Difference between revisions of "NPC Patrols (Game Mechanics)"
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− | NPC patrols are groupings of npcs that will path around certain points in cities. Patrols consist of same social groupings npcs that will stick with one another. Patrol points in SWG follow a number of routes which can be observed through the use of the /find command. Every patrol path in cities is drawn out along a number of nodes that these npcs use to navigate around. To observe the nodes, the /find command can be used to draw a line through each of these points. NPC paths will always match these node points. | + | NPC patrols are groupings of npcs that will path around certain points in the wild, cities and certain Points of Interest. Patrols consist of same social groupings npcs that will stick with one another. |
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+ | Wild spawn patrols consist of drop ship storm trooper partys. These groups are a unique patrol spawns that are dropped onto a spawner object when a player enters an area or triggers a contraband alarm event on a probe droid scan. They spawn with a commanding officer imperial who will be followed by a squad of stormtroopers and will path around the spawner object's location as if it were an invisible lair. | ||
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+ | Patrol points around cities in SWG follow a number of routes which can be observed through the use of the /find command. Every patrol path in cities is drawn out along a number of nodes that these npcs use to navigate around. To observe the nodes, the /find command can be used to draw a line through each of these points. NPC paths will always match these node points. | ||
==Source References== | ==Source References== |
Latest revision as of 06:48, 6 August 2009
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Game Mechanics - Mechanics Category
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Game MechanicsNPC patrols are groupings of npcs that will path around certain points in the wild, cities and certain Points of Interest. Patrols consist of same social groupings npcs that will stick with one another.
Source References
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