Difference between revisions of "Item Stack Size Mechanics (Game Mechanics)"
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− | Some consumable items are produced, or acquired, with the ability to be used multiple times. The amount of times the item can be used will be noted by a small value that is super imposed on the item's iconic graphic to the upper right. Most of the types of items have a limited use lifespan and will expire when the number reaches 0 and the item will then be removed from the player's inventory. Items that come as part of a stack are with few exceptions, not allowed to be transferred into other stacks, even if they are of the same type of item. The exceptions include resource stacks where the resource is of the exact same type (name, class and resource type). Stack sizes are limited to the maximum amount that the item can produce per its type. Different items have different stack sizes when produced. Stack counts should not be confused with item content counts used by containers, even though they use the same labeling system. Some items may appear to be stacks but are in fact, counting contents in a container. Any item that has a stack count, will have that count listed on the bazaar as well, in the label for its listing. This is done to notify the buyer of the amount of uses left in the item before purchasing it. | + | Some consumable items are produced, or acquired, with the ability to be used multiple times. The amount of times the item can be used will be noted by a small value that is super imposed on the item's [[media:DamageStimpack-A.jpg|iconic graphic]] to the upper right. Most of the types of items have a limited use lifespan and will expire when the number reaches 0 and the item will then be removed from the player's inventory. Items that come as part of a stack are with few exceptions, not allowed to be transferred into other stacks, even if they are of the same type of item. The exceptions include resource stacks where the resource is of the exact same type (name, class and resource type). Stack sizes are limited to the maximum amount that the item can produce per its type. Different items have different stack sizes when produced. Stack counts should not be confused with item content counts used by containers, even though they use the same labeling system. Some items may appear to be stacks but are in fact, counting contents in a container. Any item that has a stack count, will have that count listed on the bazaar as well, in the label for its listing. This is done to notify the buyer of the amount of uses left in the item before purchasing it. |
Three classes of stackable items will be introduced here, which are Crafted Items, Factory Crates, and General Items. Only certain crafted items will be listed here since in the vast majority of circumstances, crafted items mostly base their item stack size on experimentation. There are however a few which have default counts, and those will be listed here as well. General items will include all the looted, quest rewards and quest related items that can be obtained as stacks. Factory Crates represent all crafted items that can be produced in factory crates. The listings will include the maximum stack size known for these classes of items. Anything not listed here should probably be considered single use items . | Three classes of stackable items will be introduced here, which are Crafted Items, Factory Crates, and General Items. Only certain crafted items will be listed here since in the vast majority of circumstances, crafted items mostly base their item stack size on experimentation. There are however a few which have default counts, and those will be listed here as well. General items will include all the looted, quest rewards and quest related items that can be obtained as stacks. Factory Crates represent all crafted items that can be produced in factory crates. The listings will include the maximum stack size known for these classes of items. Anything not listed here should probably be considered single use items . | ||
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'''Crafted Items''' | '''Crafted Items''' | ||
− | * Grenades: 5 | + | * Disease & Poison Cure Packs: Determined by crafting expermentation |
− | * Mines: 5 | + | * State & Poison Cure Packs: Determined by crafting expermentation |
− | * Traps: 5 | + | * Disease & Poison Packs: Determined by crafting expermentation |
+ | * Buffacks: Determined by crafting expermentation | ||
+ | * Stimpacks: Determined by crafting expermentation | ||
+ | * Grenades: 5 (max stack size - 5) | ||
+ | * Mines: 5 (max stack size - 5) | ||
+ | * Noisemaker Trap: 5 (max stack size 8) | ||
+ | * Adhesive Mesh Trap: 5 (Max stack size 2) | ||
+ | * All other Traps: 5 (max stack size - 5) | ||
* Camouflage Kits: Determined by crafting expermentation | * Camouflage Kits: Determined by crafting expermentation | ||
− | * Repair Tools: 5 | + | * Repair Tools: 5 (max stack size - 5) |
− | * Seeker Droid: 10 | + | * Seeker Droid: 10 (max stack size - 10) |
− | * Arakyd Probe Droid: 5 | + | * Arakyd Probe Droid: 5 (max stack size - 5) |
− | * Precision Laser Knife: 10 | + | * Precision Laser Knife: 10 (max stack size - 10) |
* Heavy Weapons (Excluding acid rifle and flame thrower): Determined by crafting experimentation | * Heavy Weapons (Excluding acid rifle and flame thrower): Determined by crafting experimentation | ||
* Food & Drinks: Determined by crafting expermentation | * Food & Drinks: Determined by crafting expermentation | ||
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'''General Items''' | '''General Items''' | ||
− | * Insect Bait: (random amount 1-5) | + | * Insect Bait: (given in random amount 1-5) (max stack size - Unknown, possibly 100k) |
− | * Worm Bait: ( | + | * Worm Bait: (given inrandom amount 1-5) (max stack size - Unknown, possibly 100k) |
− | * Grub Bait: ( | + | * Grub Bait: (given inrandom amount 1-5) (max stack size - Unknown, possibly 100k) |
− | * Chum Bait: ( | + | * Chum Bait: (given inrandom amount 1-5) (max stack size - Unknown, possibly 100k) |
− | * Maroj Melon: 5 (tutorial version) | + | * Maroj Melon: 5 (tutorial version) (max stack size - 5) |
− | * Grenades: 5 | + | * Grenades: 5 (max stack size - 5) |
− | * Resource Stacks: determined by amount collected | + | * Resource Stacks: determined by amount collected (max stack size - 100k) |
'''Factory Crates''' | '''Factory Crates''' | ||
See [[Factory Crates (Game Mechanics)|Factory Crates]] | See [[Factory Crates (Game Mechanics)|Factory Crates]] | ||
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==Source References== | ==Source References== |
Latest revision as of 01:42, 2 September 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
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Item StacksSome consumable items are produced, or acquired, with the ability to be used multiple times. The amount of times the item can be used will be noted by a small value that is super imposed on the item's iconic graphic to the upper right. Most of the types of items have a limited use lifespan and will expire when the number reaches 0 and the item will then be removed from the player's inventory. Items that come as part of a stack are with few exceptions, not allowed to be transferred into other stacks, even if they are of the same type of item. The exceptions include resource stacks where the resource is of the exact same type (name, class and resource type). Stack sizes are limited to the maximum amount that the item can produce per its type. Different items have different stack sizes when produced. Stack counts should not be confused with item content counts used by containers, even though they use the same labeling system. Some items may appear to be stacks but are in fact, counting contents in a container. Any item that has a stack count, will have that count listed on the bazaar as well, in the label for its listing. This is done to notify the buyer of the amount of uses left in the item before purchasing it. Three classes of stackable items will be introduced here, which are Crafted Items, Factory Crates, and General Items. Only certain crafted items will be listed here since in the vast majority of circumstances, crafted items mostly base their item stack size on experimentation. There are however a few which have default counts, and those will be listed here as well. General items will include all the looted, quest rewards and quest related items that can be obtained as stacks. Factory Crates represent all crafted items that can be produced in factory crates. The listings will include the maximum stack size known for these classes of items. Anything not listed here should probably be considered single use items .
General Items
Factory Crates See Factory Crates Source References
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