Difference between revisions of "Crafted Item Mechanics (Game Mechanics)"
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== Description == | == Description == | ||
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Another difference between looted and crafted items can be seen in wearable clothing and armors. Looted items do not contain sockets and therefore cannot accept Armor or clothing attachments. | Another difference between looted and crafted items can be seen in wearable clothing and armors. Looted items do not contain sockets and therefore cannot accept Armor or clothing attachments. | ||
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==Source References== | ==Source References== |
Latest revision as of 18:37, 14 June 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
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Crafted ItemsCrafted items are objects created and distributed by players from the crafting process. Crafted items usually have a number of unique features and stats. Crafted consumable items are usually used by radial menu or by hot baring them. Other crafted items are used as components for other crafts or are decorative in nature. Some items, in particularly pets, come in the form of deeds and upon being used, will deposit the contents into the user's datapad or into the world such as the case with pets, vehicles, and player structures.
All crafted items come with an identification tag listing the name of the player that crafted the item. This tag is referred simply as the Object Creator. Another feature that distinguishes crafted items from non crafted ones is the use of serial numbers. All crafting related components, schematics and final products are given an 8 digit alphanumeric code upon creation. This makes each item or set of items unique. Looted items do not have serial numbers, with the exception of looted crafting components. In the case of looted crafting components, these inherit the Object Creator attribute but since no player created them, they do not have a name. Looted components are given serial numbers as well so as to prevent making mass production runs of similar components within factories.
Crafted Item CustomizationItem customization is the ability for an item to be changed or modified in some manner. Players have the option to customize some items in the game through the crafting process or by using special features on some items such as customization kits. One way players customize items in the crafting process is giving an object a unique name or designation. Created objects have a default designation given to them such as "Advanced Sword Core." Upon examining the item the player would see the default name within the window. A player customizing this item could change the name to "My Advanced Sword Core." Examining this item would display a some what different image. There is now an attribute added called Variation Of. This indicates that the item being viewed is not the original name of the item but rather it is now classified into being similar to a certain Type of item. Thus, My Advanced Sword Core is a Type of Advanced Sword Core. The type is always from the original object base. During the process of crafting, the name change can occur automatically as the player chooses a particular style variation for the item during the customization process or by manually renaming the item in the name field. Additionally, an item's name may be transformed once it is placed onto the bazaar or made into a factory crate. For items on the bazaar, the change occurs when items with multiple uses (or quantities) are placed there. This includes individual items or crated items. Any item that potentially has multiple uses will display its current amount (even it is only 1 use left )along with its name while on the bazaar. Viewing these items on the bazaar will then display their Variation Of attribute listing the original item's name without the quantity amount. Therefore in these circumstances, the Variation Of attribute lets the player (or buyer) know what the original type of item is that they are looking at just through the examination window or item description. Socketed Items & Skill Enhancement AttachmentsAnother series of features allowed to crafted items are the ability to insert attachments into items with sockets. Clothing and armor attachments are used to add skill modifiers to any item to which is created to have sockets. Socketed items are any crafted wearable (clothing and armor) that contains viable sockets. Crafted items may have up to 6 different types of skill modifiers per item up to a maximum of 25 skill per skill modifier. When it comes to Looted items, this philosophy remains the same. At times certain objects are looted in which have been given special designations such as (exceptional) and (legendary). For example a player loots Advanced Sword Core (Exceptional). These indicate that the object are unique and has special modifiers or enhancements, however they are all still of the same Type of object. Examining this object will indicate the original Base that the item name derives from. These traits are replicated in other base item types as well such as for instance Rancor Tooth components which are their own item type, but of which may also have exceptional, and legendary counterparts.
Another difference between looted and crafted items can be seen in wearable clothing and armors. Looted items do not contain sockets and therefore cannot accept Armor or clothing attachments.
Source References
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