Difference between revisions of "Missions (Game Mechanics)"
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* [[Crafting Missions (Game Mechanics)|Crafting Missions]] | * [[Crafting Missions (Game Mechanics)|Crafting Missions]] | ||
* [[Survey Missions (Game Mechanics)|Survey Missions]] | * [[Survey Missions (Game Mechanics)|Survey Missions]] | ||
− | * [[Bounty Hunter | + | * [[Bounty Hunter (Game Mechanics)|Bounty Hunter Missions]] |
* [[Dancer Missions (Game Mechanics)|Dancer Missions]] | * [[Dancer Missions (Game Mechanics)|Dancer Missions]] | ||
* [[Musician Missions (Game Mechanics)|Musician Missions]] | * [[Musician Missions (Game Mechanics)|Musician Missions]] | ||
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* [[Hunting Missions (Game Mechanics)|Hunting Missions]] | * [[Hunting Missions (Game Mechanics)|Hunting Missions]] | ||
* [[Recon Missions (Game Mechanics)|Recon Missions]] | * [[Recon Missions (Game Mechanics)|Recon Missions]] | ||
+ | * [[Faction Destroy Missions (Game Mechanics)|Faction Destroy Missions]] | ||
+ | * [[Faction Delivery Missions (Game Mechanics)|Faction Delivery Missions]] | ||
== Obtaining Missions == | == Obtaining Missions == | ||
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'''Mission Limits''' | '''Mission Limits''' | ||
− | Only two missions may be obtained by one player at any given time and stored in the datapad, regardless of the location they obtained them from and they will be notified if they attempt to take on more missions than they are alloted. Missions may not be stored as part of droid data modules, offered to vendors or bazaar, nor transferred to other players. | + | Only two missions may be obtained by one player at any given time and stored in the datapad, regardless of the location they obtained them from and they will be notified if they attempt to take on more missions than they are alloted. The exception to this are bounty hunter missions, where a player is only allowed 1 of these at a time, or 1 bounty mission and 1 mission of any other type. Missions may not be stored as part of droid data modules, offered to vendors or bazaar, nor transferred to other players. |
'''Mission Waypoints''' | '''Mission Waypoints''' |
Latest revision as of 02:25, 12 August 2009
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Game Mechanics - Mechanics Category
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Game MechanicsMissions are the primary means for players to make Credits within the game. They are a form of mini quest focused around the completion of an assigned object and once that objective is complete, a monetary reward is dispensed. Missions come in a variety of forms and sources. Missions can be acquired through using special terminals or on occasion from certain npcs that offer missions. Types of missions include:
Obtaining MissionsThere are two ways of obtaining a mission: Managing Missions
Only two missions may be obtained by one player at any given time and stored in the datapad, regardless of the location they obtained them from and they will be notified if they attempt to take on more missions than they are alloted. The exception to this are bounty hunter missions, where a player is only allowed 1 of these at a time, or 1 bounty mission and 1 mission of any other type. Missions may not be stored as part of droid data modules, offered to vendors or bazaar, nor transferred to other players. Mission Waypoints When a player accepts a mission, the mission will appear on their datapad and also appears on their onscreen waypoint monitor window as a waypoint, if the mission generates a waypoint. Freshly accepted Hunter, survey, and bounty hunter missions do not generate waypoints. The mission title will be created as a waypoint in the onscreen monitor along with the distance to the target. Unique Mission waypoints are also given out to the group in the form of a "Nearest mission for group" where the average closest mission waypoint for the current group is listed when a player takes on a mission. This waypoint is updated as mission coordinates change or the missions are aborted or are completed. Mission waypoints are the point at which the spawner object will be created and will in effect be the epicenter for the lair for any relevant npcs or creatures or the location for the rendezvous point with an npc. Players may deactivate their mission waypoint by going into the datapad and using the radial menu on the mission object and selecting Deactivate, alternatively using the details radial open then choosing Deactivate Waypoint or simply by double clicking on the active waypoint in the onscreen waypoint monitor. This will remove the mission from the onscreen waypoint monitor however it will not affect the Nearest Mission for group indicator. Deactivated mission waypoints do not remove missions as missions spawn independently of waypoint activation. To activate a mission waypoint then the player just performs the previous steps and chooses the Activate radial options in the details window or from the mission object radial menu. When a player leaves the planet in which they obtained missions for, the current mission waypoints (if the mission generates a waypoint) will be deactivated and cannot be re-activated until they return to that planet.
Players may remove missions by selecting on the mission object in the datapad and selecting the Abort Mission radial option or through the details window of the mission by clicking on Details in the radial menu, then Abort Mission. Either option will prompt the player to choose if they wish to remove the mission. Aborted missions remain in the game world if the lair or npc group has already been spawned.
Incompleted Missions will remain in a player's datapad for a period of 24 hours, after which the mission lair and associated spawns will be deleted from the game world and the datapad of the mission owner.
Note; Prior to this, players received full credit amounts when no other player was around. This was changed by soe to curb the use of "solo groups" as means of fast experience and credit gain. Mission Coordinate UpdatesMission updates are changes in the waypoint position of a mission. Mission updates effectively relocate the mission to a new spot within a randomly selected diameter between 25-400 meters from the original coordinate location when they occur. Mission coordinates are checked when the player or a group member reaches 256 meters of the mission location. Mission updates occur under several circumstances:
Note: One of the major flaws in the live system is that it does not automatically determine if the mission's coordinate would place it in an inaccessible or disallowed area (such as on water). Perhaps we can improve upon this by automatically checking mission coordinates before the player can select a mission and thus filter out potential problems. Note: The mission update at the 256 meter mark seems to be used as a time sink for players to add to the mission travel time. This probably shouldn't be touched. Note: The 25-400 meter diamaeter for update ranges is a rough guess based on live observations. This probably needs more thorough investigation. Source References
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