Difference between revisions of "Factory Add Power (Game Mechanics)"

From SWGANH Wiki
Jump to: navigation, search
(Related Tags)
(Structure Rates Chart)
 
(5 intermediate revisions by the same user not shown)
Line 61: Line 61:
  
  
Factories and Harvesters require energy resources to operate. Attempting to use these structures without power will only cause them to shut down after turning them on. Power Consumption is the amount of power that is deducted from the power reserves available to a factory or harvester at every hour. Power is only consumed if the structure is in active use. Power reserves can be observed in a structure by clicking on the structure, selecting the [[media:FactoryPower1.jpg|Structure Management]] radial menu and selecting the Status option. This will bring up an [[media:FactoryStatus1.jpg|SUI window]] which lists the current reserves in the structure. Each type of structure has its own unique power requirements.
+
Factories and Harvesters require energy resources to operate. Attempting to use these structures without power will only cause them to shut down after turning them on. Power Consumption is the amount of power that is deducted from the power reserves available to a factory or harvester at every hour following the machine being turned on. Power is only consumed if the structure is in active use. Power reserves can be observed in a structure by clicking on the structure, selecting the [[media:FactoryPower1.jpg|Structure Management]] radial menu and selecting the Status option. This will bring up an [[media:FactoryStatus1.jpg|SUI window]] which lists the current reserves in the structure. Each type of structure has its own unique power requirements. Power reserves listed under the status window indicate the length of time that the structure can continue operating with its current power stockpile.
  
 
== Types of Power ==
 
== Types of Power ==
Line 102: Line 102:
 
Structures can be given power by clicking on them to bring up the radial menu, and then clicking the [[media:FactoryPower1.jpg|Structure Management]] radial option. On the Structure management radial, the player must click the Deposit Power option. Clicking Deposit Power will bring up a new [[media:FactoryPower2.jpg|SUI window]] allowing the player to input an amount of power for the structure.  The amount of potential energy and number of units of energy resource based on the calculations above is what is displayed for available energy.
 
Structures can be given power by clicking on them to bring up the radial menu, and then clicking the [[media:FactoryPower1.jpg|Structure Management]] radial option. On the Structure management radial, the player must click the Deposit Power option. Clicking Deposit Power will bring up a new [[media:FactoryPower2.jpg|SUI window]] allowing the player to input an amount of power for the structure.  The amount of potential energy and number of units of energy resource based on the calculations above is what is displayed for available energy.
  
Alternatively a player my select on the structure and use the /addPower command while within visual range of the structure. Using the /addPower command without a parameter will bring up the Add Power sui prompt allowing the player to select the amount they wish to deposit. Adding an integer parameter to the /addPower command (ex. /addPower 1000 )will directly add that amount of power to the structure, if the player has power in their inventory or backpack.
+
Alternatively a player my select on the structure and use the /addPower command while within visual range of the structure. Using the /addPower command without a parameter will bring up the Add Power sui prompt allowing the player to select the amount they wish to deposit. Adding an integer parameter to the /addPower command (ex. /addPower 1000 )will directly add that amount of power to the structure, if the player has power in their inventory or backpack. Players can only send in values between 1 and 100,000.
  
  
 +
Power cannot be mixed. Meaning that the power that is selected to be used for the harvester comes from the the resource type in the character's inventory that grants the most power units. For example a resource stack of 1000 units of 500 PE power will not be selected over a stack of 900 units with 900 PE.
  
== Structure Power Requirements ==
+
== Structure Rates Chart ==
 
+
  
  
Line 126: Line 126:
 
|'''Weekly maintenance'''
 
|'''Weekly maintenance'''
 
|'''Repair Costs per condition'''
 
|'''Repair Costs per condition'''
|'''Lot Costs'''
+
|'''Lots Taken'''
 
|----
 
|----
 
|Player House, Small
 
|Player House, Small
Line 173: Line 173:
 
|
 
|
 
|1000
 
|1000
|
+
|Yes
 
|50
 
|50
 
|
 
|
Line 186: Line 186:
 
|
 
|
 
|1000
 
|1000
|
+
|Yes
 
|
 
|
 
|
 
|
Line 199: Line 199:
 
|
 
|
 
|1000
 
|1000
|
+
|Yes
 
|25
 
|25
 
|
 
|
Line 212: Line 212:
 
|
 
|
 
|1000
 
|1000
|
+
|Yes
 
|50
 
|50
 
|
 
|
Line 225: Line 225:
 
|
 
|
 
|1000
 
|1000
|
+
|Yes
 
|75
 
|75
 
|
 
|
Line 256: Line 256:
 
|
 
|
 
|10???
 
|10???
|0
+
|
 
|----
 
|----
 
|Turret Block, Large
 
|Turret Block, Large
Line 269: Line 269:
 
|
 
|
 
|60???
 
|60???
|0
+
|
 
|----
 
|----
 
|Turret Block, Medium
 
|Turret Block, Medium
Line 282: Line 282:
 
|
 
|
 
|40???
 
|40???
|0
+
|
 
|----
 
|----
 
|Turret Block, Small
 
|Turret Block, Small
Line 295: Line 295:
 
|
 
|
 
|20???
 
|20???
|0
+
|
 
|----
 
|----
 
|Turret Dish, Small
 
|Turret Dish, Small
Line 308: Line 308:
 
|
 
|
 
|20???
 
|20???
|0
+
|
 
|----
 
|----
 
|Turret Dish, Large
 
|Turret Dish, Large
Line 321: Line 321:
 
|
 
|
 
|60???
 
|60???
|0
+
|
 
|----
 
|----
 
|Turret Tower, Large
 
|Turret Tower, Large
Line 334: Line 334:
 
|
 
|
 
|60???
 
|60???
|0
+
|
 
|----
 
|----
 
|Turret Tower, Medium
 
|Turret Tower, Medium
Line 347: Line 347:
 
|
 
|
 
|40???
 
|40???
|0
+
|
 
|----
 
|----
 
|Turret Tower, Small
 
|Turret Tower, Small
Line 360: Line 360:
 
|
 
|
 
|20???
 
|20???
|0
+
|
 
|----
 
|----
 
|S.F Forward Headquarters  
 
|S.F Forward Headquarters  
Line 373: Line 373:
 
|
 
|
 
|82???
 
|82???
|0
+
|
 
|----
 
|----
 
|S.F Field Hospital  
 
|S.F Field Hospital  
Line 386: Line 386:
 
|
 
|
 
|164???
 
|164???
|0
+
|
 
|----
 
|----
 
|S.F Tactical Center  
 
|S.F Tactical Center  
Line 399: Line 399:
 
|
 
|
 
|328???
 
|328???
|0
+
|
 
|----
 
|----
 
|S.F Detachment Headquarters  
 
|S.F Detachment Headquarters  
Line 412: Line 412:
 
|
 
|
 
|656???
 
|656???
|0
+
|
 
|----
 
|----
 
|S.F Strategic Base
 
|S.F Strategic Base
Line 425: Line 425:
 
|
 
|
 
|1312???
 
|1312???
|0
+
|
 
|----
 
|----
 
|Merchant Tent
 
|Merchant Tent
Line 451: Line 451:
 
|City Rank Rate
 
|City Rank Rate
 
|4???
 
|4???
|0
+
|
 
|----
 
|----
 
|Bank
 
|Bank
Line 464: Line 464:
 
|1500
 
|1500
 
|4???
 
|4???
|0
+
|
 
|----
 
|----
 
|Cantina
 
|Cantina
Line 490: Line 490:
 
|20000
 
|20000
 
|4???
 
|4???
|0
+
|
 
|----
 
|----
 
|Hospital
 
|Hospital
Line 529: Line 529:
 
|25000
 
|25000
 
|4???
 
|4???
|0
+
|
 
|----
 
|----
 
|Large Garden
 
|Large Garden
Line 542: Line 542:
 
|30000
 
|30000
 
|4???
 
|4???
|0
+
|
 
|----
 
|----
 
|Medium Garden
 
|Medium Garden
Line 555: Line 555:
 
|20000
 
|20000
 
|4???
 
|4???
|0
+
|
 
|----
 
|----
 
|Small Garden
 
|Small Garden
Line 568: Line 568:
 
|10000
 
|10000
 
|4???
 
|4???
|0
+
|
 
|----
 
|----
 
|Garage
 
|Garage
Line 581: Line 581:
 
|20000
 
|20000
 
|4???
 
|4???
|0
+
|
 
|----
 
|----
 
|Mission Terminal
 
|Mission Terminal
Line 594: Line 594:
 
|1500
 
|1500
 
|
 
|
|0
+
|
 
|----
 
|----
 
|Fountain
 
|Fountain
Line 607: Line 607:
 
|1500
 
|1500
 
|
 
|
|0
+
|
 
|----
 
|----
 
|Trainer
 
|Trainer
Line 620: Line 620:
 
|1500
 
|1500
 
|
 
|
|0
+
|
 
|----
 
|----
 
|Streetlamp
 
|Streetlamp
Line 633: Line 633:
 
|1500
 
|1500
 
|
 
|
|0
+
|
 
|----
 
|----
 
|Statue
 
|Statue
Line 646: Line 646:
 
|1500
 
|1500
 
|
 
|
|0
+
|
 
|----
 
|----
 
|}
 
|}
 +
 +
<br><br>
  
 
==Source References==
 
==Source References==

Latest revision as of 15:45, 4 July 2009




Game Mechanics - Mechanics Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Navigation

Description

Template (Game Messages)

Related Tags

25% This document has been partially completed.

Mechanics This document is about game mechanics.

Game Mechanics

Factories and Harvesters require energy resources to operate. Attempting to use these structures without power will only cause them to shut down after turning them on. Power Consumption is the amount of power that is deducted from the power reserves available to a factory or harvester at every hour following the machine being turned on. Power is only consumed if the structure is in active use. Power reserves can be observed in a structure by clicking on the structure, selecting the Structure Management radial menu and selecting the Status option. This will bring up an SUI window which lists the current reserves in the structure. Each type of structure has its own unique power requirements. Power reserves listed under the status window indicate the length of time that the structure can continue operating with its current power stockpile.

Types of Power

A couple of notes about power- there are a number of items in the game with the word "fuel" in them, such as liquid petrochemical fuel, and solid petrochemical fuel. These are NOT used as power in structures, although the wording in certain sections of documentation and descriptions might make you think so. Here are the types of power that can be used for harvesters & factories:

  • Solar (liquid) energy.
  • Wind (liquid) energy.
  • Radioactive energy.

The first two are harvested from solar and wind generators respectively. The energy is stored in liquid form in a canister-like object. The third is either harvested by a fusion generator or by a mineral mining installation set to mine radioactive mineral.


Energy Calculation

The actual number of "units" of usable energy a player has is affected by the PE (Potential Energy) rating of the energy they carry. The rule is, a PE rating of 500 or less on a given power resource equals exactly one unit of power. Anything above 500 and the amount of power that can be obtained from a type of resource is increased.

For example If you have 1000 units of radioactive material with exactly 500 PE, you have 1000 units of power. If you have 1000 units of radioactive material with only 250 PE, you still have exactly 1000 units of power, as you can't go below one unit of power per unit of resource. If, however, you have 1000 units of radioactive material with 750 PE, you have 1500 units of power!

The formula works like this: For anything with a PE over 500, take that PE rating, divide it by 500, then multiply the result by the amount of the resource you have to figure out how much power you have.

If PE is greater than 500- Formula: P = R * (PE/500) Where P=Amount of power and R=Amount of resource.

If PE is 500 or lower- Formula: P=R

Examples: 1000 units of PE 750 radioactive: 1000 * (750/500)= 1500

3200 units of PE 920 solar power: 3200 * (920/500)=5888

7200 units of PE 114 wind power: 7200. Note: PE is low, but you can't have fewer units of power than you do units of resource.



Adding Power to Structures

Structures can be given power by clicking on them to bring up the radial menu, and then clicking the Structure Management radial option. On the Structure management radial, the player must click the Deposit Power option. Clicking Deposit Power will bring up a new SUI window allowing the player to input an amount of power for the structure. The amount of potential energy and number of units of energy resource based on the calculations above is what is displayed for available energy.

Alternatively a player my select on the structure and use the /addPower command while within visual range of the structure. Using the /addPower command without a parameter will bring up the Add Power sui prompt allowing the player to select the amount they wish to deposit. Adding an integer parameter to the /addPower command (ex. /addPower 1000 )will directly add that amount of power to the structure, if the player has power in their inventory or backpack. Players can only send in values between 1 and 100,000.


Power cannot be mixed. Meaning that the power that is selected to be used for the harvester comes from the the resource type in the character's inventory that grants the most power units. For example a resource stack of 1000 units of 500 PE power will not be selected over a stack of 900 units with 900 PE.

Structure Rates Chart

The break down for all structures are as follows:


Structure Redeed Cost Hourly Maintenance Decay Rate per 30 min Cycle Decay Rate per 1 week Cycle Condition Nameable Power Costs Placement Cost Weekly maintenance Repair Costs per condition Lots Taken
Player House, Small 800 16 3 4320 Yes 4 2
Player House, Medium 1700 34 4 5760 Yes 12 2
Player House, Large 2500 50 5 7200 Yes 21 5
Factory 2500 50 6 1000 Yes 50 50 1
Power Generator 3000 60 6 1000 Yes 60 1
Personnal Harvester 1500 30 6 1000 Yes 25 30 1
Medium Harvester 3000 60 6 1000 Yes 50 60 1
Heavy Harvester 4500 90 6 1000 Yes 75 90 1
Guild Hall 5000 100 5 7200 Yes 41 5
Covert Detector 1500 30 6 10000 10???
Turret Block, Large 3000 60 6 300000 60???
Turret Block, Medium 2000 40 6 200000 40???
Turret Block, Small 1000 20 6 75000 20???
Turret Dish, Small 1000 20 6 75000 20???
Turret Dish, Large 3000 60 6 300000 60???
Turret Tower, Large 3000 60 6 300000 60???
Turret Tower, Medium 2000 40 6 200000 40???
Turret Tower, Small 1000 20 6 75000 20???
S.F Forward Headquarters 5000 100 200 100000 Yes 82???
S.F Field Hospital 10000 200 200 100000 Yes 164???
S.F Tactical Center 15000 300 200 100000 Yes 328???
S.F Detachment Headquarters 20000 400 200 100000 Yes 656???
S.F Strategic Base 25000 500 200 100000 Yes 1312???
Merchant Tent 600 16 3 4320 Yes 4 1
City Hall Cant redeed 0 250 1000 Yes City Rank Rate 4???
Bank 0 0 250 1000 Yes 1500 4???
Cantina 2500 50 5 7200 Yes 4??? 5
Cloning Facility 0 0 250 1000 Yes 20000 4???
Hospital 2500 50 5 7200 Yes 4??? 3
Theater 2500 50 5 7200 Yes 4??? 3
Shuttleport 0 0 250 1000 Yes 25000 4???
Large Garden 0 0 250 1000 Yes 30000 4???
Medium Garden 0 0 250 1000 Yes 20000 4???
Small Garden 0 0 250 1000 Yes 10000 4???
Garage 0 0 250 1000 20000 4???
Mission Terminal Picked Up Destroyed if no credits 1000 1500
Fountain Picked Up Destroyed if no credits 1000 1500
Trainer Picked Up Destroyed if no credits 1000 1500
Streetlamp Picked Up Destroyed if no credits 1000 1500
Statue Picked Up Destroyed if no credits 1000 1500



Source References

Source Source in Context