Difference between revisions of "Dancer Missions (Game Mechanics)"

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== Game Mechanics ==
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== Dancer Missions ==
  
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* [[Dancer Missions (Game Messages)|Dancer Missions]]
  
Recon missions are missions that the player can take that require them to visit a particular destination in order to be rewarded. Recon missions may be picked up from the Recon tab on Explorer Mission Terminals or obtained from mission giving npcs. Recon missions have two stages:
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== Game Mechanics ==
  
* Waypoint update
 
* Scene Spawn
 
  
 +
Entertainer missions are missions that the player can take that require them to visit a particular cantina in a player or npc city and perform for 10 minutes before they are rewarded. Entertainer missions may be picked up from the Dancer or Music tab on Entertainer Mission Terminals or obtained from mission giving npcs.
  
 
When the player picks up the mission from the terminal or npc, they are given a waypoint to a random set of coordinates on the same planet that the mission giving npc or terminal is located on. The distance varies greatly and the min and max distance ranges are not exactly known, however it is based from the npc or terminal's location.  
 
When the player picks up the mission from the terminal or npc, they are given a waypoint to a random set of coordinates on the same planet that the mission giving npc or terminal is located on. The distance varies greatly and the min and max distance ranges are not exactly known, however it is based from the npc or terminal's location.  
  
  
When the mission is accepted, a spawner object is placed into the world and it's position is updated. See [[Missions (Game Mechanics)|Managing Missions]] for waypoint update behaviors. Once the updated waypoint has been received, the spawner object is placed at that location and when the player comes within the appropriate range the mobs are created into the game world (See [[Spawner Objects (Game Mechanics)|Spawner Objects]] for information about spawn handling).
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When the mission is accepted, a coordinate is created in front of the cantina door of a randomly selected player cantina or npc city cantina. The player must go inside of the structure and perform for 10 minutes before they can receive credit. Players simply have to start the song or dance and continue it for the duration; flourishes are not needed. Players who pick dancing missions must dance to gain credit and players that pick music missions must play songs.
 
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The mobs spawned at the location depend on the theme type of mission that has been selected. Themes are groupings npc types that can be spawned at a location. Each theme has a unique set of npc types to choose from. The npc types use the same mechanics as in the [[Lairs (Game Mechanics)|Creature Type Selection]] process for lairs and other spawns. Recon missions are broken down into the following themes:
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* Gangster
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* Smuggler
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* Pirate
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* Rebel
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* Imperial
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One the player gets within 32 meters of the waypoint coordinates, the mission is completed and they are rewarded.
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<br><br>
 
<br><br>
  
== Recon Mission STFs ==
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== Dance Mission STFs ==
  
  
The following is a list of stfs that contain Recon mission data:
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The following is a list of stfs that contain Destroy mission data:
  
  
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* /mission/mission_npc_recon_imperial_easy.stf
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* /mission/mission_npc_dancer_imperial_easy.stf
  
  
 
'''Rebel Faction Mission Giving NPCs'''
 
'''Rebel Faction Mission Giving NPCs'''
  
* /mission/mission_npc_recon_rebel_easy.stf
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* /mission/mission_npc_dancer_rebel_easy.stf
  
'''Explorer Mission Terminals & Non GCW Mission Giving NPCs:'''
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'''Entertainer Mission Terminals & Non GCW Mission Giving NPCs:'''
  
* /mission/mission_npc_recon_neutral_easy.stf
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* /mission/mission_npc_dancer_neutral_easy.stf
* /mission/mission_npc_recon_neutral_medium.stf
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* /mission/mission_npc_recon_neutral_hard.stf
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* /mission/mission_generic.stf
 
* /mission/mission_generic.stf
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 +
  
 
== Analysis of Mission Datapad Details ==
 
== Analysis of Mission Datapad Details ==
  
* [[media:ReconMission2.jpg|Recon Mission in datapad]]
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* [[media:EntertainerMission2.jpg|Entertainer Mission in datapad]]
  
 
== Analysis of Mission Details ==
 
== Analysis of Mission Details ==
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There are a number of important bits of information to know about a mission which are viewable through the mission details on the mission terminal or on the mission itself in the player's datapad.
 
There are a number of important bits of information to know about a mission which are viewable through the mission details on the mission terminal or on the mission itself in the player's datapad.
  
The parts of a Recon mission details are:
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The parts of a Destroy mission details are:
  
* Target
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* Type
* Location
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* Start
 
* Creator
 
* Creator
 
* Reward
 
* Reward
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'''Target'''
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'''Type'''
  
  
Note: This functions randomly in the nge. The target is the selected theme for that particular mission. The value here is pulled from the mission's stf.
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Note: This function was changed post pre-cu to give a short instruction as to what to do with the mission "Perform inside of the cantina". During precu, the type value was simply the tab on the entertainer terminal that it was obtained from: Dancer or Musician.
  
  
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'''Location'''
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'''Start'''
  
This is the coordinate of the spawner object location prior to the first waypoint update that the player must reach to complete the mission. When the player reaches within 256 meters of this location, the waypoint coordinate will perform its update. The new location waypoint will be the spawner object's location.  
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This is the coordinate of th waypoint created to where the player must perform at inside of the structure.  
  
  
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'''Difficulty'''
 
'''Difficulty'''
  
Note: Difficulty rating on missions seem to be based on the character (or their group) challenge level. There is no known affect that this has on recon missions.
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Note: Difficulty rating on missions seem to have no meaning for entertainer missions. It is a random number between 0-3.
  
  
 
<br><br>
 
<br><br>
  
== Recon Mission STF Analysis ==
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== Entertainer Mission STF Analysis ==
  
The following is an example taken from the mission_npc_recon_neutral_easy.stf file for recon missions. An overview for how to properly read and interpret the stf file will be included further below.
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The following is an example taken from the mission_npc_dancer_neutral_easy.stf file for dancer missions. An overview for how to properly read and interpret the stf file will be included further below.
  
  
 +
'''m10o'''
  
'''m10c'''
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Tatooine Blues music is all the rage these days. Can't say that I care for it much myself, but I'm not paid to be a music critic. I need a musician that's familiar with some of these recent trends to play at the following coordinates. If you don't know any Tatooine Blues songs, don't worry - fake it like most of them do. I'll pay you when the gig is over. Perform for 10 minutes.
  
Criminals? So it was a trap! Sorry to put you through that, but thanks for sparing me from kidnapping, or worse.
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'''m10s'''
 
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'''m10d'''
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Gangster
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'''m10o'''
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A contact on the HoloNet has arranged a rendezvous just outside town to sell me some rare Alderaan antiques. But he didn't give his HoloNet address, and I'm suspicious. Can you check to make sure it's legitimate? Be careful!
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You never told me you could perform some Blaster Rays tunes. I gotta keep you in mind for some of my more "eclectic" patrons. Enjoy your credits, friend.
  
 
'''m10t'''
 
'''m10t'''
  
Shady Antique Dealer
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Play the Blues
  
  
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m10c - This response is not used in game, but was probably intended as a response given by a mission giving npc once the player finished that particular assignment and came back to it for another mission.
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m10o -
  
m10d - This is the mission theme for that particular mission.
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This is the mission description displayed in mission terminals or on the mission if a player examines the mission. This is also given as npc dialogue when a player receives the mission from a mission giving npc.
 
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m10f No longer in use. This is the path to the object that was to be used for a player to pick up from the npc and that was to be delivered to the destination point and dropped or given to the npc there.
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+
 
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m10o - This is the mission description displayed in mission terminals or on the mission if a player examines the mission. This is also given as npc dialogue when a player receives the mission from a mission giving npc.
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m10s - Response given by a mission giving npc once the player finished that particular assignment and came back to it to collect their reward.
  
 
m10t - This is the mission title as seen on the terminal or on the mission details once the mission has been accepted by the player.
 
m10t - This is the mission title as seen on the terminal or on the mission details once the mission has been accepted by the player.
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<br><br>
 
<br><br>
  
== Step by Step Progression of a Delivery Mission ==
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== Step by Step Progression of an Dancer Mission ==
 
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* Player uses explorer mission terminal and [[media:ReconMission1.jpg|obtains a recon mission]]
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* OR Player interacts with a mission giving npc and obtains a recon mission
 
  
* Mission spawner location waypoint is generated
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* Player uses entertainer mission terminal and [[media:EntertainerMission1.jpg|obtains an entertainer mission]]
  
* Player reaches 256 meters of the coordinate and [[media:ReconMission3.jpg|receives update to coordinate]]
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* OR Player interacts with a mission giving npc and obtains an [[media:MissionNPCEntertainerMission.jpg|entertainer mission]]
  
* Mission waypoint is updated to coordinates of [[media:ReconMission4.jpg|destination poimt]]
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* Mission spawner location [[media:EntertainerMission3.jpg|waypoint]] is generated
  
* Player enters within 32 meters of the coordinates and [[media:ReconMission5.jpg|complete the mission]]
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* Player performs for 10 minutes inside structure and completes the mission
  
 
==Source References==
 
==Source References==

Latest revision as of 02:53, 12 August 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Dancer Missions

Game Mechanics

Entertainer missions are missions that the player can take that require them to visit a particular cantina in a player or npc city and perform for 10 minutes before they are rewarded. Entertainer missions may be picked up from the Dancer or Music tab on Entertainer Mission Terminals or obtained from mission giving npcs.

When the player picks up the mission from the terminal or npc, they are given a waypoint to a random set of coordinates on the same planet that the mission giving npc or terminal is located on. The distance varies greatly and the min and max distance ranges are not exactly known, however it is based from the npc or terminal's location.


When the mission is accepted, a coordinate is created in front of the cantina door of a randomly selected player cantina or npc city cantina. The player must go inside of the structure and perform for 10 minutes before they can receive credit. Players simply have to start the song or dance and continue it for the duration; flourishes are not needed. Players who pick dancing missions must dance to gain credit and players that pick music missions must play songs.




Dance Mission STFs

The following is a list of stfs that contain Destroy mission data:


Imperial Faction Mission Giving NPCs


  • /mission/mission_npc_dancer_imperial_easy.stf


Rebel Faction Mission Giving NPCs

  • /mission/mission_npc_dancer_rebel_easy.stf

Entertainer Mission Terminals & Non GCW Mission Giving NPCs:

  • /mission/mission_npc_dancer_neutral_easy.stf


General Use

  • /mission/mission_generic.stf


Analysis of Mission Datapad Details

Analysis of Mission Details

There are a number of important bits of information to know about a mission which are viewable through the mission details on the mission terminal or on the mission itself in the player's datapad.

The parts of a Destroy mission details are:

  • Type
  • Start
  • Creator
  • Reward
  • Difficulty


Type


Note: This function was changed post pre-cu to give a short instruction as to what to do with the mission "Perform inside of the cantina". During precu, the type value was simply the tab on the entertainer terminal that it was obtained from: Dancer or Musician.



Start

This is the coordinate of th waypoint created to where the player must perform at inside of the structure.


Creator

The creator of the mission is randomly generated, unless its a mission giving npc then the mission takes the name of the npc that gave it.


Reward

This is the payout to the player in credits for successfully completing the mission. Reward is only given out if the player reaches within 32 meters of the target location. Mission payout reward formula is currently unknown but it is based on the distance to the spawn location. Shorter distances yield smaller payouts.


Difficulty

Note: Difficulty rating on missions seem to have no meaning for entertainer missions. It is a random number between 0-3.




Entertainer Mission STF Analysis

The following is an example taken from the mission_npc_dancer_neutral_easy.stf file for dancer missions. An overview for how to properly read and interpret the stf file will be included further below.


m10o

Tatooine Blues music is all the rage these days. Can't say that I care for it much myself, but I'm not paid to be a music critic. I need a musician that's familiar with some of these recent trends to play at the following coordinates. If you don't know any Tatooine Blues songs, don't worry - fake it like most of them do. I'll pay you when the gig is over. Perform for 10 minutes.

m10s

You never told me you could perform some Blaster Rays tunes. I gotta keep you in mind for some of my more "eclectic" patrons. Enjoy your credits, friend.

m10t

Play the Blues




Notes:


m10o -

This is the mission description displayed in mission terminals or on the mission if a player examines the mission. This is also given as npc dialogue when a player receives the mission from a mission giving npc.

m10s - Response given by a mission giving npc once the player finished that particular assignment and came back to it to collect their reward.

m10t - This is the mission title as seen on the terminal or on the mission details once the mission has been accepted by the player.




Step by Step Progression of an Dancer Mission

  • Mission spawner location waypoint is generated
  • Player performs for 10 minutes inside structure and completes the mission

Source References

Source Source in Context