Difference between revisions of "Player Vendor (Game Mechanics)"

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== SUI Prompts ==
 
== SUI Prompts ==
  
* [[Sign Selection SUI (Game Messages)|Sign SUI]]
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* [[Sign Selection SUI (Game Messages)|Sign Type Selection]]
 
* [[Terminal Vendor Selection SUI (Game Messages)|Terminal Vendor Selection]]
 
* [[Terminal Vendor Selection SUI (Game Messages)|Terminal Vendor Selection]]
 
* [[Droid Vendor Selection SUI (Game Messages)|Droid Vendor Selection]]
 
* [[Droid Vendor Selection SUI (Game Messages)|Droid Vendor Selection]]
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* [[Vendor Gender Type Selection SUI (Game Messages)|Vendor Gender Type Selection]]
 
* [[Vendor Gender Type Selection SUI (Game Messages)|Vendor Gender Type Selection]]
 
* [[Vendor Animation Type Selection SUI (Game Messages)|Vendor Animation Type Selection]]
 
* [[Vendor Animation Type Selection SUI (Game Messages)|Vendor Animation Type Selection]]
* [[Vendor Phrases SUI (Game Messages)|Vendor Phrases]]
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* [[Vendor Phrases SUI (Game Messages)|Vendor Phrases Selection]]
* [[Withdraw Maintenance SUI (Game Messages)|Withdraw Maintenance]]
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* [[Vendor Withdraw Maintenance SUI (Game Messages)|Withdraw Maintenance]]
* [[Add Maintenance SUI (Game Messages)|Add Maintenance]]
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* [[Vendor Add Maintenance SUI (Game Messages)|Add Maintenance]]
* [[Vendor Item Category SUI (Game Messages)|Vendor Item Category]]
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* [[Vendor Item Category Selection SUI (Game Messages)|Vendor Item Category Selection]]
* [[Vendor Type SUI (Game Messages)|Vendor Type]]
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* [[Vendor Type SUI (Game Messages)|Vendor Type Selection]]
  
 
== Radial Menus ==
 
== Radial Menus ==
  
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* [[Player Vendor Radial Menus (Game Messages)|Player Vendor]]
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== Vendor Dialogue ==
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* [[Vendor Catch Phrase (Game Messages)|Vendor Catch Phrase]]
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* [[Vendor Clothing Customization (Game Messages)|Vendor Clothing Customization]]
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== Experience ==
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Vendors generate merchant experience through two ways:
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The first is an 150 xp per hour amount that is generated for each vendor that a player has created and initialized.
 +
 +
The second method is through active vendor usage. Each person who visits a vendor and views the contents will grant the vendor owner 50 points of merchant experience. The limitation to this is that an individual cannot generate Merchant XP more often than once every 10 minutes. After a while the vendor will disappear from the world if no one is near it and return when someone shows up. During these times it will not generate XP, however as soon as it is loaded again by someone coming into the room it will calculate the XP it has missed and grant that experience to the owner all at one time.
  
 
== Game Mechanics ==
 
== Game Mechanics ==
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Player vendors are unique npcs that are set up inside certain player structures that allow players to sell items to other players. Depending on the artisan business tree line and / or merchant profession skill mods that the player possesses, a wide variety of customization and utility options are made available. There are three classifications of vendors: Terminal, Droid, and NPC. Each vendor type has its own sub variations and models which add diversity to the process. The ability to place a vendor is exclusively limited to players who have some skill training to obtain [[Vendors (Skill Modifier)|Vendors]] skill modifiers.
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'''Buildings where vendors are allowed:'''
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* Guild Halls
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* Merchant Tents
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* Small Houses
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* Medium Houses
 +
* Large Houses
 +
* Cantina
 +
 +
 +
Player's may place vendors in any structure to which they have administrative rights to. Players are not limited to where they can place their vendors in the structure so long as they either own the building or are on the administration list, however the player has a limit to the total amount of vendors that they can place across all structures which is based on their Vendors skill modifiers. Each point in the [[Vendors (Skill Modifier)|Vendors]] skill modifier equals one allowable vendor that may be created. If a player surrenders their merchant skills that contain Vendors modifiers, they will be unable to place any new items up for sale until they have the skill to operate the number of vendors that they have placed.
 +
 +
For example if you are a Master Merchant and have 12 vendors and you drop your Master skill you must surrender 2 vendors before you will be able to put any items up for sale on ANY of your vendors. The vendor will continue to sell your items to customers during this time, you simply won't be able to put items up for sale until you have either retrained the skills you gave up or removed vendors to get back to the number you have the skill to operate.
 +
 +
== Creating and Managing Terminal Vendors ==
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In order for a player to obtain a vendor, they must use their structure's Structure Management Terminal radial menu and select the [[media:Housing14.jpg|Create Vendor]] radial option. This will initiate the creation and management process. A player cannot create a new vendor while they a vendor currently in their inventory from a previous creation attempt. They must complete the setup and initialization of a vendor before being allowed to create more. The vendor creation and management process goes as follows:
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'''Vendor Creation:'''
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* [[Select Vendor Type (Game Mechanics)|Select Vendor Type]]
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* [[Select Terminal Type (Game Mechanics)|Select Terminal Type]]
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* [[Add Vendor Name (Game Mechanics)|Add Vendor Name]]
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* [[Vendor Placement Initialization & Removal (Game Mechanics)|Vendor Placement, Initialization & Removal]]
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'''Register Vendor:'''
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* [[Vendor Registration (Game Mechanics)|Vendor Registration]]
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'''Galaxy Wide Vendor Search:'''
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* [[Vendor Search (Game Mechanics)|Vendor Search]]
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'''Vendor Status & Maintenance:'''
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* [[Vendor Status (Game Mechanics)|Vendor Status]]
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* [[Vendor Maintenance (Game Mechanics)|Vendor Maintenance]]
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'''Vendor Item management'''
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* [[Managing Vendor Items (Game Mechanics)|Managing Vendor Items]]
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== Creating and Managing Droid Vendors ==
 +
 +
In order for a player to obtain a vendor, they must use their structure's Structure Management Terminal radial menu and select the [[media:Housing14.jpg|Create Vendor]] radial option. This will initiate the creation and management process. A player cannot create a new vendor while they a vendor currently in their inventory from a previous creation attempt. They must complete the setup and initialization of a vendor before being allowed to create more. The vendor creation and management process goes as follows:
 +
 +
* [[Select Vendor Type (Game Mechanics)|Select Vendor Type]]
 +
* [[Select Droid Type (Game Mechanics)|Select Droid Type]]
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* [[Add Vendor Name (Game Mechanics)|Add Vendor Name]]
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* [[Vendor Placement Initialization & Removal (Game Mechanics)|Vendor Placement, Initialization & Removal]]
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'''Register Vendor:'''
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* [[Vendor Registration (Game Mechanics)|Vendor Registration]]
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'''Galaxy Wide Vendor Search:'''
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* [[Vendor Search (Game Mechanics)|Vendor Search]]
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'''Vendor Status & Maintenance:'''
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* [[Vendor Status (Game Mechanics)|Vendor Status]]
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* [[Vendor Maintenance (Game Mechanics)|Vendor Maintenance]]
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'''Vendor Item management'''
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* [[Managing Vendor Items (Game Mechanics)|Managing Vendor Items]]
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== Creating and Managing NPC Vendors ==
 +
 +
In order for a player to obtain a vendor, they must use their structure's Structure Management Terminal radial menu and select the [[media:Housing14.jpg|Create Vendor]] radial option. This will initiate the creation and management process. A player cannot create a new vendor while they a vendor currently in their inventory from a previous creation attempt. They must complete the setup and initialization of a vendor before being allowed to create more. The vendor creation and management process goes as follows:
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'''Vendor Creation:'''
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* [[Select Vendor Type (Game Mechanics)|Select Vendor Type]]
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* [[Select NPC Race (Game Mechanics)|Select NPC Race]]
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* [[Select NPC Gender (Game Mechanics)|Select NPC Gender]]
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* [[Add Vendor Name (Game Mechanics)|Add Vendor Name]]
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* [[Vendor Placement Initialization & Removal (Game Mechanics)|Vendor Placement, Initialization & Removal]]
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'''Ad Barking:'''
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* [[Ad Barking (Game Mechanics)|Ad Barking]]
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'''Vendor Appearance'''
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* [[Customize Uniform (Game Mechanics)|Customize Uniform]]
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'''Register Vendor:'''
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* [[Vendor Registration (Game Mechanics)|Vendor Registration]]
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'''Galaxy Wide Vendor Search:'''
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* [[Vendor Search (Game Mechanics)|Vendor Search]]
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'''Vendor Status & Maintenance:'''
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* [[Vendor Status (Game Mechanics)|Vendor Status]]
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* [[Vendor Maintenance (Game Mechanics)|Vendor Maintenance]]
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'''Vendor Item management'''
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* [[Managing Vendor Items (Game Mechanics)|Managing Vendor Items]]
  
 
==Source References==
 
==Source References==

Latest revision as of 18:24, 23 August 2009




Game Mechanics - Mechanics Category

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Description

Template (Game Messages)

Related Tags

50% This document has been partially completed.

Mechanics This document is about game mechanics.

System Messages

SUI Prompts

Radial Menus


Vendor Dialogue


Experience

Vendors generate merchant experience through two ways:

The first is an 150 xp per hour amount that is generated for each vendor that a player has created and initialized.

The second method is through active vendor usage. Each person who visits a vendor and views the contents will grant the vendor owner 50 points of merchant experience. The limitation to this is that an individual cannot generate Merchant XP more often than once every 10 minutes. After a while the vendor will disappear from the world if no one is near it and return when someone shows up. During these times it will not generate XP, however as soon as it is loaded again by someone coming into the room it will calculate the XP it has missed and grant that experience to the owner all at one time.

Game Mechanics

Player vendors are unique npcs that are set up inside certain player structures that allow players to sell items to other players. Depending on the artisan business tree line and / or merchant profession skill mods that the player possesses, a wide variety of customization and utility options are made available. There are three classifications of vendors: Terminal, Droid, and NPC. Each vendor type has its own sub variations and models which add diversity to the process. The ability to place a vendor is exclusively limited to players who have some skill training to obtain Vendors skill modifiers.


Buildings where vendors are allowed:


  • Guild Halls
  • Merchant Tents
  • Small Houses
  • Medium Houses
  • Large Houses
  • Cantina


Player's may place vendors in any structure to which they have administrative rights to. Players are not limited to where they can place their vendors in the structure so long as they either own the building or are on the administration list, however the player has a limit to the total amount of vendors that they can place across all structures which is based on their Vendors skill modifiers. Each point in the Vendors skill modifier equals one allowable vendor that may be created. If a player surrenders their merchant skills that contain Vendors modifiers, they will be unable to place any new items up for sale until they have the skill to operate the number of vendors that they have placed.

For example if you are a Master Merchant and have 12 vendors and you drop your Master skill you must surrender 2 vendors before you will be able to put any items up for sale on ANY of your vendors. The vendor will continue to sell your items to customers during this time, you simply won't be able to put items up for sale until you have either retrained the skills you gave up or removed vendors to get back to the number you have the skill to operate.

Creating and Managing Terminal Vendors

In order for a player to obtain a vendor, they must use their structure's Structure Management Terminal radial menu and select the Create Vendor radial option. This will initiate the creation and management process. A player cannot create a new vendor while they a vendor currently in their inventory from a previous creation attempt. They must complete the setup and initialization of a vendor before being allowed to create more. The vendor creation and management process goes as follows:

Vendor Creation:

Register Vendor:


Galaxy Wide Vendor Search:


Vendor Status & Maintenance:


Vendor Item management

Creating and Managing Droid Vendors

In order for a player to obtain a vendor, they must use their structure's Structure Management Terminal radial menu and select the Create Vendor radial option. This will initiate the creation and management process. A player cannot create a new vendor while they a vendor currently in their inventory from a previous creation attempt. They must complete the setup and initialization of a vendor before being allowed to create more. The vendor creation and management process goes as follows:

Register Vendor:



Galaxy Wide Vendor Search:


Vendor Status & Maintenance:


Vendor Item management

Creating and Managing NPC Vendors

In order for a player to obtain a vendor, they must use their structure's Structure Management Terminal radial menu and select the Create Vendor radial option. This will initiate the creation and management process. A player cannot create a new vendor while they a vendor currently in their inventory from a previous creation attempt. They must complete the setup and initialization of a vendor before being allowed to create more. The vendor creation and management process goes as follows:


Vendor Creation:

Ad Barking:


Vendor Appearance

Register Vendor:


Galaxy Wide Vendor Search:


Vendor Status & Maintenance:


Vendor Item management

Source References

Source Source in Context