Difference between revisions of "Player - Baby Creature Harvesting (Game Mechanics)"

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== Game Mechanics ==
 
== Game Mechanics ==
  
  
Contains the actual details for how the game feature works - can make this into sub categories as necessary.
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'''The formula for calculating player harvest yields on baby creatures is:'''
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Resource Amount = ( Harvest Skill Factor * ( Creature Factor / 10 ) * ( Concentration Factor / 100 ) ) * ( 1 + Group Harvest Bonus)
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An example for harvesting a level 30 creature with no group, 45 creature harvest skill modifier, no Veghash and no droid:
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The breakpoint for skinny/normal is: ((45+100)/100) * 371 * (9/100) = 48 units.<br>
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The breakpoint for normal/fat is: ((45+100)/100) * 371 * (13.5/100) = 72 units.<br>
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Which means you will get up to 48 when it's skinny, 48 to 72 when it's normal and 72 and above when it's fat.<br>
  
 
==Source References==
 
==Source References==

Latest revision as of 17:28, 30 August 2009




Game Mechanics - Mechanics Category

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25% This document has been partially completed.

Mechanics This document is about game mechanics.

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Game Mechanics

The formula for calculating player harvest yields on baby creatures is:


Resource Amount = ( Harvest Skill Factor * ( Creature Factor / 10 ) * ( Concentration Factor / 100 ) ) * ( 1 + Group Harvest Bonus)


An example for harvesting a level 30 creature with no group, 45 creature harvest skill modifier, no Veghash and no droid:

The breakpoint for skinny/normal is: ((45+100)/100) * 371 * (9/100) = 48 units.
The breakpoint for normal/fat is: ((45+100)/100) * 371 * (13.5/100) = 72 units.

Which means you will get up to 48 when it's skinny, 48 to 72 when it's normal and 72 and above when it's fat.

Source References

Source Source in Context