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− | Warning shot, when successful, will cause a creature to run away from the player up to 124 meters, provided that the player (nor anyone else) attacks the creature afterward. Attacking the creature will cause the effect to wear off. After this they will return back to the player that attacked them. | + | Warning shot, when successful, will cause a creature or a player creature pet to run away from the player up to 128 meters, provided that the player (nor anyone else) attacks the creature afterward. Attacking the creature will cause the effect to wear off. After this they will return back to the player that attacked them. This ability apparently has a chance to succeed rather than a 100% guaranteed effect on a target. |
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Latest revision as of 01:31, 20 September 2009
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Description
/warningshot <target>: This ranged attack can terrify your target, making them unwilling to run towards you to attack.
Command: /warningShot
CommandQueue Entry: warningshot (F44972F6)
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Related Tags
0%
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This document has not been started.
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Ability
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This document relates to Player Abilities.
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Marksman
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This document is related to the Marksman Profession.
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Ability Breakdown & Details
Warning shot, when successful, will cause a creature or a player creature pet to run away from the player up to 128 meters, provided that the player (nor anyone else) attacks the creature afterward. Attacking the creature will cause the effect to wear off. After this they will return back to the player that attacked them. This ability apparently has a chance to succeed rather than a 100% guaranteed effect on a target.
Ability Flow
<graphviz>
digraph G
{
rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
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System Messages
SUI Prompt
Combat Chat Spam
ID |
Path |
Filename |
Trigger |
Player Message1 |
Player Message2 |
Other
Player's Message
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warningshot_block
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Warning Shot on %TT for %DI points of damage, but %ST blocks it!
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%TU uses Warning Shot on you for %DI points of damage, but you block it!
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%TU uses Warning Shot on %TT for %DI points of damage, but %ST blocks it!
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warningshot_counter
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Warning Shot on %TT for %DI points of damage, but %ST counterattacks!
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%TU uses Warning Shot on you for %DI points of damage, but you counterattack!
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%TU uses Warning Shot on %TT for %DI points of damage, but %ST counterattacks!
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warningshot_evade
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Warning Shot on %TT for %DI points of damage, but %ST evades it.
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%TU uses Warning Shot on you for %DI points of damage, but you evade it.
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%TU uses Warning Shot on %TT for %DI points of damage, but %ST evades it.
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warningshot_hit
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Warning Shot on %TT for %DI points of damage!
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%TU uses Warning Shot on you for %DI points of damage!
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%TU uses Warning Shot on %TT for %DI points of damage!
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warningshot_miss
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/string/en/
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cbt_spam.stf
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internal_command_string
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Your Warning Shot misses %TT.
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%TU's Warning Shot misses you.
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%TU's Warning Shot misses %TT.
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Fly Text
Formula(s)
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
0
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Action Cost |
0
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Mind Cost |
0
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Force Cost |
0
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Ability Multipliers
Modifier |
Value
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Health cost |
1.0
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Action cost |
1.0
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Mind cost |
1.0
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Force cost |
0
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Damage |
0.25
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Delay Time |
2.0
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