Difference between revisions of "Creature Pet Commands (Game Mechanics)"
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+ | == System Messages == | ||
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+ | * [[Set Patrol Points (Game Messages)|Set Patrol Points]] | ||
+ | * [[Set Ranged Attack (Game Messages)|Set Ranged Attack]] | ||
+ | * [[Perform Trick (Game Messages)|Perform Trick]] | ||
+ | * [[Creature Transfer (Game Messages)|Creature Transfer]] | ||
== Creature Pet Command Mechanics == | == Creature Pet Command Mechanics == | ||
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<li>'''Special Attack One '''<br><br> | <li>'''Special Attack One '''<br><br> | ||
− | When used, the pet will perform one of its unique special attacks (Not all pets have a special attack). Some of these include knock down, dizzy, poisons, diseases, posture changes and bleeds. | + | When used, the pet will perform one of its unique special attacks (Not all pets have a special attack). Some of these include knock down, dizzy, poisons, diseases, posture changes and bleeds. Special attacks will only work on command if the pet isn't in combat. If the pet is in combat then the special attack will trigger after the pet's next attack. |
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<li>'''Special Attack Two '''<br><br> | <li>'''Special Attack Two '''<br><br> | ||
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When used, the pet will perform one of its unique special attacks (Not all pets have a special attack). Some of these include knock down, dizzy, poisons, diseases, posture changes and bleeds. | When used, the pet will perform one of its unique special attacks (Not all pets have a special attack). Some of these include knock down, dizzy, poisons, diseases, posture changes and bleeds. | ||
+ | Special attacks will only work on command if the pet isn't in combat. If the pet is in combat then the special attack will trigger after the pet's next attack. | ||
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* If the pet is a Bio-Engineered Creature - Non CH players must have a way to transfer deeded creatures to the CH. | * If the pet is a Bio-Engineered Creature - Non CH players must have a way to transfer deeded creatures to the CH. | ||
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+ | Note: | ||
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+ | * Pets cannot be traded to other players unless the pet knows the transfer command. | ||
+ | * Pets cannot be traded or transferred to players who are at their current max pet storage limit. | ||
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− | As briefly mentioned in above sections, pets can be issued commands to use their special abilities. Certain wild pets have innate abilities where as some bio-engineered pets are customized with them. Bio-engineered pets apparently were limited to what special abilities could be made functional into certain pet model types. For example a gurreck could not be made to use ranged attacks. Special attacks work exactly as the normal wild creature variety do. A list of special attacks and their effects are as follows: | + | As briefly mentioned in above sections, pets can be issued commands to use their special abilities. Certain wild pets have innate abilities where as some bio-engineered pets are customized with them. Bio-engineered pets apparently were limited to what special abilities could be made functional into certain pet model types. For example a gurreck could not be made to use ranged attacks. Special attacks work exactly as the normal wild creature variety do. Special attacks will only work on command if the pet isn't actively attacking in combat. If the pet is in combat then the special attack will trigger after the pet's next attack. A list of special attacks and their effects are as follows: |
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* [[Medium_Poison_(Attack)|Medium Poison]]<br> | * [[Medium_Poison_(Attack)|Medium Poison]]<br> | ||
* [[Strong_Poison_(Attack)|Strong Poison]]<br> | * [[Strong_Poison_(Attack)|Strong Poison]]<br> | ||
+ | * [[Poison_Spray_(Attack)|Poison_Spray]]<br> | ||
==Source References== | ==Source References== |
Latest revision as of 02:16, 28 August 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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System MessagesCreature Pet Command MechanicsIn this section, I will go over the basic Creature Pet Commands, and how to use these commands. Creature pets have no default commands of their own unless trained by a creature handler. Without being trained the store command they can only be stored through the radial menu on the Pet Control Device in the player's datapad or by clicking on the pet itself.
The datapad list is a window that is obtained by the player through left clicking on the Pet Control Device in the datapad. The window to the left displays all the known commands that the pet has acquired.
Part 1. Command ListComplete Command List This is a listing of all available radial options that may be trained to pets as they appear under the pet control device window.
Part 2. Pet Command DefinitionsNotes: 1. Commands cannot be issued to pets if the pet is outside of a building and the player issuing a command is inside of a building. 2. Pets commanded to "follow" or "stay" in combat will stop fighting, and either follow, or stay, until commanded to attack something.
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