Difference between revisions of "Mild Disease (Attack)"

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(Game Mechanics)
(Game Mechanics)
 
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= Game Mechanics =
 
= Game Mechanics =
  
This is a single target disease attack that inflicts 1 damage per 40 second tick. No information is currently available about its duration however it is known that the lesser diseases had a long duration lasting for hours, depending on the effect. I would recommend this disease to be a 3 hour duration.
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This is a single target disease attack that inflicts 1 damage per 40 second tick. Note: During pre-cu it seems that the disease timer was affected by other things such as potentially CL or perhaps certain creatures were given custom timers for their disease duration. This information seems to be impossible to find so the timers for their disease durations can only be generalized within the range of data collected. We could possibly set mild disease durations to one hour.
  
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No known value exists for potency, however I propose a value of 50.
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|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Examples'''
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==Source References==
 
==Source References==

Latest revision as of 06:32, 11 September 2009




Game Mechanics - Mechanics Category

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Game Mechanics

This is a single target disease attack that inflicts 1 damage per 40 second tick. Note: During pre-cu it seems that the disease timer was affected by other things such as potentially CL or perhaps certain creatures were given custom timers for their disease duration. This information seems to be impossible to find so the timers for their disease durations can only be generalized within the range of data collected. We could possibly set mild disease durations to one hour.

No known value exists for potency, however I propose a value of 50.


Fly Text

ID Path Filename Trigger Message Examples
milddisease /string/en/ combat_effects.stf Mild Disease
/string/en/
/string/en/


Source References

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