Difference between revisions of "Force Strike (Attack)"
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− | This ability inflicts a dizzy state and attempts a knockdown posture attack on the target. This is | + | This ability inflicts a dizzy state and attempts a knockdown posture attack on the target. This is an area of effect attack. No known radius exists for this attack but perhaps we can start off with 20 m radius similar to the open wounds special. |
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+ | {| align="center" | ||
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+ | {| class="wikitable" | ||
+ | |- align="center" style="background-color:#ffffcc;" | ||
+ | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Examples''' | ||
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+ | ||creatureareaknockdown | ||
+ | ||/string/en/ | ||
+ | ||combat_effects.stf | ||
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+ | ||Force Strike | ||
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+ | ||/string/en/ | ||
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+ | ||/string/en/ | ||
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+ | |} | ||
+ | |} | ||
==Source References== | ==Source References== |
Latest revision as of 14:35, 14 July 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
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Game MechanicsThis ability inflicts a dizzy state and attempts a knockdown posture attack on the target. This is an area of effect attack. No known radius exists for this attack but perhaps we can start off with 20 m radius similar to the open wounds special.
Fly Text
Source References
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