Difference between revisions of "Camp Experience (Game Mechanics)"
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+ | == Game Mechanics == | ||
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+ | '''Experience''' | ||
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+ | Ways to earn Wilderness Survival experience | ||
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+ | * Healing players (wounds or ham damage)<br> | ||
+ | * Number of visitors<br> | ||
+ | * Length of time the camp stays up <br> | ||
+ | * Crafting camps | ||
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+ | Survival experience is given based on the number and how long players stay in the camp, as well as how much healing takes place. Additionally a player may recieve survival experience from crafting camps. The experience value from crafting the camp will be converted to survival experience. To get the experience per tick for players staying in the camp, the players must stay in the camp long enough to be counted. Experience gained is measured in a series of ticks with 2 second intervals that check all actions and visitors that go through the camp during this time. The camp must be down for at least one minute for the player to recieve any experience. The player gets a point of experience for 2 seconds a unique visitor stays in the camp, a point for every wound healed (wounds healed from regeneration in the camp itself count towards this experience as well ) and a point for every damaged healed. The player who set the camp counts as 1 visitor. | ||
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+ | The following values are the maximum experience possible for each camp type. | ||
− | + | * Basic Camp: 360 | |
+ | * Multiperson Camp: 640. | ||
+ | * Improved Camp: 800. | ||
+ | * High Quality Camp: 1000. | ||
+ | * Field Base: 1100. | ||
+ | * High Tech Field Base: 1250. | ||
==Source References== | ==Source References== |
Latest revision as of 23:55, 28 August 2009
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Game Mechanics - Mechanics Category
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Game MechanicsExperience Ways to earn Wilderness Survival experience
The following values are the maximum experience possible for each camp type.
Source References
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