Difference between revisions of "Factory Crates (Game Mechanics)"
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1. shared_factory_crate_armor.iff '''([[media:Interwovenbonesegment1Crate.jpg|Armor Crate]])'''<br> | 1. shared_factory_crate_armor.iff '''([[media:Interwovenbonesegment1Crate.jpg|Armor Crate]])'''<br> | ||
− | 2. shared_factory_crate_chemicals.iff '''( | + | 2. shared_factory_crate_chemicals.iff '''([[media:ChemicalReleaseDurationMechanismCrate.jpg|Chemicals Crate]])'''<br> |
3. shared_factory_crate_clothing.iff '''([[media:AdvancedBlasterPowerHandlerCrate.gif|Wearables Crate]])'''<br> | 3. shared_factory_crate_clothing.iff '''([[media:AdvancedBlasterPowerHandlerCrate.gif|Wearables Crate]])'''<br> | ||
4. shared_factory_crate_electronics.iff '''([[media:DroidBatteryCrate.jpg|Electronics Crate]])'''<br> | 4. shared_factory_crate_electronics.iff '''([[media:DroidBatteryCrate.jpg|Electronics Crate]])'''<br> | ||
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− | Another important attribute with factory crates are that every crafted item has its own unique capped amount of items that can be stored within a single crate. The amount varies between items ranging from as low as 5 up to 100 item crate sizes. Most crate sizes are known or can be inferred and will be listed under the relevant associated professions. | + | Another important attribute with factory crates are that every crafted item has its own unique capped amount of items that can be stored within a single crate. The amount varies between items ranging from as low as 5 up to 100 item crate sizes. Most crate sizes are known or can be inferred and will be listed under the relevant associated professions. Note: Crates do not stack with other crates, even if they are identical items. |
+ | Note: Items with ?? markers indicate that values for that item are unknown and need to be found out through research/testing or made up. | ||
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* Twenty Sided Dice Set: ??? | * Twenty Sided Dice Set: ??? | ||
* Vehicle Customization Kit : 25 | * Vehicle Customization Kit : 25 | ||
− | * Carbosyrup: 25 | + | * Carbosyrup: 25 (nge confirmed) |
− | * Dough : 25 | + | * Dough : 25 (nge confirmed) |
− | * Large Glass : 25 | + | * Large Glass : 25 (nge confirmed) |
− | * Light Food Additive : 25 | + | * Light Food Additive : 25 (nge confirmed) |
− | * Small Glass : 25 | + | * Small Glass : 25 (nge confirmed) |
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* Enhance Stat Packs: 50 | * Enhance Stat Packs: 50 | ||
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+ | '''Musician''' | ||
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+ | * Instruments: 25 (nge confirmed) | ||
+ | * Dual Wave Synthesizer: 25 (nge confirmed) | ||
Latest revision as of 13:33, 25 June 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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Radial OptionsGet Item From Crate Game MechanicsFactory crates are the by product of the crafting process when a manufacturing schematic run is sent through a factory. Crates store a set number of identical items from that manufacturing schematic run, whose item counts can be observed by examining the crate itself. Objects from a crate may be removed individually by clicking on the crate and clicking the Get Item From Crate radial option. Crates continue to exist as long as there is at least 1 item remaining in the crate. Once the last remaining object is removed, the crate is then removed from the player's inventory. Each crafted item in the game has, as a general principal, a particular type of factory crate associated with its production. Types of factory cratesThere are 9 types of factory crates observed in the IFFs which are: 1. shared_factory_crate_armor.iff (Armor Crate)
Factory Crate Sizes by ProfessionAnother important attribute with factory crates are that every crafted item has its own unique capped amount of items that can be stored within a single crate. The amount varies between items ranging from as low as 5 up to 100 item crate sizes. Most crate sizes are known or can be inferred and will be listed under the relevant associated professions. Note: Crates do not stack with other crates, even if they are identical items. Note: Items with ?? markers indicate that values for that item are unknown and need to be found out through research/testing or made up.
Architect
Armorsmith
Medic / Doctor / Combat Medic
Musician
Tailor
Weaponsmith
Source References
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