Difference between revisions of "Camp Experience (Game Mechanics)"

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== Game Mechanics ==
 
== Game Mechanics ==
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Ways to earn Wilderness Survival experience
 
Ways to earn Wilderness Survival experience
  
1.  Healing players (wounds or ham damage)<br>
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* Healing players (wounds or ham damage)<br>
2.  Number of visitors<br>
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* Number of visitors<br>
3.  Length of time the camp stays up <br>
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* Length of time the camp stays up <br>
4.  Crafting camps
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* Crafting camps
  
  

Latest revision as of 23:55, 28 August 2009




Game Mechanics - Mechanics Category

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Description

Template (Game Messages)

Related Tags

25% This document has been partially completed.

Mechanics This document is about game mechanics.

Completion Guide -

  • 0% - No substantive information available on game feature
  • 25% - page has been started but not completed
  • 50% - page is as complete as possible with the currently available information but probably needs more research done on the subject matter
  • 75% - page is probably complete but needs to be reviewed for accuracy of the page content and to make sure that no information is missing about the game feature
  • 100% - page has been reviewed and compared against enough sources to the extent that there is reasonable confidence that the game feature is completely documented.

Game Mechanics

Experience

Ways to earn Wilderness Survival experience

  • Healing players (wounds or ham damage)
  • Number of visitors
  • Length of time the camp stays up
  • Crafting camps


Survival experience is given based on the number and how long players stay in the camp, as well as how much healing takes place. Additionally a player may recieve survival experience from crafting camps. The experience value from crafting the camp will be converted to survival experience. To get the experience per tick for players staying in the camp, the players must stay in the camp long enough to be counted. Experience gained is measured in a series of ticks with 2 second intervals that check all actions and visitors that go through the camp during this time. The camp must be down for at least one minute for the player to recieve any experience. The player gets a point of experience for 2 seconds a unique visitor stays in the camp, a point for every wound healed (wounds healed from regeneration in the camp itself count towards this experience as well ) and a point for every damaged healed. The player who set the camp counts as 1 visitor.


The following values are the maximum experience possible for each camp type.

  • Basic Camp: 360
  • Multiperson Camp: 640.
  • Improved Camp: 800.
  • High Quality Camp: 1000.
  • Field Base: 1100.
  • High Tech Field Base: 1250.

Source References

Source Source in Context