Difference between revisions of "Town NPC Mission Givers (Game Mechanics)"
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− | Town mission npcs always show up where there is a pair of two townsperson npcs. One npc acts as a [[Herald NPC (Game Mechanics)|NPC Mission Giver Herald]], directing the player to the mission giver. Town mission npcs are also distinguishable by the rotating [[media:BlueQuestIcon.jpg|Blue Icon]] over their heads. Town based mission npcs act as a mission terminal for a specific sect of missions. A town based npc is randomly assigned one particular grouping of missions to give out when it is spawned and will continue with this set of missions until it is reset through a server spawn. As an example, a town npc may only give out recon missions. When a player interacts with the npc, the npc will issue the mission details through dialogue. If players reject the mission or destroys the current one then the npc recycles the list and randomly selects another mission when the player goes through the proper dialogue again. Town mission npc lists are all neutral themed missions. | + | |
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+ | Town mission npcs always show up where there is a [[media:MissionNPCHerald1.jpg|pair of two townsperson npcs]]. One npc acts as a [[Town Mission Herald NPC (Game Mechanics)|NPC Mission Giver Herald]], directing the player to the mission giver. Town mission npcs are also distinguishable by the rotating [[media:BlueQuestIcon.jpg|Blue Icon]] over their heads. Town based mission npcs act as a mission terminal for a specific sect of missions. A town based npc is randomly assigned one particular grouping of missions to give out when it is spawned and will continue with this set of missions until it is reset through a server spawn. As an example, a town npc may only give out recon missions. When a player interacts with the npc, the npc will issue the mission details through dialogue. If players reject the mission or destroys the current one then the npc recycles the list and randomly selects another mission when the player goes through the proper dialogue again. Town mission npc lists are all neutral themed missions. | ||
Note: The blue icon from mission npcs was removed between precu and the nge, however it still exists with some forms of static quests. | Note: The blue icon from mission npcs was removed between precu and the nge, however it still exists with some forms of static quests. | ||
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− | + | '''Town Mission NPC Spawning''' | |
+ | Town mission npcs are considered "decorative npcs" and use decorative npc mechanics for determining their spawn make up. Mission npcs are in fact decorative npcs that come in clusters of 2. All groupings of 2 decorative npcs are involved in the mission giving process. One of the npcs will be a herald for the actual quest giver, informing the player to talk with it. | ||
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+ | Note: On the live servers, Npcs that are within spaceports cannot be interacted with (unknown why this occurs), therefore even if the spaceport has a grouping of 2 npcs, these npcs wont act as mission givers. | ||
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+ | For more information about npc spawning behavior see: [[Decorative NPCS (Game Mechanics)|Decorative NPCS]] | ||
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+ | == Town Mission NPC Types == | ||
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+ | Missions made available to town based npcs come in the following types: | ||
+ | |||
+ | |||
+ | * Delivery Missions | ||
+ | * Destroy Missions | ||
+ | * Crafting Missions | ||
+ | * Dancer Missions | ||
+ | * Musician Missions | ||
+ | * Hunter Missions | ||
+ | * Recon Missions | ||
+ | * Survey Missions | ||
+ | |||
+ | |||
+ | Note: Neither Factional aligned or bounty hunter missions are added to the mission pools for town npcs. | ||
+ | |||
+ | == Obtaining Town NPC Missions == | ||
+ | |||
+ | |||
+ | To obtain a mission from a town mission giving npc, the player needs to go through a series of dialogue interactions. The npc will issue the mission's description as part of its dialogue, then the player must choose to accept or reject it. Following agreement to take on the mission, the npc uploads a randomly selected mission to the player's datapad from its private mission tab listing. | ||
+ | When the player completes the mission objectives, the player must then return to the npc that gave them the mission in order to receive their reward. | ||
Dialogue Structure: | Dialogue Structure: | ||
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* /mission/mission_generic.stf | * /mission/mission_generic.stf | ||
− | == Town NPC Mission | + | |
+ | |||
+ | == Dialogue Structure == | ||
+ | |||
+ | |||
+ | |||
+ | == Town Mission NPC Locations == | ||
+ | |||
+ | |||
+ | * [[Corellia Mission Givers (Game Mechanics)|Corellia]] | ||
+ | * [[Dantooine Mission Givers (Game Mechanics)|Dantooine]] | ||
+ | * [[Dathomir Mission Givers (Game Mechanics)|Dathomir]] | ||
+ | * [[Endor Mission Givers (Game Mechanics)|Endor]] | ||
+ | * [[Lok Mission Givers (Game Mechanics)|Lok]] | ||
+ | * [[Naboo Mission Givers (Game Mechanics)|Naboo]] | ||
+ | * [[Rori Mission Givers (Game Mechanics)|Rori]] | ||
+ | * [[Talus Mission Givers (Game Mechanics)|Talus]] | ||
+ | * [[Tatooine Mission Givers (Game Mechanics)|Tatooine]] | ||
+ | * [[Yavin IV Mission Givers (Game Mechanics)|Yavin IV]] | ||
+ | |||
+ | |||
+ | |||
+ | {| border="0" width="100%" cellpadding=3 | ||
+ | |- | ||
+ | |valign=top| | ||
+ | |||
+ | ==[[Corellia (Planet)|Corellia]]== | ||
+ | |||
+ | |||
+ | |||
+ | |valign=top| | ||
+ | ==[[Dantooine (Planet)|Dantooine]]== | ||
+ | |||
− | |||
+ | |valign=top| | ||
+ | ==[[Dathomir (Planet)|Dathomir]]== | ||
− | |||
− | |||
− | |||
− | |||
− | + | |- | |
+ | |valign=top| | ||
+ | ==[[Endor (Planet)|Endor]]== | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | |valign=top| | ||
+ | ==[[Lok (Planet)|Lok]]== | ||
− | + | |valign=top| | |
+ | ==[[Naboo (Planet)|Naboo]]== | ||
− | |||
− | |||
− | + | |- | |
+ | |valign=top| | ||
+ | ==[[Rori (Planet)|Rori]]== | ||
− | |||
+ | |valign=top| | ||
+ | ==[[Talus (Planet)|Talus]]== | ||
− | |||
− | |||
+ | |valign=top| | ||
+ | ==[[Tatooine (Planet)|Tatooine]]== | ||
− | |||
− | |||
− | |||
− | |||
− | + | |- | |
− | + | |valign=top| | |
− | + | ==[[Yavin4 (Planet)|Yavin IV]]== | |
− | |||
− | + | |} | |
− | + | ||
==Source References== | ==Source References== |
Latest revision as of 15:43, 12 August 2009
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Game Mechanics - Mechanics Category
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Town Based Mission NpcsTown mission npcs always show up where there is a pair of two townsperson npcs. One npc acts as a NPC Mission Giver Herald, directing the player to the mission giver. Town mission npcs are also distinguishable by the rotating Blue Icon over their heads. Town based mission npcs act as a mission terminal for a specific sect of missions. A town based npc is randomly assigned one particular grouping of missions to give out when it is spawned and will continue with this set of missions until it is reset through a server spawn. As an example, a town npc may only give out recon missions. When a player interacts with the npc, the npc will issue the mission details through dialogue. If players reject the mission or destroys the current one then the npc recycles the list and randomly selects another mission when the player goes through the proper dialogue again. Town mission npc lists are all neutral themed missions.
Town Mission NPC Spawning Town mission npcs are considered "decorative npcs" and use decorative npc mechanics for determining their spawn make up. Mission npcs are in fact decorative npcs that come in clusters of 2. All groupings of 2 decorative npcs are involved in the mission giving process. One of the npcs will be a herald for the actual quest giver, informing the player to talk with it.
Town Mission NPC TypesMissions made available to town based npcs come in the following types:
Obtaining Town NPC MissionsTo obtain a mission from a town mission giving npc, the player needs to go through a series of dialogue interactions. The npc will issue the mission's description as part of its dialogue, then the player must choose to accept or reject it. Following agreement to take on the mission, the npc uploads a randomly selected mission to the player's datapad from its private mission tab listing. When the player completes the mission objectives, the player must then return to the npc that gave them the mission in order to receive their reward. Dialogue Structure:
Related Dialogue FilesDialogue for Town mission npc interactions are taken from the following files:
Dialogue StructureTown Mission NPC Locations
Source References
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