Difference between revisions of "Creature Knowledge (Skill Modifier)"

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== Description ==
 
== Description ==
 
A player with a high creature knowledge will learn more about the creature when he examines it.
 
A player with a high creature knowledge will learn more about the creature when he examines it.
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{|
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[[image:CreatureKnowledge.jpg|200px|thumb|Creature Knowledge with ranger + force sensitive skill mod]]
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||{{Skill Modifier}}
 
||{{Skill Modifier}}
 
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||{{ProfessionTagOther|Enhanced Reflexes}}
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||{{ProfessionTagOther|Ranger}}
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= Skill Mod Details =
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Creature Knowledge – This increases the amount of information that you can learn about a creature using the /examine function. At Master Scout and Ranger, you can learn a large amount of information, including whether or not they’ll deathblow and what kinds of hide and meat you’ll receive from them when they’re harvested. A force sensitive character with only the +5 mod will be able to see aggressive/stalker nature on creatures.
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=====================<br>
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Creature Knowledge Modifier<br>
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LEVEL +Mod/Total (represents +Mod for that box/Total Creature Knowledge)<br>
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Creature Information gained <br>
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NO SCOUT 0/0<br>
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Armor rating<br>
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Vulnerabilities/resistances<br>
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Combat Difficulty (star /consider rating)<br>
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(Standard information available to all players when using /examine on a creature)<br><br>
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NOVICE +5/5<br>
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aggressive - yes/no<br>
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stalker - yes/no<br><br>
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HUNTING 1 +5/10<br>
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tamable: yes/no<br><br>
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HUNTING 2 +10/20<br>
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Hide Type<br>
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Meat Type<br><br>
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HUNTING 3 +10/30<br>
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Deathblows: yes/no<br><br>
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HUNTING 4 +10/40<br>
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Ferocity: (number level)<br><br>
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MASTER SCOUT +10/50<br>
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difficulty level: (number)<br><br>
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NOVICE RANGER +5/55<br>
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No new information gained<br><br>
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TRACKING 1 +5/60<br>
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No new information gained<br><br>
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TRACKING 2 +10/70<br>
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Special Attack 1 -- type<br><br>
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TRACKING 3 +10/80<br>
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Special Attack 2 -- type<br><br>
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TRACKING 4 +10/90<br>
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Base To-Hit: (number)<br><br>
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MASTER RANGER +10/100<br>
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Damage: (number)<br><br>
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Force Sensitive + MR +5/105<br>
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No new information gained<br>
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Interesting note: The +5 FS creature knowledge mod only seems to be useful to someone with no scout skills, or with only the novice box – which would give that player “aggressive/stalker” and “tamable” info respectively. Otherwise, +5 doesn’t seem to boost you to the next level of creature knowledge.
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== Formulas ==
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== Sources ==
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{| align="center"
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|-
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{| class="wikitable"
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|- align="center" style="background-color:#ffffcc;"
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|width="150px"|'''Source'''||width="450px"|'''Source in Context'''
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|- align="center"
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||[[Creature Knowledge (Source)|Source 1]]||[[Creature Knowledge Context 1 (Source)|Source1]]
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|- align="center"
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||[[Creature Knowledge 2 (Source)|Source 1]]||[[Creature Knowledge Context 2 (Source)|Source1]]
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Latest revision as of 22:56, 1 September 2009

Skill Modifier - Creature Knowledge

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Description

A player with a high creature knowledge will learn more about the creature when he examines it.


Creature Knowledge with ranger + force sensitive skill mod

Related Tags

100% This document is complete.

Skill Modifier This document is relates to a Skill Modifier.

Enhanced Reflexes This document is related to the Enhanced Reflexes Profession.

Scout This document is related to the Scout Profession.

Ranger This document is related to the Ranger Profession.

Skill Mod Details

Creature Knowledge – This increases the amount of information that you can learn about a creature using the /examine function. At Master Scout and Ranger, you can learn a large amount of information, including whether or not they’ll deathblow and what kinds of hide and meat you’ll receive from them when they’re harvested. A force sensitive character with only the +5 mod will be able to see aggressive/stalker nature on creatures.



=====================
Creature Knowledge Modifier
LEVEL +Mod/Total (represents +Mod for that box/Total Creature Knowledge)
Creature Information gained

NO SCOUT 0/0
Armor rating
Vulnerabilities/resistances
Combat Difficulty (star /consider rating)
(Standard information available to all players when using /examine on a creature)

NOVICE +5/5
aggressive - yes/no
stalker - yes/no

HUNTING 1 +5/10
tamable: yes/no

HUNTING 2 +10/20
Hide Type
Meat Type

HUNTING 3 +10/30
Deathblows: yes/no

HUNTING 4 +10/40
Ferocity: (number level)

MASTER SCOUT +10/50
difficulty level: (number)

NOVICE RANGER +5/55
No new information gained

TRACKING 1 +5/60
No new information gained

TRACKING 2 +10/70
Special Attack 1 -- type

TRACKING 3 +10/80
Special Attack 2 -- type

TRACKING 4 +10/90
Base To-Hit: (number)

MASTER RANGER +10/100
Damage: (number)

Force Sensitive + MR +5/105
No new information gained

Interesting note: The +5 FS creature knowledge mod only seems to be useful to someone with no scout skills, or with only the novice box – which would give that player “aggressive/stalker” and “tamable” info respectively. Otherwise, +5 doesn’t seem to boost you to the next level of creature knowledge.


Formulas

Sources

Source Source in Context
Source 1 Source1
Source 1 Source1