Difference between revisions of "Creature Knowledge (Skill Modifier)"
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== Description == | == Description == | ||
A player with a high creature knowledge will learn more about the creature when he examines it. | A player with a high creature knowledge will learn more about the creature when he examines it. | ||
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+ | {| | ||
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+ | [[image:CreatureKnowledge.jpg|200px|thumb|Creature Knowledge with ranger + force sensitive skill mod]] | ||
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+ | |} | ||
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{| | {| | ||
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+ | ||{{D100%}} | ||
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||{{Skill Modifier}} | ||{{Skill Modifier}} | ||
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− | ||{{Scout}} | + | ||{{ProfessionTagOther|Enhanced Reflexes}} |
+ | |- | ||
+ | ||{{ProfessionTagOther|Scout}} | ||
+ | |- | ||
+ | ||{{ProfessionTagOther|Ranger}} | ||
+ | |- | ||
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+ | |} | ||
+ | |} | ||
+ | |||
+ | = Skill Mod Details = | ||
+ | |||
+ | |||
+ | Creature Knowledge – This increases the amount of information that you can learn about a creature using the /examine function. At Master Scout and Ranger, you can learn a large amount of information, including whether or not they’ll deathblow and what kinds of hide and meat you’ll receive from them when they’re harvested. A force sensitive character with only the +5 mod will be able to see aggressive/stalker nature on creatures. | ||
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+ | =====================<br> | ||
+ | Creature Knowledge Modifier<br> | ||
+ | LEVEL +Mod/Total (represents +Mod for that box/Total Creature Knowledge)<br> | ||
+ | Creature Information gained <br> | ||
+ | |||
+ | NO SCOUT 0/0<br> | ||
+ | Armor rating<br> | ||
+ | Vulnerabilities/resistances<br> | ||
+ | Combat Difficulty (star /consider rating)<br> | ||
+ | (Standard information available to all players when using /examine on a creature)<br><br> | ||
+ | |||
+ | NOVICE +5/5<br> | ||
+ | aggressive - yes/no<br> | ||
+ | stalker - yes/no<br><br> | ||
+ | |||
+ | HUNTING 1 +5/10<br> | ||
+ | tamable: yes/no<br><br> | ||
+ | |||
+ | HUNTING 2 +10/20<br> | ||
+ | Hide Type<br> | ||
+ | Meat Type<br><br> | ||
+ | |||
+ | HUNTING 3 +10/30<br> | ||
+ | Deathblows: yes/no<br><br> | ||
+ | |||
+ | HUNTING 4 +10/40<br> | ||
+ | Ferocity: (number level)<br><br> | ||
+ | |||
+ | MASTER SCOUT +10/50<br> | ||
+ | difficulty level: (number)<br><br> | ||
+ | |||
+ | NOVICE RANGER +5/55<br> | ||
+ | No new information gained<br><br> | ||
+ | |||
+ | TRACKING 1 +5/60<br> | ||
+ | No new information gained<br><br> | ||
+ | |||
+ | TRACKING 2 +10/70<br> | ||
+ | Special Attack 1 -- type<br><br> | ||
+ | |||
+ | TRACKING 3 +10/80<br> | ||
+ | Special Attack 2 -- type<br><br> | ||
+ | |||
+ | TRACKING 4 +10/90<br> | ||
+ | Base To-Hit: (number)<br><br> | ||
+ | |||
+ | MASTER RANGER +10/100<br> | ||
+ | Damage: (number)<br><br> | ||
+ | |||
+ | Force Sensitive + MR +5/105<br> | ||
+ | No new information gained<br> | ||
+ | |||
+ | Interesting note: The +5 FS creature knowledge mod only seems to be useful to someone with no scout skills, or with only the novice box – which would give that player “aggressive/stalker” and “tamable” info respectively. Otherwise, +5 doesn’t seem to boost you to the next level of creature knowledge. | ||
+ | |||
+ | |||
+ | |||
+ | == Formulas == | ||
+ | |||
+ | == Sources == | ||
+ | |||
+ | {| align="center" | ||
+ | |- | ||
+ | || | ||
+ | {| class="wikitable" | ||
+ | |- align="center" style="background-color:#ffffcc;" | ||
+ | |width="150px"|'''Source'''||width="450px"|'''Source in Context''' | ||
+ | |- align="center" | ||
+ | ||[[Creature Knowledge (Source)|Source 1]]||[[Creature Knowledge Context 1 (Source)|Source1]] | ||
+ | |||
+ | |- align="center" | ||
+ | ||[[Creature Knowledge 2 (Source)|Source 1]]||[[Creature Knowledge Context 2 (Source)|Source1]] | ||
+ | |||
|- | |- | ||
|} | |} | ||
|} | |} |
Latest revision as of 22:56, 1 September 2009
Skill Modifier - Creature Knowledge
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DescriptionA player with a high creature knowledge will learn more about the creature when he examines it.
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Related Tags
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Skill Mod Details
Creature Knowledge – This increases the amount of information that you can learn about a creature using the /examine function. At Master Scout and Ranger, you can learn a large amount of information, including whether or not they’ll deathblow and what kinds of hide and meat you’ll receive from them when they’re harvested. A force sensitive character with only the +5 mod will be able to see aggressive/stalker nature on creatures.
=====================
Creature Knowledge Modifier
LEVEL +Mod/Total (represents +Mod for that box/Total Creature Knowledge)
Creature Information gained
NO SCOUT 0/0
Armor rating
Vulnerabilities/resistances
Combat Difficulty (star /consider rating)
(Standard information available to all players when using /examine on a creature)
NOVICE +5/5
aggressive - yes/no
stalker - yes/no
HUNTING 1 +5/10
tamable: yes/no
HUNTING 2 +10/20
Hide Type
Meat Type
HUNTING 3 +10/30
Deathblows: yes/no
HUNTING 4 +10/40
Ferocity: (number level)
MASTER SCOUT +10/50
difficulty level: (number)
NOVICE RANGER +5/55
No new information gained
TRACKING 1 +5/60
No new information gained
TRACKING 2 +10/70
Special Attack 1 -- type
TRACKING 3 +10/80
Special Attack 2 -- type
TRACKING 4 +10/90
Base To-Hit: (number)
MASTER RANGER +10/100
Damage: (number)
Force Sensitive + MR +5/105
No new information gained
Interesting note: The +5 FS creature knowledge mod only seems to be useful to someone with no scout skills, or with only the novice box – which would give that player “aggressive/stalker” and “tamable” info respectively. Otherwise, +5 doesn’t seem to boost you to the next level of creature knowledge.
Formulas
Sources
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