Difference between revisions of "Creature Pet Training(Game Mechanics)"

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== Creature Pet Healing ==
 
  
  
  
If you have at least the Novice Medic skill, you can heal your pet's damage with stimpacks, just as you would another player. Even if you have no medical skills, you can use Pet Stimpacks (which are made by Bio-Engineers) to keep your pet healthy in battle. They are a special kind of stim that can only be used on pets. They are different in that they require *no special skills* to use (and therefore give no xp either), and also work on a different timer than do normal medical stims, so a CH or Medic that has the medical skills to use normal stims can use both on his/her pet (or medical on themself and pet stims on their creature). The heal timer using pet stims is 15 seconds.
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== System Messages ==
  
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* [[Creature Training (Game Messages)|Creature Training]]
  
Pets can be wounded like players, as well. If your pet takes a Health or Action wound, you can heal it by feeding the pet after battle. Your pet will think "(Fido) Hungry!" out loud when it has such a wound (if its name is 'Fido'). Pets will eat anything players can eat (including spice), so travel biscuits are just as good as melons for this (beverages cannot be used... only food). If the item of food has multiple charges, the pet will only consume one charge per feeding.  Food will not heal health and action damage. Pets can be fed by using the radial menu on the food and clicking Feed or by clicking on the pet and clicking on Feed within the radial menu there. Using the radial on the pet will cause a random valid food item in the inventory to be chosen to be fed to the pet. Optionally a player may drag and drop a food item onto the pet from the inventory.
 
  
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== Fly Text ==
  
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* [[Creature Training Flytext (Game Messages)|Creature Training]]
  
If your pet takes a Mind Wound or battle fatigue, you'll need to Play with your pet. Your pet will think "Fido Play!" out loud when it has a Mind wound (if it's name is 'Fido'). In order to play with your pet, you'll need to have taught it one of the two pet Tricks (which you get by advancing to Creature Empathy I and Creature Empathy II). Simply say the phrase that you bound to the trick, and the pet will do it (and heal his Mind wounds). The second trick heals more wounds per use than the first, but it may take several uses of either trick to fully heal your pet (depending on how many Mind wounds it has). Using Tricks will also heal the pet's mind pool as well and they cannot be performed during combat.
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== Radial Menus ==
  
  
TRICK1 and TRICK2 will not automatically heal all of a pets mind wounds and damage. Per use, TRICK1 will heal up to 20% of the creature's mind, focus and willpower wounds and damage while TRICK2 will heal up to 40% of the creatures mind, focus and willpower wounds and damage.
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* [[Creature Pet Radials 4 (Game Messages)|Creature Training]]
  
* Pets "Hungry!" and "Play!" spam will only be visible to the pet's master
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=='''Training & Naming Pets:'''==
  
== Buffing Pets ==
 
  
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The training of creature pets begins at novice creature handler with the following commands:
  
Pets have their stats buffed like players either through consumption of foods or through doctor enhancements. Pets are given their own unique types of food in which only they can consume. In order to buff a pet through foods, the player must drag and drop a food item onto the pet from the inventory.  Using the feed radial on these foods does not buff the pet but instead offers it as a means to heal their wounds like other foodstuffs do. If the item of food has multiple charges, the pet will only consume one charge per feeding.
 
  
== Creature Pet Feeding ==
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Attack: Makes the pet attack<br>
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Follow me: Makes pet follow you<br>
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Store: Stores pet back into datapad
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Training is done through a series of radials and/or spatial commands used in conjunction with a tamed creature.  Tamed creatures give the novice creature handler 3 radial options to choose with these being Store, Feed, and Train.  With the exception of droid and faction pets, Of these, Train and its properties is the only one that is exclusive to creature handler. To begin training a creature, a player must begin with these steps:
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When a player clicks on a pet and opens up its radial menu list, they will see 3 options: Store, Feed, and Train. The train radial option on creature pets is exclusive to creature handlers. To begin training the pet, the player will need to open the train radial menu. Doing this will list radial options of any available commands that the player has sufficient skill to issue.
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Upon clicking one of the options, the player will see see a '?' flytext appear over the pet's head. This means the pet is recording next thing the player says, and this will be used to trigger the command. In other words if a player clicks the 'Follow me' radial option and then says 'lets go' the pet will begin following them from then on when they say 'lets go.' Capitalization is important as commands are case sensitive. 
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Players can give names to pets through issuing different commands with the exact same words at the beginning of the command"
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For Example:<br>
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'Tiny lets go'<br>
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'Tiny attack'<br>
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'Tiny you're free'<br>
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'Tiny do a trick!'<br>
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After the 4th command, the pet will respond with a thought response "Tiny?" indicating that it has internalized this name and its original base name will be replaced by "Tiny." The player receives additional  Creature Handler experience for that one time event.  Training a pet can fail and success at training any creature relies on the creature taming vicious creatures and taming wild creatures skill modifiers.
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Once a pet has learned its name, the player can teach it again to assign different strings to those commands without causing it to lose its name (as long as they don't start four commands with the same word. Keep in mind that there is a name filter in place, so players cannot have a pet named "Obiwan." The name filter doesn't provide feedback to the player.
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== Formulas ==
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No known formula exists for chance to train so i will propose the following:
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Chance of Failure = ( ( (Creature Level / taming Mod) + 0.10) x 0.70 ) x 100
  
 
==Source References==
 
==Source References==

Latest revision as of 06:03, 3 September 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.



System Messages


Fly Text

Radial Menus

Training & Naming Pets:

The training of creature pets begins at novice creature handler with the following commands:


Attack: Makes the pet attack
Follow me: Makes pet follow you
Store: Stores pet back into datapad

Training is done through a series of radials and/or spatial commands used in conjunction with a tamed creature. Tamed creatures give the novice creature handler 3 radial options to choose with these being Store, Feed, and Train. With the exception of droid and faction pets, Of these, Train and its properties is the only one that is exclusive to creature handler. To begin training a creature, a player must begin with these steps:

When a player clicks on a pet and opens up its radial menu list, they will see 3 options: Store, Feed, and Train. The train radial option on creature pets is exclusive to creature handlers. To begin training the pet, the player will need to open the train radial menu. Doing this will list radial options of any available commands that the player has sufficient skill to issue.


Upon clicking one of the options, the player will see see a '?' flytext appear over the pet's head. This means the pet is recording next thing the player says, and this will be used to trigger the command. In other words if a player clicks the 'Follow me' radial option and then says 'lets go' the pet will begin following them from then on when they say 'lets go.' Capitalization is important as commands are case sensitive.

Players can give names to pets through issuing different commands with the exact same words at the beginning of the command"

For Example:
'Tiny lets go'
'Tiny attack'
'Tiny you're free'
'Tiny do a trick!'


After the 4th command, the pet will respond with a thought response "Tiny?" indicating that it has internalized this name and its original base name will be replaced by "Tiny." The player receives additional Creature Handler experience for that one time event. Training a pet can fail and success at training any creature relies on the creature taming vicious creatures and taming wild creatures skill modifiers.



Once a pet has learned its name, the player can teach it again to assign different strings to those commands without causing it to lose its name (as long as they don't start four commands with the same word. Keep in mind that there is a name filter in place, so players cannot have a pet named "Obiwan." The name filter doesn't provide feedback to the player.



Formulas

No known formula exists for chance to train so i will propose the following:



Chance of Failure = ( ( (Creature Level / taming Mod) + 0.10) x 0.70 ) x 100

Source References

Source Source in Context
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