Difference between revisions of "Factory Naming (Game Mechanics)"

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(Structure Rates Chart)
 
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Note: When an structure is placed into the game world, it takes on its base item name given to it, regardless of what the deed itself is called. When the structure is re-deeded, the deed will automatically rename itself to the base item name, and thus remove the name given to it by the crafter. In the case of houses, the structure's name (as it appears on the sign outside) is set to the player's name by default, i.e "Joe Blow's House." Other structures such as cantinas, hospitals and theaters are simply referred by their default names "cantina" "hospital" "Theater" until otherwise renamed.
+
Note: When an structure is placed into the game world, it takes on its base item name given to it, regardless of what the deed itself is called. For example an heavy mineral harvester deed labeled Joe Blow's Mining Express is called Heavy Mineral Harvester when placed in the world. When the structure is re-deeded, the deed will automatically rename itself to the base item name (Heavy Mineral Harvester), and thus remove the name given to it by the crafter. In the case of buildings, the structure's name (as it appears on the sign outside) is set to the player's name by default, i.e "Joe Blow's House, Joe Blow's Cantina" etc. A tatooine large house building deed named Joe Blow's Love Shack is called out in the game world as Joe Blow's House and when re-deeded, the deed becomes
 +
Tatooine Large House.
  
 
== Structure Rates Chart ==
 
== Structure Rates Chart ==
Line 94: Line 95:
 
|'''Weekly maintenance'''
 
|'''Weekly maintenance'''
 
|'''Repair Costs per condition'''
 
|'''Repair Costs per condition'''
 +
|'''Lots Taken'''
 
|----
 
|----
 
|Player House, Small
 
|Player House, Small
Line 106: Line 108:
 
|
 
|
 
|4
 
|4
 +
|2
 
|----
 
|----
 
|Player House, Medium
 
|Player House, Medium
Line 118: Line 121:
 
|
 
|
 
|12
 
|12
 +
|2
 
|----
 
|----
 
|Player House, Large
 
|Player House, Large
Line 130: Line 134:
 
|
 
|
 
|21
 
|21
 +
|5
 
|----
 
|----
 
|Factory
 
|Factory
Line 142: Line 147:
 
|
 
|
 
|50
 
|50
 +
|1
 
|----
 
|----
 
|Power Generator
 
|Power Generator
Line 154: Line 160:
 
|
 
|
 
|60
 
|60
 +
|1
 
|----
 
|----
 
|Personnal Harvester
 
|Personnal Harvester
Line 166: Line 173:
 
|
 
|
 
|30
 
|30
 +
|1
 
|----
 
|----
 
|Medium Harvester
 
|Medium Harvester
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|
 
|
 
|60
 
|60
 +
|1
 
|----
 
|----
 
|Heavy Harvester
 
|Heavy Harvester
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|
 
|
 
|90
 
|90
 +
|1
 
|----
 
|----
 
|Guild Hall
 
|Guild Hall
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|
 
|
 
|41
 
|41
 +
|5
 
|----
 
|----
 
|Covert Detector
 
|Covert Detector
Line 214: Line 225:
 
|
 
|
 
|10???
 
|10???
 +
|
 
|----
 
|----
 
|Turret Block, Large
 
|Turret Block, Large
Line 226: Line 238:
 
|
 
|
 
|60???
 
|60???
 +
|
 
|----
 
|----
 
|Turret Block, Medium
 
|Turret Block, Medium
Line 238: Line 251:
 
|
 
|
 
|40???
 
|40???
 +
|
 
|----
 
|----
 
|Turret Block, Small
 
|Turret Block, Small
Line 250: Line 264:
 
|
 
|
 
|20???
 
|20???
 +
|
 
|----
 
|----
 
|Turret Dish, Small
 
|Turret Dish, Small
Line 262: Line 277:
 
|
 
|
 
|20???
 
|20???
 +
|
 
|----
 
|----
 
|Turret Dish, Large
 
|Turret Dish, Large
Line 274: Line 290:
 
|
 
|
 
|60???
 
|60???
 +
|
 
|----
 
|----
 
|Turret Tower, Large
 
|Turret Tower, Large
Line 286: Line 303:
 
|
 
|
 
|60???
 
|60???
 +
|
 
|----
 
|----
 
|Turret Tower, Medium
 
|Turret Tower, Medium
Line 298: Line 316:
 
|
 
|
 
|40???
 
|40???
 +
|
 
|----
 
|----
 
|Turret Tower, Small
 
|Turret Tower, Small
Line 310: Line 329:
 
|
 
|
 
|20???
 
|20???
 +
|
 
|----
 
|----
 
|S.F Forward Headquarters  
 
|S.F Forward Headquarters  
Line 322: Line 342:
 
|
 
|
 
|82???
 
|82???
 +
|
 
|----
 
|----
 
|S.F Field Hospital  
 
|S.F Field Hospital  
Line 334: Line 355:
 
|
 
|
 
|164???
 
|164???
 +
|
 
|----
 
|----
 
|S.F Tactical Center  
 
|S.F Tactical Center  
Line 346: Line 368:
 
|
 
|
 
|328???
 
|328???
 +
|
 
|----
 
|----
 
|S.F Detachment Headquarters  
 
|S.F Detachment Headquarters  
Line 358: Line 381:
 
|
 
|
 
|656???
 
|656???
 +
|
 
|----
 
|----
 
|S.F Strategic Base
 
|S.F Strategic Base
Line 370: Line 394:
 
|
 
|
 
|1312???
 
|1312???
 +
|
 
|----
 
|----
 
|Merchant Tent
 
|Merchant Tent
Line 382: Line 407:
 
|
 
|
 
|4
 
|4
 +
|1
 
|----
 
|----
 
|City Hall
 
|City Hall
Line 394: Line 420:
 
|City Rank Rate
 
|City Rank Rate
 
|4???
 
|4???
 +
|
 
|----
 
|----
 
|Bank
 
|Bank
Line 406: Line 433:
 
|1500
 
|1500
 
|4???
 
|4???
 +
|
 
|----
 
|----
 
|Cantina
 
|Cantina
Line 418: Line 446:
 
|
 
|
 
|4???
 
|4???
 +
|5
 
|----
 
|----
 
|Cloning Facility
 
|Cloning Facility
Line 430: Line 459:
 
|20000
 
|20000
 
|4???
 
|4???
 +
|
 
|----
 
|----
 
|Hospital
 
|Hospital
Line 442: Line 472:
 
|
 
|
 
|4???
 
|4???
 +
|3
 
|----
 
|----
 
|Theater
 
|Theater
Line 454: Line 485:
 
|
 
|
 
|4???
 
|4???
 +
|3
 
|----
 
|----
 
|Shuttleport
 
|Shuttleport
Line 466: Line 498:
 
|25000
 
|25000
 
|4???
 
|4???
 +
|
 
|----
 
|----
 
|Large Garden
 
|Large Garden
Line 478: Line 511:
 
|30000
 
|30000
 
|4???
 
|4???
 +
|
 
|----
 
|----
 
|Medium Garden
 
|Medium Garden
Line 490: Line 524:
 
|20000
 
|20000
 
|4???
 
|4???
 +
|
 
|----
 
|----
 
|Small Garden
 
|Small Garden
Line 502: Line 537:
 
|10000
 
|10000
 
|4???
 
|4???
 +
|
 
|----
 
|----
 
|Garage
 
|Garage
Line 514: Line 550:
 
|20000
 
|20000
 
|4???
 
|4???
 +
|
 
|----
 
|----
 
|Mission Terminal
 
|Mission Terminal
Line 525: Line 562:
 
|1000
 
|1000
 
|1500
 
|1500
 +
|
 
|
 
|
 
|----
 
|----
Line 537: Line 575:
 
|1000
 
|1000
 
|1500
 
|1500
 +
|
 
|
 
|
 
|----
 
|----
Line 549: Line 588:
 
|1000
 
|1000
 
|1500
 
|1500
 +
|
 
|
 
|
 
|----
 
|----
Line 561: Line 601:
 
|1000
 
|1000
 
|1500
 
|1500
 +
|
 
|
 
|
 
|----
 
|----
Line 573: Line 614:
 
|1000
 
|1000
 
|1500
 
|1500
 +
|
 
|
 
|
 
|----
 
|----

Latest revision as of 15:29, 4 July 2009




Game Mechanics - Mechanics Category

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25% This document has been partially completed.

Mechanics This document is about game mechanics.

Game Mechanics

Structures can be renamed by clicking on them to bring up the radial menu, and then clicking the Structure Management radial option. On the Structure management radial, the player must click the Set Name option. Clicking Set Name will bring up a new SUI window allowing the player to input a new name for the structure. Alternatively, players may click on the structure and use the /namestructure command while within visual range of the structure or structure management terminal. Using the /nameStructure command without a parameter will bring up the Name window. Adding a name parameter with the /nameStructure command (ex. /nameStructure Go Daddy! )will automatically name the structure to what was inputted. Named structures will have their names reset back to the default object's name if the structure is re-deeded, therefore they will have to be named again if the player removes the structure from the game world. Structure names can support up to 68 individual characters.


Color may be applied to structure names, bags/backpacks, basic text, and certain chat. Basic text includes Emails, descriptions area, bio, and /note. Chat that may be colored includes auction, vendor barking, AFK reply, reply, guild. Basically everything except spoken chat like yell, say, and shout. These colors are based on hexadecimal RGB color codes, as used in HTML. To change the text color of a line you need a backslash ("\") followed by a hash sign ("#") and then your 6 character color code. Putting it all together with a couple of examples, a pure red color would be \#FF0000 or a nice, dark orange would be \#FF8C00

An example would be:

\#006400My House\#ffffff
\#FFD700In the middle of my street\#ffffff


Note: When an structure is placed into the game world, it takes on its base item name given to it, regardless of what the deed itself is called. For example an heavy mineral harvester deed labeled Joe Blow's Mining Express is called Heavy Mineral Harvester when placed in the world. When the structure is re-deeded, the deed will automatically rename itself to the base item name (Heavy Mineral Harvester), and thus remove the name given to it by the crafter. In the case of buildings, the structure's name (as it appears on the sign outside) is set to the player's name by default, i.e "Joe Blow's House, Joe Blow's Cantina" etc. A tatooine large house building deed named Joe Blow's Love Shack is called out in the game world as Joe Blow's House and when re-deeded, the deed becomes Tatooine Large House.

Structure Rates Chart

The break down for all structures are as follows:


Structure Redeed Cost Hourly Maintenance Decay Rate per 30 min Cycle Decay Rate per 1 week Cycle Condition Nameable Power Costs Placement Cost Weekly maintenance Repair Costs per condition Lots Taken
Player House, Small 800 16 3 4320 Yes 4 2
Player House, Medium 1700 34 4 5760 Yes 12 2
Player House, Large 2500 50 5 7200 Yes 21 5
Factory 2500 50 6 1000 Yes 50 50 1
Power Generator 3000 60 6 1000 Yes 60 1
Personnal Harvester 1500 30 6 1000 Yes 25 30 1
Medium Harvester 3000 60 6 1000 Yes 50 60 1
Heavy Harvester 4500 90 6 1000 Yes 75 90 1
Guild Hall 5000 100 5 7200 Yes 41 5
Covert Detector 1500 30 6 10000 10???
Turret Block, Large 3000 60 6 300000 60???
Turret Block, Medium 2000 40 6 200000 40???
Turret Block, Small 1000 20 6 75000 20???
Turret Dish, Small 1000 20 6 75000 20???
Turret Dish, Large 3000 60 6 300000 60???
Turret Tower, Large 3000 60 6 300000 60???
Turret Tower, Medium 2000 40 6 200000 40???
Turret Tower, Small 1000 20 6 75000 20???
S.F Forward Headquarters 5000 100 200 100000 Yes 82???
S.F Field Hospital 10000 200 200 100000 Yes 164???
S.F Tactical Center 15000 300 200 100000 Yes 328???
S.F Detachment Headquarters 20000 400 200 100000 Yes 656???
S.F Strategic Base 25000 500 200 100000 Yes 1312???
Merchant Tent 600 16 3 4320 Yes 4 1
City Hall Cant redeed 0 250 1000 Yes City Rank Rate 4???
Bank 0 0 250 1000 Yes 1500 4???
Cantina 2500 50 5 7200 Yes 4??? 5
Cloning Facility 0 0 250 1000 Yes 20000 4???
Hospital 2500 50 5 7200 Yes 4??? 3
Theater 2500 50 5 7200 Yes 4??? 3
Shuttleport 0 0 250 1000 Yes 25000 4???
Large Garden 0 0 250 1000 Yes 30000 4???
Medium Garden 0 0 250 1000 Yes 20000 4???
Small Garden 0 0 250 1000 Yes 10000 4???
Garage 0 0 250 1000 20000 4???
Mission Terminal Picked Up Destroyed if no credits 1000 1500
Fountain Picked Up Destroyed if no credits 1000 1500
Trainer Picked Up Destroyed if no credits 1000 1500
Streetlamp Picked Up Destroyed if no credits 1000 1500
Statue Picked Up Destroyed if no credits 1000 1500



Source References

Source Source in Context
Structure Naming 1 http://www.jard.co.uk/swg/guide-naming.shtml