Difference between revisions of "States & Posture (Game Mechanics)"
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+ | Postures are essentially stances and positions that a player or npc can take or have done to them. Each type of posture event has drawbacks or benefits to them. | ||
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+ | * [[Prone (Game Mechanics)|Prone]] | ||
+ | * [[Kneel (Game Mechanics)|Kneel]] | ||
+ | * [[Stand (Game Mechanics)|Stand]] | ||
+ | * [[Knockdown (Game Mechanics)|Knockdown]] | ||
+ | * [[Posture Down (Game Mechanics)|Posture Down]] | ||
+ | * [[Posture Up (Game Mechanics)|Posture Up]] | ||
== States == | == States == | ||
+ | States are a type of negative effect that may be placed on most players, npcs or creature targets. They are characterized as being temporary in nature. There are four main types of states in the game: | ||
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+ | * [[Intimidate (Game Mechanics)|Intimidate]] | ||
+ | * [[Stun (Game Mechanics)|Stun]] | ||
+ | * [[Dizzy (Game Mechanics)|Dizzy]] | ||
+ | * [[Blind (Game Mechanics)|Blind]] | ||
== Negative Effects == | == Negative Effects == | ||
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+ | These consist of the results of actions taken against a target or as a consequence of combat. | ||
+ | * [[Wounds (Game Mechanics)|Wounds]] | ||
+ | * [[Battle Fatigue (Game Mechanics)|Battle Fatigue]] | ||
+ | * [[Debuffs (Game Mechanics)|Debuffs]] | ||
+ | * [[Delayed (Game Mechanics)|Delays]] | ||
+ | * [[Dots (Game Mechanics)|Dots]] | ||
+ | * [[Immobilized (Game Mechanics)|Root]] | ||
+ | * [[Snared (Game Mechanics)|Snare]] | ||
==Source References== | ==Source References== |
Latest revision as of 14:34, 10 March 2009
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Game Mechanics - Mechanics Category
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System MessagesPosturesPostures are essentially stances and positions that a player or npc can take or have done to them. Each type of posture event has drawbacks or benefits to them.
StatesStates are a type of negative effect that may be placed on most players, npcs or creature targets. They are characterized as being temporary in nature. There are four main types of states in the game:
Negative EffectsThese consist of the results of actions taken against a target or as a consequence of combat.
Source References
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