Difference between revisions of "Open Wounds (Attack)"

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= Game Mechanics =
 
= Game Mechanics =
  
This attack inflicts a 150 tick bleed on all targets within the radius. The attack can be stacked with other bleeds and itself causing large ticks. No radius is known for this but we could perhaps use 10 meters as a starting point for smaller creatures and have the radius scaled upward as the creature size increases. No information is currently known about the bleed duration timer but we can use the known information for how other bleeds behave. Player bleed effects use a 3 minute duration for bleeds with a 20 second tick interval.
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This attack inflicts a 150 tick bleed on all targets within the 20 meter radius. The attack can be stacked with other bleeds and itself causing large ticks. No information is currently known about the bleed duration timer but we can use the known information for how other bleeds behave. Player bleed effects use a 120 second and 180 second duration for bleeds with a 20 second tick interval.
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No known value exists for potency, however I propose a value of 50.
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==Source References==
 
==Source References==

Latest revision as of 08:21, 11 September 2009




Game Mechanics - Mechanics Category

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Game Mechanics

This attack inflicts a 150 tick bleed on all targets within the 20 meter radius. The attack can be stacked with other bleeds and itself causing large ticks. No information is currently known about the bleed duration timer but we can use the known information for how other bleeds behave. Player bleed effects use a 120 second and 180 second duration for bleeds with a 20 second tick interval.


No known value exists for potency, however I propose a value of 50.


Fly Text

ID Path Filename Trigger Message Examples
creatureareableeding /string/en/ combat_effects.stf Open Wounds
/string/en/
/string/en/

Source References

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