Difference between revisions of "Faction Delivery Missions (Game Mechanics)"
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+ | == System Messages == | ||
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+ | * [[Faction Delivery Missions (Game Messages)|Faction Delivery Missions]] | ||
== Game Mechanics == | == Game Mechanics == | ||
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* Delivery point on a different planet and randomly selected city | * Delivery point on a different planet and randomly selected city | ||
− | Once the delivery point has been reached then the player uses the converse radial option again and the mission will be flagged as completed and the player rewarded. | + | Once the delivery point has been reached then the player uses the converse radial option again and the mission will be flagged as completed and the player rewarded with the credit amount as well as 5 faction points to the faction that the mission was acquired from. |
Note: Players who interact with commoner npcs without a mission or without a mission that links to that particular npc will receive a [[media:CommonerResponse.jpg|randomly selected statement]] from the npc informing them that they have no business with the player. | Note: Players who interact with commoner npcs without a mission or without a mission that links to that particular npc will receive a [[media:CommonerResponse.jpg|randomly selected statement]] from the npc informing them that they have no business with the player. | ||
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+ | Note: Any player can perform a faction delivery mission regardless of their faction affiliation or current duty status. | ||
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m10l This is the name that was to be assigned to the object to be delivered. | m10l This is the name that was to be assigned to the object to be delivered. | ||
− | m10o This is the mission creator's name. The mission creator name is | + | m10o This is the mission creator's name. The mission creator name is the name of the npc that gave the mission to the player |
m10p - This is the response given by the npc that the player starts the mission from. This is issued once the player has successfully conversed and interacted with it. | m10p - This is the response given by the npc that the player starts the mission from. This is issued once the player has successfully conversed and interacted with it. | ||
− | m10r - This is the response given by the npc that the player reaches the | + | m10r - This is the response given by the npc that the player reaches the delivery point and interacts with the npc. |
− | m10s - | + | m10s - Response given by a mission giving npc once the player finished that particular assignment and came back to it to collect their reward. |
m10t - This is the mission title as seen on the terminal or on the mission details once the mission has been accepted by the player. | m10t - This is the mission title as seen on the terminal or on the mission details once the mission has been accepted by the player. |
Latest revision as of 03:07, 12 August 2009
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Game Mechanics - Mechanics Category
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System MessagesGame MechanicsDelivery missions are missions that the player can take that require them to retrieve a message from the mission giver and then deliver that to another npc. Delivery missions may be picked up from the Delivery tab on Mission Terminals or from mission giving npcs. Delivery missions have two stages:
Delivery mission targets are npcs that are selected to be part of the delivery missions either as the initial quest starter or as the delivery target. All delivery missions utilize "commoner" spawns which are fixed npcs around every town. The mission objective selects a random commoner to be the npc the player uses to begin the quest and then another commoner is selected out of the commoner node for a particular town to act as the npc that the player must deliver the object to. Delivery mission points always begin in the city that the player picks up the mission from unless that player is using a player city mission terminal. If a player acquires a crafting mission within a player city then the start location will use commoner npc spawn nodes in one of the following fixed locations (depending on which planet the player is on):
For more information about npc spawning behavior see: Decorative NPCS
For a listing of commoner spawn see: Commoner NPC Locations
The destination point for delivery missions can be any one of three types:
Once the delivery point has been reached then the player uses the converse radial option again and the mission will be flagged as completed and the player rewarded with the credit amount as well as 5 faction points to the faction that the mission was acquired from.
Note: Any player can perform a faction delivery mission regardless of their faction affiliation or current duty status.
Delivery Mission STFsThe following is a list of stfs that contain mission terminal delivery mission data: Imperial Faction Terminals:
Imperial Faction Mission Giving NPCs
Rebel Faction Terminals:
Analysis of Mission Datapad DetailsAnalysis of Mission DetailsThere are a number of important bits of information to know about a mission which are viewable through the mission details on the mission terminal or on the mission itself in the player's datapad. The parts of a crafting mission details are:
Presumably the way this worked was that The item detail lists the item that is needed to complete the mission. A player may turn in that particular item to the destination npc once it has been picked up.
This is the coordinate of the starting npc that will update the player's waypoint coordinates to the destination point. Starting npcs are always commoners randomly selected from the commoner node points within the town that the mission terminal belongs to. Commoner nodes are spawn points where commoner npcs are found. The server chooses randomly which point will be used as a starting point within the selected town. Starting locations are always begun on the same planet as the mission giver. If a player acquires a delivery mission within a player city then the start location will be one of the following fixed locations (depending on which planet the player is on):
This is the coordinate of the npc that the player is to go to in order to receive credit for the mission. Destination locations for delivery missions are randomly selected between towns to select npc nodes to choose from. Destinations can be any planet and town that has commoner npc nodes. Destination targets are always commoners randomly selected from the commoner node points within a town. Commoner nodes are spawn points where commoner npcs are found. The server chooses randomly which point will be used as a destination point within the selected town.
The creator of the mission is randomly generated, unless its a mission giving npc then the mission takes the name of the npc that gave it.
This is the payout to the player in credits for successfully completing the mission. Reward is only given out if the player interacts with the destination npc by using the converse radial options. Mission payout reward formula is currently unknown.
Note: Difficulty rating on missions seems to be random between 1-3 for some reason without any discernable causes. I believe we should stream line this to reflect how the mission mechanics work. A proposal is this: Mission difficulty ratings rank from 1-3 where mission ranking 1 refers to same city missions, mission ranking 2 refers to locations on the same planet but different city, and rank 3 missions refer to off world missions.
Faction Terminal Delivery Mission STF AnalysisThe following is an example taken from the mission_deliver_imperial_easy.stf file for imperial faction termnial delivery missions. An overview for how to properly read and interpret the stf file will be included further below. m10d Concerned citizens are staging a public rally to denounce the Rebellion and support the Empire. Deliver this miniature holoprojector to their leader. It will display recordings of heroic Imperial soldiers, as well as tasteful images of the atrocities perpetrated by Rebel terrorists. m10f filename_of_object m10l Small projector m10o COMPNOR
Will you be attending this rally, citizen? It would look good on your record. m10r This will make our rally so much better. Bless the Empire! m10s Thank you, citizen. The rally will proceed shortly, unless sabotaged by Rebel terrorists. m10t Miniature Holoprojector
Notes:
m10d - This is the mission description displayed in mission terminals or on the mission if a player examines the mission. This is also given as npc dialogue when a player receives the mission from a mission giving npc.
m10l This is the name that was to be assigned to the object to be delivered. m10o This is the mission creator's name. m10p - This is the response given by the npc that the player starts the mission from. This is issued once the player has successfully conversed and interacted with it. m10r - This is the response given by the npc that the player reaches the delivery point and interacts with the npc. m10s - Response given by a mission giving npc once the player finished that particular assignment and came back to it to collect their reward. m10t - This is the mission title as seen on the terminal or on the mission details once the mission has been accepted by the player.
Mission NPC Delivery Mission STF AnalysisThe following is an example taken from mission_deliver_imperial_easy_non_persistent_from_npc.stf file for faction mission npc delivery missions. An overview for how to properly read and interpret the stf file will be included further below.
m10d We've just received an order from General Veers himself at Imperial High Command to train more AT-AT pilots. Pick up and deliver a set of transfers to the garrison commander. These candidates are to go immediately to Imperial training facilities. m10f mission\mission_datadisk.iff m10l Datadisc m10o m10p I understand that General Veers is serving directly under Lord Vader. A prestigious assignment indeed. m10r Always wanted to pilot an AT-AT myself. I'll see to this at once. m10s You've done well, citizen. It is the Empire's hope that you will continue to serve faithfully.
Recruit AT-AT Pilots
m10d - This is the mission description displayed in mission terminals or on the mission if a player examines the mission. This is also given as npc dialogue when a player receives the mission from a mission giving npc.
m10l This is the name that was to be assigned to the object to be delivered. m10o This is the mission creator's name. The mission creator name is the name of the npc that gave the mission to the player m10p - This is the response given by the npc that the player starts the mission from. This is issued once the player has successfully conversed and interacted with it. m10r - This is the response given by the npc that the player reaches the delivery point and interacts with the npc. m10s - Response given by a mission giving npc once the player finished that particular assignment and came back to it to collect their reward. m10t - This is the mission title as seen on the terminal or on the mission details once the mission has been accepted by the player. Step by Step Progression of a Delivery Mission
Source References
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