Difference between revisions of "Creature Pet Commands (Game Mechanics)"
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+ | == System Messages == | ||
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+ | * [[Set Patrol Points (Game Messages)|Set Patrol Points]] | ||
+ | * [[Set Ranged Attack (Game Messages)|Set Ranged Attack]] | ||
+ | * [[Perform Trick (Game Messages)|Perform Trick]] | ||
+ | * [[Creature Transfer (Game Messages)|Creature Transfer]] | ||
== Creature Pet Command Mechanics == | == Creature Pet Command Mechanics == | ||
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<li> '''Follow Other''' - Targeted command that makes your <br>pet come from its current position and then follows the designated target until they take a shuttle <br>or log out of client. | <li> '''Follow Other''' - Targeted command that makes your <br>pet come from its current position and then follows the designated target until they take a shuttle <br>or log out of client. | ||
<li> '''Stay''' - This command will cause your pet to stop its current movement and then stay put. | <li> '''Stay''' - This command will cause your pet to stop its current movement and then stay put. | ||
− | <li> '''Friend'''- Allows a targeted player to control your pet. It Allows the target to issue commands to the pet. The befriended player cannot issue /tellpet commands however<br> | + | <li> '''Friend'''- Allows a targeted player to control your pet. It Allows the target to issue commands to the pet. The befriended player cannot issue /tellpet commands however. |
+ | The befriend command allows the targeted player to use all the commands already trained by the pet. | ||
+ | Additionally, persons that are given the befriended pet wont get exp from the pets actions (ch exp for example) Thirdly, the pet counts against the creature handler's number of pets called out as well as their max CL available.\ Fourth - high level pets can even be given to low level chs or even non CH players to command - Fifth - befriended mounts cannot be used by other players. | ||
+ | sixth - befriended pets will stay with the target player even if the creature handler goes off world | ||
+ | seventh - there is no limit to the amount of creatues/pets a player can be given by befriend<br> | ||
<li>'''Group''' - This command will cause the pet to group with the player, provided that the pet and owner are within range of the group leader (normal grouping range applies). Using the command again while already grouped will disband the pet from the group. | <li>'''Group''' - This command will cause the pet to group with the player, provided that the pet and owner are within range of the group leader (normal grouping range applies). Using the command again while already grouped will disband the pet from the group. | ||
<li> '''Get in Column/Wedge Formation''' - This command causes your pet to assume a new position behind you<br> | <li> '''Get in Column/Wedge Formation''' - This command causes your pet to assume a new position behind you<br> | ||
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<li>'''Special Attack One '''<br><br> | <li>'''Special Attack One '''<br><br> | ||
− | When used, the pet will perform one of its unique special attacks (Not all pets have a special attack). Some of these include knock down, dizzy, poisons, diseases, posture changes and bleeds. | + | When used, the pet will perform one of its unique special attacks (Not all pets have a special attack). Some of these include knock down, dizzy, poisons, diseases, posture changes and bleeds. Special attacks will only work on command if the pet isn't in combat. If the pet is in combat then the special attack will trigger after the pet's next attack. |
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<li>'''Special Attack Two '''<br><br> | <li>'''Special Attack Two '''<br><br> | ||
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When used, the pet will perform one of its unique special attacks (Not all pets have a special attack). Some of these include knock down, dizzy, poisons, diseases, posture changes and bleeds. | When used, the pet will perform one of its unique special attacks (Not all pets have a special attack). Some of these include knock down, dizzy, poisons, diseases, posture changes and bleeds. | ||
+ | Special attacks will only work on command if the pet isn't in combat. If the pet is in combat then the special attack will trigger after the pet's next attack. | ||
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* If the pet is a Bio-Engineered Creature - Non CH players must have a way to transfer deeded creatures to the CH. | * If the pet is a Bio-Engineered Creature - Non CH players must have a way to transfer deeded creatures to the CH. | ||
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+ | Note: | ||
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+ | * Pets cannot be traded to other players unless the pet knows the transfer command. | ||
+ | * Pets cannot be traded or transferred to players who are at their current max pet storage limit. | ||
<br><br> | <br><br> | ||
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will have learned it and will be ready to use it or learn a new command. | will have learned it and will be ready to use it or learn a new command. | ||
<br><br> | <br><br> | ||
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+ | =='''Part 4. Pet Special Attacks'''== | ||
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+ | As briefly mentioned in above sections, pets can be issued commands to use their special abilities. Certain wild pets have innate abilities where as some bio-engineered pets are customized with them. Bio-engineered pets apparently were limited to what special abilities could be made functional into certain pet model types. For example a gurreck could not be made to use ranged attacks. Special attacks work exactly as the normal wild creature variety do. Special attacks will only work on command if the pet isn't actively attacking in combat. If the pet is in combat then the special attack will trigger after the pet's next attack. A list of special attacks and their effects are as follows: | ||
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+ | * [[Area_Combo_(Attack)|Area Combo]]<br> | ||
+ | * [[Area_Attack_(Attack)|Area Attack]]<br> | ||
+ | * [[Open_Wounds_(Attack)|Open Wounds]]<br> | ||
+ | * [[Force_Strike_(Attack)|Force Strike]]<br> | ||
+ | * [[Intimidation_(Attack)|Intimidation]]<br> | ||
+ | * [[Crippling_Strike_(Attack)|Crippling_Strike]]<br> | ||
+ | * [[Knockdown_(Attack)|Knockdown Attack]]<br> | ||
+ | * [[Blinding_Strike_(Attack)|Blinding Strike]]<br> | ||
+ | * [[Dizzy_Strike_(Attack)|Dizzy Strike]]<br> | ||
+ | * [[Stunning_Strike_(Attack)|Stunning Strike]]<br> | ||
+ | * [[Plague_Strike_(Attack)|Plague Strike]]<br> | ||
+ | * [[Mild_Disease_(Attack)|Mild Disease]]<br> | ||
+ | * [[Medium_Disease_(Attack)|Medium Disease]]<br> | ||
+ | * [[Strong_Disease_(Attack)|Strong Disease]]<br> | ||
+ | * [[Mild_Poison_(Attack)|Mild Poison]]<br> | ||
+ | * [[Medium_Poison_(Attack)|Medium Poison]]<br> | ||
+ | * [[Strong_Poison_(Attack)|Strong Poison]]<br> | ||
+ | * [[Poison_Spray_(Attack)|Poison_Spray]]<br> | ||
==Source References== | ==Source References== |
Latest revision as of 02:16, 28 August 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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System MessagesCreature Pet Command MechanicsIn this section, I will go over the basic Creature Pet Commands, and how to use these commands. Creature pets have no default commands of their own unless trained by a creature handler. Without being trained the store command they can only be stored through the radial menu on the Pet Control Device in the player's datapad or by clicking on the pet itself.
The datapad list is a window that is obtained by the player through left clicking on the Pet Control Device in the datapad. The window to the left displays all the known commands that the pet has acquired.
Part 1. Command ListComplete Command List This is a listing of all available radial options that may be trained to pets as they appear under the pet control device window.
Part 2. Pet Command DefinitionsNotes: 1. Commands cannot be issued to pets if the pet is outside of a building and the player issuing a command is inside of a building. 2. Pets commanded to "follow" or "stay" in combat will stop fighting, and either follow, or stay, until commanded to attack something.
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