Difference between revisions of "General Combat (Game Mechanics)"

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= Game Mechanics =
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== Combat Mechanics ==
 
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Fighting creatures, bandits, other players, or anyone that you consider an enemy is an integral part of adventuring. Here you will find descriptions of some of the basic components of combat.
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Players, Npcs and Creatures have three bars representing their Health, Action, and Mind pool. When you target something, its name and HAM bar will appear in your heads up display, as well as over the target's head. Red represents the Health pool, green represents the Action pool, and blue represents the Mind pool. When you deal damage to a target through combat, you will notice that its Health, Action, and Mind pools deplete, based upon the amount and type of damage dealt. This can be seen in the HAM bar by a shortening of the colored bar that represents the pool that was depleted. When any one of the three pools is completely depleted, the remainder of the colored bar will disappear and the target will die if it as npc or creature or become incapacitated if is a player.
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* [[Stages of Combat (Game Mechanics)|Stages of Combat]]
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* [[Combat Flag (Game Mechanics)|Combat Flag]]
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* [[HAM Bar (Game Mechanics)|HAM Bar]]
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* [[Stats (Game Mechanics)|Character Stats]]
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* [[Weapon Stats (Game Mechanics)|Weapon Stats]]
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* [[Targeting (Game Mechanics)|Targeting]]
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* [[Combat Queue (Game Mechanics)|Combat Queue]]
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* [[Attack Speed (Game Mechanics)|Attack Speed]]
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* [[Weapon Certifications (Game Mechanics)|Weapon Certifications]]
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* [[Accuracy (Game Mechanics)|Accuracy]]
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* [[Secondary Defenses (Game Mechanics)|Secondary Defenses]]
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* [[States & Posture (Game Mechanics)|Posture, States & Negative Effects]]
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* [[State Defenses (Game Mechanics)|State Defenses]]
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* [[Dot Defenses (Game Mechanics)|Dot Defenses]]
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* [[Hit Locations (Game Mechanics)|Hit Locations]]
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* [[Combat Difficulty Rating (Game Mechanics)|Combat Difficulty Rating]]
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* [[Damage Calculations (Game Mechanics)|Damage Calculations]]
  
 
==Source References==
 
==Source References==

Latest revision as of 12:50, 15 July 2009




Game Mechanics - Mechanics Category

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