Difference between revisions of "Intimidate (Game Mechanics)"
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In the brawler profession, Intimidate also has a skill modifier called Intimidation. This modifier affects the chance of applying the intimidate skill on the target. When intimidate is applied to a target, the newer application's timer will overwrite the former thus the effect can continuously be applied. Force intimidation abilities also have modifiers to their chance to inflict intimidation as well which does application chance checks against a target's force defense modifiers. | In the brawler profession, Intimidate also has a skill modifier called Intimidation. This modifier affects the chance of applying the intimidate skill on the target. When intimidate is applied to a target, the newer application's timer will overwrite the former thus the effect can continuously be applied. Force intimidation abilities also have modifiers to their chance to inflict intimidation as well which does application chance checks against a target's force defense modifiers. | ||
− | The effects of Intimidation can be mitigated through either being outright cured by doctor stims, Jedi heal state ability or through players having Defense vs Intimidation skill modifiers. Intimidation defensive skill mods will reduce the chance that the state can be applied to the target. (Note: supposedly these modifiers were broken in precu and did not work). Intimidation inflicted by force attacks however only check force defense modifiers therefore normal defense versus state effects are not applicable for non FS characters when checking against force intimidate. | + | The effects of Intimidation can be mitigated through either being outright cured by doctor stims, Jedi heal state ability or through players having Defense vs Intimidation skill modifiers. Intimidation defensive skill mods will reduce the chance that the state can be applied to the target. (Note: supposedly these modifiers were broken in precu and did not work). Intimidation inflicted by force attacks however only check force defense modifiers therefore normal defense versus state effects are not applicable for non FS characters when checking against force intimidate. All state inducing attacks have a base chance of succeeding against a target which is further modified by the target's defenses against that state. The state application success chance is further lowered on a scaling basis against targets of higher CL than the target initiating the state attack. |
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Creatures are also given the ability to intimidate other targets. More information on creatures can be found here under [[Intimidation_(Attack)|Intimidation]]. | Creatures are also given the ability to intimidate other targets. More information on creatures can be found here under [[Intimidation_(Attack)|Intimidation]]. | ||
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{{SourceReferences | {{SourceReferences | ||
− | | SourcePage01 = | + | | SourcePage01 = Intimidate 1 |
− | | OriginalPageLink01 = | + | | OriginalPageLink01 = http://swgforums.swganh.org/viewtopic.php?t=113889&sid=955e9834878e36de3262f751ca5a9292 |
− | | SourcePage02 = | + | | SourcePage02 = Intimidate 2 |
− | | OriginalPageLink02 = | + | | OriginalPageLink02 = http://swgforums.swganh.org/viewtopic.php?t=113889&start=15&sid=054ba8162bf03b7c6ac71d3b2abd1bc1 |
− | | SourcePage03 = | + | | SourcePage03 = Intimidate 3 |
− | | OriginalPageLink03 = | + | | OriginalPageLink03 = http://soe.lithium.com/swg/board/message?board.id=game_guides&message.id=175074&query.id=159100#M175074 |
− | | SourcePage04 = | + | | SourcePage04 = Intimidate 4 |
− | | OriginalPageLink04 = | + | | OriginalPageLink04 = http://forums.taelonet.net/index.php?showtopic=3857&hl= |
− | | SourcePage05 = | + | | SourcePage05 = Intimidate 5 |
− | | OriginalPageLink05 = | + | | OriginalPageLink05 = http://swgforums.swganh.org/viewtopic.php?search_id=652977624&t=276141 |
| SourcePage06 = | | SourcePage06 = | ||
| OriginalPageLink06 = | | OriginalPageLink06 = |
Latest revision as of 10:13, 11 March 2009
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Game Mechanics - Mechanics Category
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