Difference between revisions of "States & Posture (Game Mechanics)"
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* [[Kneel (Game Mechanics)|Kneel]] | * [[Kneel (Game Mechanics)|Kneel]] | ||
* [[Stand (Game Mechanics)|Stand]] | * [[Stand (Game Mechanics)|Stand]] | ||
+ | * [[Knockdown (Game Mechanics)|Knockdown]] | ||
+ | * [[Posture Down (Game Mechanics)|Posture Down]] | ||
+ | * [[Posture Up (Game Mechanics)|Posture Up]] | ||
== States == | == States == | ||
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* [[Wounds (Game Mechanics)|Wounds]] | * [[Wounds (Game Mechanics)|Wounds]] | ||
* [[Battle Fatigue (Game Mechanics)|Battle Fatigue]] | * [[Battle Fatigue (Game Mechanics)|Battle Fatigue]] | ||
− | * [[ | + | * [[Debuffs (Game Mechanics)|Debuffs]] |
− | * [[ | + | * [[Delayed (Game Mechanics)|Delays]] |
+ | * [[Dots (Game Mechanics)|Dots]] | ||
+ | * [[Immobilized (Game Mechanics)|Root]] | ||
+ | * [[Snared (Game Mechanics)|Snare]] | ||
==Source References== | ==Source References== |
Latest revision as of 14:34, 10 March 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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System MessagesPosturesPostures are essentially stances and positions that a player or npc can take or have done to them. Each type of posture event has drawbacks or benefits to them.
StatesStates are a type of negative effect that may be placed on most players, npcs or creature targets. They are characterized as being temporary in nature. There are four main types of states in the game:
Negative EffectsThese consist of the results of actions taken against a target or as a consequence of combat.
Source References
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