Difference between revisions of "Factory Placement (Game Mechanics)"
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== Game Mechanics == | == Game Mechanics == | ||
− | Structures can be placed into the game world through the player using the building deed while in their primary inventory. The player must first have an available character lot to use, and secondly not be in any no-build zone. A no build-zone is an area around a npc or creature lair | + | Structures can be placed into the game world through the player using the building deed while in their primary inventory. The player must first have an available character lot to use, and secondly not be in any no-build zone. A no build-zone is an area around a npc or creature lair in which no structures of any type may be placed down into. A no build Radius is the fixed area around an npc city or point of interest in which no structures can be placed within. Furthermore structures can only be placed on flat, level terrain. Each structure has a specific lot cost, which will be listed further below. A player may view how many lots they have remaining by checking their character sheet. Each player starts with 10 lots. |
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To use the deed and place the structure the player must click on the deed and choose the [[media:FactoryPlacement2.jpg|Use Deed]] radial option. Following this they will enter into a structure placement mode which will essentially be an overhead view of the general area where the player is at. The player is presented with a wireframe outline of the structure into which where they may then place it over the terrain. If this structure [[media:FactoryPlacement4.jpg|highlights as green]] while over a particular spot, then this signifies that the position is valid and the structure can be placed there. If the structure [[media:FactoryPlacement3.jpg|highlights as red]] then this signals that the spot is not valid and the structure cannot be placed there. Yellow patched areas with black cross marks represent no build areas that are set around structures or lairs. Places that are not yellowed out are potential areas where a player can place a structure, if there is room. Once the player places the structure, they are then returned to their normal camera mode and the structure is placed down into the game world and set up to be operated by the player. | To use the deed and place the structure the player must click on the deed and choose the [[media:FactoryPlacement2.jpg|Use Deed]] radial option. Following this they will enter into a structure placement mode which will essentially be an overhead view of the general area where the player is at. The player is presented with a wireframe outline of the structure into which where they may then place it over the terrain. If this structure [[media:FactoryPlacement4.jpg|highlights as green]] while over a particular spot, then this signifies that the position is valid and the structure can be placed there. If the structure [[media:FactoryPlacement3.jpg|highlights as red]] then this signals that the spot is not valid and the structure cannot be placed there. Yellow patched areas with black cross marks represent no build areas that are set around structures or lairs. Places that are not yellowed out are potential areas where a player can place a structure, if there is room. Once the player places the structure, they are then returned to their normal camera mode and the structure is placed down into the game world and set up to be operated by the player. | ||
− | Once the structure is placed, a [[media:FactoryPlacement1.jpg|waypoint]] is created and activated for the structure's location and an [[media:FactoryEmails2.jpg|email]] | + | Once the structure is placed, a [[media:FactoryPlacement1.jpg|waypoint]] is created and activated for the structure's location and an e-mail is sent. The [[media:FactoryEmails2.jpg|email]] informs the player of their remaining lots after placing the structure. |
− | + | == Structure Rates Chart == | |
− | + | ||
− | = Structure Rates Chart = | + | |
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|'''Weekly maintenance''' | |'''Weekly maintenance''' | ||
|'''Repair Costs per condition''' | |'''Repair Costs per condition''' | ||
− | |''' | + | |'''Lots Taken''' |
|---- | |---- | ||
|Player House, Small | |Player House, Small | ||
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| | | | ||
|4 | |4 | ||
− | | | + | |2 |
|---- | |---- | ||
|Player House, Medium | |Player House, Medium | ||
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| | | | ||
|12 | |12 | ||
− | | | + | |2 |
|---- | |---- | ||
|Player House, Large | |Player House, Large | ||
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| | | | ||
|21 | |21 | ||
− | | | + | |5 |
|---- | |---- | ||
|Factory | |Factory | ||
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| | | | ||
|1000 | |1000 | ||
− | | | + | |Yes |
|50 | |50 | ||
| | | | ||
| | | | ||
|50 | |50 | ||
− | | | + | |1 |
|---- | |---- | ||
|Power Generator | |Power Generator | ||
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| | | | ||
|1000 | |1000 | ||
− | | | + | |Yes |
| | | | ||
| | | | ||
| | | | ||
|60 | |60 | ||
− | | | + | |1 |
|---- | |---- | ||
|Personnal Harvester | |Personnal Harvester | ||
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| | | | ||
|1000 | |1000 | ||
− | | | + | |Yes |
|25 | |25 | ||
| | | | ||
| | | | ||
|30 | |30 | ||
− | | | + | |1 |
|---- | |---- | ||
|Medium Harvester | |Medium Harvester | ||
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| | | | ||
|1000 | |1000 | ||
− | | | + | |Yes |
|50 | |50 | ||
| | | | ||
| | | | ||
|60 | |60 | ||
− | | | + | |1 |
|---- | |---- | ||
|Heavy Harvester | |Heavy Harvester | ||
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| | | | ||
|1000 | |1000 | ||
− | | | + | |Yes |
|75 | |75 | ||
| | | | ||
| | | | ||
|90 | |90 | ||
− | | | + | |1 |
|---- | |---- | ||
|Guild Hall | |Guild Hall | ||
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| | | | ||
|41 | |41 | ||
− | | | + | |5 |
|---- | |---- | ||
|Covert Detector | |Covert Detector | ||
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| | | | ||
|4 | |4 | ||
− | | | + | |1 |
|---- | |---- | ||
|City Hall | |City Hall | ||
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| | | | ||
|4??? | |4??? | ||
− | | | + | |5 |
|---- | |---- | ||
|Cloning Facility | |Cloning Facility | ||
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| | | | ||
|4??? | |4??? | ||
− | | | + | |3 |
|---- | |---- | ||
|Theater | |Theater | ||
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| | | | ||
|4??? | |4??? | ||
− | | | + | |3 |
|---- | |---- | ||
|Shuttleport | |Shuttleport |
Latest revision as of 15:45, 4 July 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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Game MechanicsStructures can be placed into the game world through the player using the building deed while in their primary inventory. The player must first have an available character lot to use, and secondly not be in any no-build zone. A no build-zone is an area around a npc or creature lair in which no structures of any type may be placed down into. A no build Radius is the fixed area around an npc city or point of interest in which no structures can be placed within. Furthermore structures can only be placed on flat, level terrain. Each structure has a specific lot cost, which will be listed further below. A player may view how many lots they have remaining by checking their character sheet. Each player starts with 10 lots.
To use the deed and place the structure the player must click on the deed and choose the Use Deed radial option. Following this they will enter into a structure placement mode which will essentially be an overhead view of the general area where the player is at. The player is presented with a wireframe outline of the structure into which where they may then place it over the terrain. If this structure highlights as green while over a particular spot, then this signifies that the position is valid and the structure can be placed there. If the structure highlights as red then this signals that the spot is not valid and the structure cannot be placed there. Yellow patched areas with black cross marks represent no build areas that are set around structures or lairs. Places that are not yellowed out are potential areas where a player can place a structure, if there is room. Once the player places the structure, they are then returned to their normal camera mode and the structure is placed down into the game world and set up to be operated by the player. Once the structure is placed, a waypoint is created and activated for the structure's location and an e-mail is sent. The email informs the player of their remaining lots after placing the structure. Structure Rates ChartThe break down for all structures are as follows:
No Build RadiiSource References
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