Difference between revisions of "City Specializations (Game Mechanics)"

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== System Messages ==
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== E-mails ==
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== SUI Prompts ==
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* [[City Specialization SUI (Game Messages)|City Specializations]]
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* [[City Specialization Confirmation SUI (Game Messages)|City Specialization Confirmation]]
  
 
== Game Mechanics ==
 
== Game Mechanics ==

Latest revision as of 08:55, 26 August 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

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Game Mechanics

A specialization gives the city a bonus in some area for an increased cost in city maintenance. As a Politician gains skills, different city specializations become available for the Mayor's city provided the city is of sufficient rank. Players are allowed to select a city specialization if the city is rank 3 or higher. A city can have only one specialization at a time and may only be changed once a week (to take effect with the next city update). Once a specialization is put into effect, it remains until the Mayor changes or removes it. Politician skill is used to place structures and is not required to maintain structures. Structures and specializations are reliant on the city rank to continue to operate. When a player enters or exits a Player City's limits, a system message appears stating the city name, the city rank designation, and the city's specialization. Politicians may change a city's specialization by clicking on the city management terminal and selecting the City Specialization radial option.

There are eight city specializations currently available:

Title Required Skill Maintenance Cost Effect
Clone Lab Martial Policy II 80,000 The cost of clone insurance is reduced by 20%.
Entertainment District Civic Policy III 80,000 Entertainer healing (battle fatigue only) is 10% more effective
Improved Job Market Civic Policy IV 80,000 Missions taken gain a 20% increase to their rewards.
Manufacturing Center Fiscal Policy III 50,000 Crafting earns a 10% bonus to prototype assembly results, reducing the chance of failure.
Medical Center Civic Policy III 80,000 Medical healing is 10% more effective
Research Center Fiscal Policy IV 125,000 Any experimentation done is enhanced. A 15% bonus is applied to the final result roll is added during the experimentation phase of crafting.
Sample Rich Civic Policy IV 70,000 Sampling provides 20% more resources and a 10% greater chance of finding resources.
Stronghold Martial Policy III 150,000 Militia members get a +50 bonus to all defense rolls against other players.

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