
|}
+
  
<br><br>
+
<ul> Most of the commands explain themselves, but I'll run through some of the commands with you.<br><br>
 +
<li> '''Follow Me''' This command will make your pet come to you from its current position and then begin following you as you move around
 +
    <li> '''Follow Other''' - Targeted command that makes your <br>pet come from its current position and then follows the designated target until they take a shuttle <br>or log out of client.
 +
<li> '''Stay''' - This command will cause your pet to stop its current movement and then stay put.
 +
<li> '''Friend'''- Allows a targeted player to control your pet. It Allows the target to issue commands to the pet. The befriended player cannot issue /tellpet commands however.
 +
The befriend command allows the targeted player to use all the commands already trained by the pet.
 +
Additionally, persons that are given the befriended pet wont get exp from the pets actions (ch exp for example) Thirdly, the pet counts against the creature handler's number of pets called out as well as their max CL available.\ Fourth - high level pets can even be given to low level chs or even non CH players to command - Fifth - befriended mounts cannot be used by other players.
 +
sixth - befriended pets will stay with the target player even if the creature handler goes off world
 +
seventh - there is no limit to the amount of creatues/pets a player can be given by befriend<br>
 +
<li>'''Group''' - This command will cause the pet to group with the player, provided that the pet and owner are within range of the group leader (normal grouping range applies). Using the command again while already grouped will disband the pet from the group.
 +
<li> '''Get in Column/Wedge Formation''' - This command causes your pet to assume a new position behind you<br>
 +
<li> '''Get Patrol Point''' - Marks a spot along a path for your pet to patrol. Allows a pet to store up to 10 patrol points, but only while the pet is present. If the pet is stored, you will need to re-program the patrol points. Patrol points can be up to 50 meters apart.
 +
<li> '''Clear Patrol Points''' - Clears all stored patrol points on a pet.
  
<br><br>
+
<li> '''Guard''' - Commands a combat capable pet to guard your current target (another player, NPC or creature). Your pet will attack anyone who attacks the guarded target. Guard is a toggle; you can command your pet to stop guarding by using the Guard option when you don't have anything targeted (the ESC key clears all targets). The pet will guard who ever is targeted. If no one is targeted, or an enemy is targeted, the pet will guard its owner. The pet will attack the first aggressive entity that comes after the guarded target. Any subsequent aggressor will be added to its list to attack after the initial aggressor has been destroyed. Pets will not stop guarding when commanded to follow or stay in combat (i.e. they will resume guarding after combat).<br>
  
=='''Part 5. Programmable Command Definitions'''==
+
<li> '''Attack''' - Use this command and your pet will attack your current targeted enemy
  
 +
<li> '''Store''' - This command puts your pet back into your datapad<br><br>
  
  
Notes:
 
  
1. Commands cannot be issued to pets if the pet is outside of a building and the player issuing a command is inside of a building.
 
  
2. Pets commanded to "follow" or "stay" in combat will stop fighting, and either follow, or stay, until commanded to attack something.
 
  
<ul> Most of the commands explain themselves, but I'll run through some of the commands with you.<br><br>
 
<li> '''Follow Me''' This command will make your droid come to you from its current position and then begin following you as you move around
 
    <li> '''Follow Other''' - Targeted command that makes your <br>droid come from its current position and then follows the designated target until they take a shuttle <br>or log out of client.
 
<li> '''Stay''' - This command will cause your droid to stop its current movement and then stay put.
 
<li> '''Befriend'''- Allows a targeted player to control your droid. It Allows the target to issue commands to the droid. The befriended player cannot issue /tellpet commands however<br>
 
<li>'''Group''' - This command will cause the pet to group with the player, provided that the pet and owner are within range of the group leader (normal grouping range applies). Using the command again while already grouped will disband the pet from the group.
 
<li> '''Get in Column/Wedge Formation''' - This command causes your droid to assume a new position behind you<br>
 
<li> '''Get Patrol Point''' - Marks a spot along a path for your droid to patrol. Allows a droid to store up to 10 patrol points, but only while the droid is present. If the droid is stored, you will need to re-program the patrol points. Patrol points can be up to 50 meters apart.
 
<li> '''Clear Patrol Points''' - Clears all stored patrol points on a droid.
 
<li> '''Guard''' - Commands a combat capable pet to guard your current target (another player, NPC or creature). Your pet will attack anyone who attacks the guarded target. Guard is a toggle; you can command your pet to stop guarding by using the Guard option when you don't have anything targeted (the ESC key clears all targets). The droid will guard who ever is targeted. If no one is targeted, or an enemy is targeted, the droid will guard its owner. The droid will attack the first aggressive entity that comes after the guarded target. Any subsequent aggressor will be added to its list to attack after the initial aggressor has been destroyed. Pets will not stop guarding when commanded to follow or stay in combat (i.e. they will resume guarding after combat).<br>
 
  
<li> '''Attack''' - Use this command and your droid will attack your current targeted enemy (if combat capable)
+
<li>'''Do Trick One'''<br><br>
  
<li> '''Store''' - This command puts your droid back into your datapad<br><br>
+
When used, the pet will perform its default animation for trick one. If done while the pet is sitting down then a special animation is used. (Note not all pets have a unique animation while sitting down)<br><br>
<li> '''Harvest Creature''' - This command is found on droids that have been given creature harvest modules. Command must be programmed into the command list by using the Harvest Options menu, then the Program Target Harvest radial option on the droid. When used, the droid will go to the targeted corpse, and begin harvesting a resource determined by harvest options.
+
  
<li> '''Fire Trap Projectile''' - This command is found on droids that have been given trap throwing modules. Command must be programmed into the command list by using the Trap Projectile Controls menu, then the Program: Fire Trap radial option on the droid. When used, the droid will begin firing traps off at the targeted creature.<br><br>
 
  
 +
<li>'''Do Trick Two'''<br><br>
  
 +
When used, the pet will perform its default animation for trick two. If done while the pet is sitting down then a special animation is used. (Note not all pets have a unique animation while sitting down)
  
  
 +
<li>'''Special Attack One '''<br><br>
  
<li>'''Do Trick One'''<br><br>
+
When used, the pet will perform one of its unique special attacks (Not all pets have a special attack). Some of these include knock down, dizzy, poisons, diseases, posture changes and bleeds. Special attacks will only work on command if the pet isn't in combat. If the pet is in combat then the special attack will trigger after the pet's next attack.
  
This command appears on any power droid. The command must be programmed into the command list by using the Program menu, then Recharge Other Droid option on the droid. When used, the droid will go to the target and begin to recharge it.<br><br>
 
  
 +
<li>'''Special Attack Two '''<br><br>
  
<li>'''Do Trick Two'''<br><br>
 
  
This command appears on any droid that is equipped with a Repair module or Auto Repair module. For droids with Repair Modules, the command must be programmed into the command list by using the Program menu, then Repair Other Droid option. Droids with Auto Repair Modules cannot be reprogrammed. The default command for those is "repair."
+
When used, the pet will perform one of its unique special attacks (Not all pets have a special attack). Some of these include knock down, dizzy, poisons, diseases, posture changes and bleeds.
 +
Special attacks will only work on command if the pet isn't in combat. If the pet is in combat then the special attack will trigger after the pet's next attack.
  
  
Note that during pre-cu this seemed to cause a conflict in that a player that equipped both an auto-repair module and a repair module could not use the droid due to a conflict in programming since both modules activated off the same command. Perhaps we should add an additional trick for droids such as Do Trick Three or Do Trick Four. <br><br>
 
  
  
 +
<li>'''Ranged Attack'''<br><br>
  
  
 +
Using this command will toggle on/off the pet's ranged attack (if the pet has one). Pets set to attack with ranged attack will continue using this attack until it is toggled off.
  
  
<br><br>
 
  
 +
<li>'''Transfer'''<br><br>
 +
 +
The transfer command is used to give ownership and transfer the Pet Control Device of a pet to a targeted player. Under normal circumstances, in order for a transfer to work, the pet must know the command. If the command is known then a player may transfer the pet either by targeting the player then issuing the command or by trading the PCD to the designated player.
 +
 +
Non-CH's are limited to 2 non-aggro stored pets max (can still only call 1 CH pet, max). Players who currently have pets above their allowed limit will be able to keep the pets, but if their pets die, get transferred, etc, they will not be able to fill those "illegal" slots again. if they want a new pet, they will have to clear enough slots so they will legitimately have an available slot for the new pet.
 +
 +
 +
Players are allowed to transfer a pet-control-device even if it doesn't know the transfer command under the following conditions:
 +
 +
* If the pet is too-high level for them to call
 +
 +
* Presumably if the pet is an aggressive creature since non creature handlers cannot call aggressive creatures.
  
 +
* If the pet is a Bio-Engineered Creature - Non CH players must have a way to transfer deeded creatures to the CH.
  
  
  
  
=='''Part 6. Misc Command & Ability Definitions'''==
+
Note:
 +
 
 +
* Pets cannot be traded to other players unless the pet knows the transfer command.
 +
* Pets cannot be traded or transferred to players who are at their current max pet storage limit.
 +
<br><br>
 +
 
 +
=='''Part 3. Misc Command & Ability Definitions'''==
  
 
<li>'''Tellpet'''<br><br>
 
<li>'''Tellpet'''<br><br>
Line 435: Line 283:
 
<br><br>
 
<br><br>
  
=='''Part 7. Programming the Commands'''==
 
  
  
<br><br>
+
=='''Part 4. Pet Special Attacks'''==
Now that you have a droid, what do you do with it? <br><br>
+
  
Once you have called your droid you need to program the commands it will need. Target your new droid and open the radial menu.<br><br>
 
  
To train the droid select and pick [[media:DroidMenuRadial.jpg|"Program"]] from the radial menu. This will give you a list of commands that your droid is able to learn. When you have selected the command, [[media:TrainingCommand.jpg|a "?" will appear]] over the droid's head and in Spatial Chat. The command can be made either in Spatial or by using the /tellpet command. A command can be up to a total of 30 characters in length and can consist of letters, characters, and spaces. Commands are case sensitive according to how you originally typed the command. Now say the command and the droid will respond. Once a proper command is issued, [[media:CommandTrainingSuccessful.jpg|the droid will respond with a "!" over its head]] and in Spatial Chat to confirm that it has learned its new command. You can then verify that the command was issued properly by checking in the datapad under the [[media:ListCommandMenu.jpg|List Commands menu]] in the [[media:ProgramDroid(flightCommands).jpg|radial]]. For example:<br><br>
+
As briefly mentioned in above sections, pets can be issued commands to use their special abilities. Certain wild pets have innate abilities where as some bio-engineered pets are customized with them. Bio-engineered pets apparently were limited to what special abilities could be made functional into certain pet model types. For example a gurreck could not be made to use ranged attacks. Special attacks work exactly as the normal wild creature variety do. Special attacks will only work on command if the pet isn't actively attacking in combat. If the pet is in combat then the special attack will trigger after the pet's next attack. A list of special attacks and their effects are as follows:
  
* Select Program from the droid's radial menu, and select "Follow Me".<br><br>
 
* Droid indicates it is ready with a question mark floating above its head "?".<br><br>
 
* Say the word that you want to use, "heel", bear in mind that this is case-sensitive so if you type it in capitals here, you will need to type it in capital letters each time you command the droid.<br><br>
 
* Droid responds to indicate that it has learned that command by an exclamation mark floating above its head "!".<br><br>
 
* Repeat for any further commands you'd like to teach it.<br><br>
 
* Droids that are issued conflicting commands such as those that they cannot complete without additional parameters (such as issuing patrols without first setting patrol points) will [[media:IssueingConflictingCommand.jpg|display an "!" and "?" icons]] over their head indicating their confusion.<br><br>
 
* When you issue a command a [[media:AcknowledgeCommand.jpg|blue exclamation mark]] will float over the pet's head to acknowledge that the order has been received.<br><br>
 
* Additionally, commands sent are case sensitive meaning that "aa" and "AA" are in effect, different commands.
 
<br><br>
 
  
'''Note: Pets can be issued commands from up to 90 meters away by using /tellpet to issue the command. Using spatial/shout/yell chat to issue commands to pet is limited to the spatial, shout & yell chat radius.'''
+
* [[Area_Combo_(Attack)|Area Combo]]<br>
 +
* [[Area_Attack_(Attack)|Area Attack]]<br>
 +
* [[Open_Wounds_(Attack)|Open Wounds]]<br>
 +
* [[Force_Strike_(Attack)|Force Strike]]<br>
 +
* [[Intimidation_(Attack)|Intimidation]]<br>
 +
* [[Crippling_Strike_(Attack)|Crippling_Strike]]<br>
 +
* [[Knockdown_(Attack)|Knockdown Attack]]<br>
 +
* [[Blinding_Strike_(Attack)|Blinding Strike]]<br>
 +
* [[Dizzy_Strike_(Attack)|Dizzy Strike]]<br>
 +
* [[Stunning_Strike_(Attack)|Stunning Strike]]<br>
 +
* [[Plague_Strike_(Attack)|Plague Strike]]<br>
 +
* [[Mild_Disease_(Attack)|Mild Disease]]<br>
 +
* [[Medium_Disease_(Attack)|Medium Disease]]<br>
 +
* [[Strong_Disease_(Attack)|Strong Disease]]<br>
 +
* [[Mild_Poison_(Attack)|Mild Poison]]<br>
 +
* [[Medium_Poison_(Attack)|Medium Poison]]<br>
 +
* [[Strong_Poison_(Attack)|Strong Poison]]<br>
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* [[Poison_Spray_(Attack)|Poison_Spray]]<br>
  
 
==Source References==
 
==Source References==

Latest revision as of 02:16, 28 August 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

System Messages

Creature Pet Command Mechanics

In this section, I will go over the basic Creature Pet Commands, and how to use these commands. Creature pets have no default commands of their own unless trained by a creature handler. Without being trained the store command they can only be stored through the radial menu on the Pet Control Device in the player's datapad or by clicking on the pet itself.




The Datapad List


The datapad list is a window that is obtained by the player through left clicking on the Pet Control Device in the datapad. The window to the left displays all the known commands that the pet has acquired.


Part 1. Command List

Complete Command List

This is a listing of all available radial options that may be trained to pets as they appear under the pet control device window.

Radial Name Default Command Notes
Follow Me
Stay
Guard
Friend
Attack
Patrol
Get Patrol Point
Clear Patrol Points
Wedge Formation
Column Formation
Transfer
Store
Do Trick One

Do Trick Two

Group
Follow Other
Special Attack One

Special Attack Two

Ranged Attack



Part 2. Pet Command Definitions

Notes:

1. Commands cannot be issued to pets if the pet is outside of a building and the player issuing a command is inside of a building.

2. Pets commanded to "follow" or "stay" in combat will stop fighting, and either follow, or stay, until commanded to attack something.

    Most of the commands explain themselves, but I'll run through some of the commands with you.

  • Follow Me This command will make your pet come to you from its current position and then begin following you as you move around
  • Follow Other - Targeted command that makes your
    pet come from its current position and then follows the designated target until they take a shuttle
    or log out of client.
  • Stay - This command will cause your pet to stop its current movement and then stay put.
  • Friend- Allows a targeted player to control your pet. It Allows the target to issue commands to the pet. The befriended player cannot issue /tellpet commands however. The befriend command allows the targeted player to use all the commands already trained by the pet. Additionally, persons that are given the befriended pet wont get exp from the pets actions (ch exp for example) Thirdly, the pet counts against the creature handler's number of pets called out as well as their max CL available.\ Fourth - high level pets can even be given to low level chs or even non CH players to command - Fifth - befriended mounts cannot be used by other players. sixth - befriended pets will stay with the target player even if the creature handler goes off world seventh - there is no limit to the amount of creatues/pets a player can be given by befriend
  • Group - This command will cause the pet to group with the player, provided that the pet and owner are within range of the group leader (normal grouping range applies). Using the command again while already grouped will disband the pet from the group.
  • Get in Column/Wedge Formation - This command causes your pet to assume a new position behind you
  • Get Patrol Point - Marks a spot along a path for your pet to patrol. Allows a pet to store up to 10 patrol points, but only while the pet is present. If the pet is stored, you will need to re-program the patrol points. Patrol points can be up to 50 meters apart.
  • Clear Patrol Points - Clears all stored patrol points on a pet.
  • Guard - Commands a combat capable pet to guard your current target (another player, NPC or creature). Your pet will attack anyone who attacks the guarded target. Guard is a toggle; you can command your pet to stop guarding by using the Guard option when you don't have anything targeted (the ESC key clears all targets). The pet will guard who ever is targeted. If no one is targeted, or an enemy is targeted, the pet will guard its owner. The pet will attack the first aggressive entity that comes after the guarded target. Any subsequent aggressor will be added to its list to attack after the initial aggressor has been destroyed. Pets will not stop guarding when commanded to follow or stay in combat (i.e. they will resume guarding after combat).
  • Attack - Use this command and your pet will attack your current targeted enemy
  • Store - This command puts your pet back into your datapad

  • Do Trick One

    When used, the pet will perform its default animation for trick one. If done while the pet is sitting down then a special animation is used. (Note not all pets have a unique animation while sitting down)

  • Do Trick Two

    When used, the pet will perform its default animation for trick two. If done while the pet is sitting down then a special animation is used. (Note not all pets have a unique animation while sitting down)
  • Special Attack One

    When used, the pet will perform one of its unique special attacks (Not all pets have a special attack). Some of these include knock down, dizzy, poisons, diseases, posture changes and bleeds. Special attacks will only work on command if the pet isn't in combat. If the pet is in combat then the special attack will trigger after the pet's next attack.
  • Special Attack Two

    When used, the pet will perform one of its unique special attacks (Not all pets have a special attack). Some of these include knock down, dizzy, poisons, diseases, posture changes and bleeds. Special attacks will only work on command if the pet isn't in combat. If the pet is in combat then the special attack will trigger after the pet's next attack.
  • Ranged Attack

    Using this command will toggle on/off the pet's ranged attack (if the pet has one). Pets set to attack with ranged attack will continue using this attack until it is toggled off.
  • Transfer

    The transfer command is used to give ownership and transfer the Pet Control Device of a pet to a targeted player. Under normal circumstances, in order for a transfer to work, the pet must know the command. If the command is known then a player may transfer the pet either by targeting the player then issuing the command or by trading the PCD to the designated player. Non-CH's are limited to 2 non-aggro stored pets max (can still only call 1 CH pet, max). Players who currently have pets above their allowed limit will be able to keep the pets, but if their pets die, get transferred, etc, they will not be able to fill those "illegal" slots again. if they want a new pet, they will have to clear enough slots so they will legitimately have an available slot for the new pet. Players are allowed to transfer a pet-control-device even if it doesn't know the transfer command under the following conditions:
    • If the pet is too-high level for them to call
    • Presumably if the pet is an aggressive creature since non creature handlers cannot call aggressive creatures.
    • If the pet is a Bio-Engineered Creature - Non CH players must have a way to transfer deeded creatures to the CH.
    Note:
    • Pets cannot be traded to other players unless the pet knows the transfer command.
    • Pets cannot be traded or transferred to players who are at their current max pet storage limit.


    Part 3. Misc Command & Ability Definitions

  • Tellpet

    If you're worried about contributing to the spam in busy areas, or disturbing the peace and tranquility in quiet areas as you shout "Follow Me" at your droid, then you can use the "/tellpet" command.

    When you have one pet out and you wish to use the /tellpet command, you do not need to target your pet. You may simply issue the command, eg "/tellpet group." In the case where you have multiple pets out, you need to target the pet that you wish to issue the command to and then send the command, eg "/tellpet group" otherwise the command is sent to all pets. If you've named your pet, then you can address it by name without having to target it. For example if your pet's name is "Fluffy" then you would say "/tellpet (Fluffy) attack" or for one called "EojsKillahDroid" "/tellpet (EojsKillahDroid) follow target" (note that the pet's name must have the brackets around it, and that it is case-sensitive and should be typed exactly as you see the name above the pet's head). Issuing commands based on pet name only works for pets that have been given names. Pets that have not been named for example "a 3PO protocol droid" or "a bol (baby)" cannot have commands issued via their name, therefore the owner must use the normal /tellpet method or targeting the pet and then doing /tellpet. The /tellpet command can only send words, or groupings of letters that must be at least 2 letters. Single letter commands cannot be sent using /tellpet. Additionally, commands sent are case sensitive meaning that "aa" and "AA" are in effect, different commands.

    Another use of the tellpet command is to train pets. When the owner wishes to train a pet, they will use the radial menu on the pet (or conversation dialog choices for certain droids) and then the pet will be receptive to commands. At this point the owner can use /tellpet to issue the command that they wish the pet to be trained with, eg "/tellpet follow." Once the command is sent, the pet will will have learned it and will be ready to use it or learn a new command.

    Part 4. Pet Special Attacks

    As briefly mentioned in above sections, pets can be issued commands to use their special abilities. Certain wild pets have innate abilities where as some bio-engineered pets are customized with them. Bio-engineered pets apparently were limited to what special abilities could be made functional into certain pet model types. For example a gurreck could not be made to use ranged attacks. Special attacks work exactly as the normal wild creature variety do. Special attacks will only work on command if the pet isn't actively attacking in combat. If the pet is in combat then the special attack will trigger after the pet's next attack. A list of special attacks and their effects are as follows:


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