Difference between revisions of "NPC Bounty Marks (Game Mechanics)"
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== Game Mechanics == | == Game Mechanics == | ||
+ | NPC marks are a make up of faction and neutral npc targets that are selected for each mission. A random npc from the pool is selected as the bounty mark and players may acquire faction losses or gains from killing each respective npc type. NPC Bounty Marks are not aggressive until the player attacks them or unless the mark is on a faction that the player is aggressive with. NPC marks are given randomly generated names, with the possibility of having a first and sur name or just a first name. | ||
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− | + | Mob Faction Pool Selection | |
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− | + | * Aakuans | |
− | Mob Faction | + | * Afarathu |
− | + | * Beldonna League | |
− | + | * Bloodrazor | |
− | + | * Borvo | |
− | + | * Canyon Corsair | |
− | + | * Cobral | |
− | + | * CorSec | |
− | + | * Followers of Lord Nyax | |
− | + | * Garyn | |
− | + | * Gungan | |
− | + | * Jabba | |
− | + | * Lok Mercenary | |
− | + | * Lost Aqualish Regiment | |
− | + | * Naboo | |
− | + | * Nym | |
− | + | * Pirate | |
− | + | * Rogue CorSec | |
− | + | * Trade Fed | |
− | + | * Neutral | |
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==Source References== | ==Source References== |
Latest revision as of 16:56, 10 August 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
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Game MechanicsNPC marks are a make up of faction and neutral npc targets that are selected for each mission. A random npc from the pool is selected as the bounty mark and players may acquire faction losses or gains from killing each respective npc type. NPC Bounty Marks are not aggressive until the player attacks them or unless the mark is on a faction that the player is aggressive with. NPC marks are given randomly generated names, with the possibility of having a first and sur name or just a first name.
Source References
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