Difference between revisions of "Camp Repellant (Game Mechanics)"

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(New page: {{PageCleanup}} {{PageHeader|Game Mechanics|Mechanics Category}} {| border="0" width="100%" cellpadding=6 |- |valign=top| {| border="0" width="100%" cellpadding=6 |- |valign=top| == De...)
 
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Contains the actual details for how the game feature works - can make this into sub categories as necessary.
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This feature was never implemented for camps, but was a widely advertised by the developers and a belief held by the community that camps on the live servers would deter creatures from attacking players who were inside them.  This detterance factor would be a modifier applied to camps upon crafting, possibly experimentable or maybe an innate modifier that would increase with higher level camps. Perhaps we can add something similar to this with restrictions that the camp only offers protection when the player or group is not in combat.
  
 
==Source References==
 
==Source References==

Latest revision as of 23:58, 28 August 2009




Game Mechanics - Mechanics Category

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Description

Template (Game Messages)

Related Tags

0% This document has not been started.

Mechanics This document is about game mechanics.

Completion Guide -

  • 0% - No substantive information available on game feature
  • 25% - page has been started but not completed
  • 50% - page is as complete as possible with the currently available information but probably needs more research done on the subject matter
  • 75% - page is probably complete but needs to be reviewed for accuracy of the page content and to make sure that no information is missing about the game feature
  • 100% - page has been reviewed and compared against enough sources to the extent that there is reasonable confidence that the game feature is completely documented.


Game Mechanics

This feature was never implemented for camps, but was a widely advertised by the developers and a belief held by the community that camps on the live servers would deter creatures from attacking players who were inside them. This detterance factor would be a modifier applied to camps upon crafting, possibly experimentable or maybe an innate modifier that would increase with higher level camps. Perhaps we can add something similar to this with restrictions that the camp only offers protection when the player or group is not in combat.

Source References

Source Source in Context