Difference between revisions of "Reel-In Event (Game Messages)"

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== Description ==
 
== Description ==
Template (Game Messages)
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Reel-In Event (Game Messages)
 
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{| align="center"
 
{| align="center"
 
|-
 
|-
||{{D0%}}
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||{{D75%}}
 
|-
 
|-
 
||{{Game Messages}}
 
||{{Game Messages}}
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||internal_command_string
 
||internal_command_string
 
||Since your inventory is full, you toss the trash back in the water...
 
||Since your inventory is full, you toss the trash back in the water...
||Notes
+
||Message sent to the player when their inventory is full when they make a catch that is a loot item.
||Examples
+
||[[Reel-In Event 1 (Example)|Example]]
  
  
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||internal_command_string
 
||internal_command_string
 
||You reel-in your catch...
 
||You reel-in your catch...
||Notes
+
||Message sent at the start of the reel-in event.
||Examples
+
||[[Reel-In Event 2 (Example)|Example]]
  
 
|- align="center"
 
|- align="center"
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||internal_command_string
 
||internal_command_string
 
||You continue reeling in something...
 
||You continue reeling in something...
||Notes
+
||Message sent after the Reel-in starts notifying the player that they are reeling in a loot item
||Examples
+
||[[Reel-In Event 3 (Example)|Example]]
  
 
|- align="center"
 
|- align="center"
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||internal_command_string
 
||internal_command_string
 
||Shucks... It was really just a handful of vegetation.
 
||Shucks... It was really just a handful of vegetation.
||Notes
+
||(Unknown)
||Examples
+
||[[Reel-In Event 4 (Example)|Example]]
  
  
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||internal_command_string
 
||internal_command_string
 
||Your line falls limp... whatever you had caught... it got away...
 
||Your line falls limp... whatever you had caught... it got away...
||Notes
+
||Notification sent to the player when they have lost their catch
||Examples
+
||[[Reel-In Event 5 (Example)|Example]]
  
  
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||internal_command_string
 
||internal_command_string
 
||Your catch ran so hard that it pulled your line right out of the pole...
 
||Your catch ran so hard that it pulled your line right out of the pole...
||Notes
+
||(Unknown)
||Examples
+
||[[Reel-In Event 6 (Example)|Example]]
  
  
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||internal_command_string
 
||internal_command_string
 
||You drag your catch from the water-line...
 
||You drag your catch from the water-line...
||Notes
+
||(unknown)
||Examples
+
||[[Reel-In Event 7 (Example)|Example]]
  
  
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||internal_command_string
 
||internal_command_string
 
||Since your inventory is full, you toss the fish back...
 
||Since your inventory is full, you toss the fish back...
||Notes
+
||Notification sent to the player when their inventory is full and they catch a fish
||Examples
+
||[[Reel-In Event 8 (Example)|Example]]
  
  
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||internal_command_string
 
||internal_command_string
 
||Your catch charges toward your location...
 
||Your catch charges toward your location...
||Notes
+
||Notification sent to the player when the catch is making a significant jump towards them
||Examples
+
||[[Reel-In Event 9 (Example)|Example]]
  
  
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||internal_command_string
 
||internal_command_string
 
||Your catch moves away taking a bit more line...
 
||Your catch moves away taking a bit more line...
||Notes
+
||Notification sent to the player when the catch is making a slight move away from them
||Examples
+
||[[Reel-In Event 10 (Example)|Example]]
  
  
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||internal_command_string
 
||internal_command_string
 
||You succeed in drawing your catch closer...
 
||You succeed in drawing your catch closer...
||Notes
+
||Notification sent to the player when the catch is moving slightly closer to them
||Examples
+
||[[Reel-In Event 11 (Example)|Example]]
  
  
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||internal_command_string
 
||internal_command_string
 
||Your catch fights your efforts with a noble attempt, but is losing...
 
||Your catch fights your efforts with a noble attempt, but is losing...
||Notes
+
||Notification sent to the player when the catch is stationary for that turn
||Examples
+
||[[Reel-In Event 12 (Example)|Example]]
  
  
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||internal_command_string
 
||internal_command_string
 
||Your catch takes a bit more slack from your line...
 
||Your catch takes a bit more slack from your line...
||Notes
+
||Notification sent to the player when the catch moves away slightly
||Examples
+
||[[Reel-In Event 13 (Example)|Example]]
  
  
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||internal_command_string
 
||internal_command_string
 
||Your catch tries making a run for it...
 
||Your catch tries making a run for it...
||Notes
+
||Notification sent to the player when the catch moves away by a great distance
||Examples
+
||[[Reel-In Event 14 (Example)|Example]]
 +
 
 +
 
 +
 
 +
|- align="center"
 +
||prose_notify_catch
 +
||/string/en/
 +
||fishing.stf
 +
||internal_command_string
 +
||CONGRATULATIONS! You caught %TT.
 +
||
 +
||[[Reel-In Event 15 (Example)|Example]]
 +
 
 +
 
 +
|- align="center"
 +
||lost_bait
 +
||/string/en/
 +
||fishing.stf
 +
||internal_command_string
 +
||Shucks... you lost your bait...
 +
||This is the message given to a player whenever bait is lost. Bait is always lost at the beginning of an event with the exception of when a catch is lost.
 +
||[[Reel-In Event 16 (Example)|Example]]
 +
 
 +
 
  
 
|}
 
|}
 
|}
 
|}

Latest revision as of 12:34, 13 August 2009




Game Messages - Message Category

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Description

Reel-In Event (Game Messages)

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75% This document is nearing completion.

Game Messages This document refers to internal SWG Messages.

System Messages

ID Path Filename Trigger Message Notes Examples
toss_trash /string/en/ fishing.stf internal_command_string Since your inventory is full, you toss the trash back in the water... Message sent to the player when their inventory is full when they make a catch that is a loot item. Example


reel_in /string/en/ fishing.stf internal_command_string You reel-in your catch... Message sent at the start of the reel-in event. Example
reel_loot /string/en/ fishing.stf internal_command_string You continue reeling in something... Message sent after the Reel-in starts notifying the player that they are reeling in a loot item Example
shucks_veggies /string/en/ fishing.stf internal_command_string Shucks... It was really just a handful of vegetation. (Unknown) Example


lost_catch /string/en/ fishing.stf internal_command_string Your line falls limp... whatever you had caught... it got away... Notification sent to the player when they have lost their catch Example


line_spooled /string/en/ fishing.stf internal_command_string Your catch ran so hard that it pulled your line right out of the pole... (Unknown) Example



loot_beached /string/en/ fishing.stf internal_command_string You drag your catch from the water-line... (unknown) Example


inventory_full /string/en/ fishing.stf internal_command_string Since your inventory is full, you toss the fish back... Notification sent to the player when their inventory is full and they catch a fish Example


fish_charge /string/en/ fishing.stf internal_command_string Your catch charges toward your location... Notification sent to the player when the catch is making a significant jump towards them Example


fish_fight_away /string/en/ fishing.stf internal_command_string Your catch moves away taking a bit more line... Notification sent to the player when the catch is making a slight move away from them Example


fish_fight_closer /string/en/ fishing.stf internal_command_string You succeed in drawing your catch closer... Notification sent to the player when the catch is moving slightly closer to them Example


fish_fight_easy /string/en/ fishing.stf internal_command_string Your catch fights your efforts with a noble attempt, but is losing... Notification sent to the player when the catch is stationary for that turn Example


fish_fight_hard /string/en/ fishing.stf internal_command_string Your catch takes a bit more slack from your line... Notification sent to the player when the catch moves away slightly Example


fish_run /string/en/ fishing.stf internal_command_string Your catch tries making a run for it... Notification sent to the player when the catch moves away by a great distance Example


prose_notify_catch /string/en/ fishing.stf internal_command_string CONGRATULATIONS! You caught %TT. Example


lost_bait /string/en/ fishing.stf internal_command_string Shucks... you lost your bait... This is the message given to a player whenever bait is lost. Bait is always lost at the beginning of an event with the exception of when a catch is lost. Example