Difference between revisions of "Mild Disease (Attack)"
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− | This is a single target disease attack that inflicts 1 damage per 40 second tick. | + | This is a single target disease attack that inflicts 1 damage per 40 second tick. Note: During pre-cu it seems that the disease timer was affected by other things such as potentially CL or perhaps certain creatures were given custom timers for their disease duration. This information seems to be impossible to find so the timers for their disease durations can only be generalized within the range of data collected. We could possibly set mild disease durations to one hour. |
+ | No known value exists for potency, however I propose a value of 50. | ||
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+ | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Examples''' | ||
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+ | ||milddisease | ||
+ | ||/string/en/ | ||
+ | ||combat_effects.stf | ||
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+ | ||Mild Disease | ||
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+ | ||/string/en/ | ||
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==Source References== | ==Source References== |
Latest revision as of 06:32, 11 September 2009
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Game Mechanics - Mechanics Category
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Game MechanicsThis is a single target disease attack that inflicts 1 damage per 40 second tick. Note: During pre-cu it seems that the disease timer was affected by other things such as potentially CL or perhaps certain creatures were given custom timers for their disease duration. This information seems to be impossible to find so the timers for their disease durations can only be generalized within the range of data collected. We could possibly set mild disease durations to one hour. No known value exists for potency, however I propose a value of 50.
Fly Text
Source References
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